EQL Source / Dungeons
Ten zones,
surveyed.
Each shipping a deep-reference survey and, where built, a navigation map
companion. Population tables, named rosters with spawn data, loot tied to its drop source, and
coordinates re-derived from the wiki’s /loc records and checked against the
floor the game itself draws.
10 surveys5 maps10 fully verified0 partial0 unverified
What verified means
A zone counts as verified only when all three gates pass: its wiki page was fetched in full and its roster re-compared, its edit history was fetched — not merely the footer date — and every coordinate lands on drawn floor, within 120 units of geometry extracted from the game’s own mesh files.
By that standard all 10 are verified, as of 9 August 2026. That is a floor, not a finish: it means every survey has been checked against its live source and every coordinate lands somewhere a player can stand. It does not mean the zones are fully documented. Where a figure is missing or a source is a Project 1999 import, the survey says so in place, and those gaps are listed on each plate rather than folded into this number.
Navigation maps
Five zones have one. Crushbone, Befallen, Blackburrow, The Hole and The Warrens do not yet — Blackburrow is next, because its explicit three-floor structure makes it the strongest candidate for a treatment other than a flat plan.
Lower Guk
The companion you keep open while you are in the zone. Plotted routes, numbered camps and the pulls that matter, kept short enough to stay usable on a second monitor.
Open the map → Navigation mapCastle Mistmoore
The companion you keep open while you are in the zone. Plotted routes, numbered camps and the pulls that matter, kept short enough to stay usable on a second monitor.
Open the map → Navigation mapNagafen's Lair
The companion you keep open while you are in the zone. Plotted routes, numbered camps and the pulls that matter, kept short enough to stay usable on a second monitor.
Open the map → Navigation mapNajena
The companion you keep open while you are in the zone. Plotted routes, numbered camps and the pulls that matter, kept short enough to stay usable on a second monitor.
Open the map → Navigation mapLair of the Splitpaw
The companion you keep open while you are in the zone. Plotted routes, numbered camps and the pulls that matter, kept short enough to stay usable on a second monitor.
Open the map →