Companion to Survey Plate 07 · Lavastorm Mountains, Antonica
Nagafen's Lair — Navigation Map
Sol B — you cannot sneak, so plan the way out before you go in
Zone in at
−424, −263
Invisibility
Useless
Rooms
19
Named plotted
23
Escapes
Sol Aseveral lines
Respawn
≤22:00
01Reading the map
Everything in this zone sees through invisibility. Greater kobolds see hide as well. You cannot sneak past anything and you cannot stealth a corpse run. Every trip is a two-way fight, so the map's real job is showing you where the exits are.
/loc returns Y, X, Z. +Y is north (up), +X is west (left).
The whole zone sits in negative Y. You enter near the top and work south and east; the dragon is at the bottom.
Dots are surveyed /loc. Passages are schematic.
Bring fire resistance. The wiki notes veterans keep whole suits of fire-resist jewellery for this zone.
02The map
Four areas, in the order you meet them. Kobolds fill the outer caves, with the three royal ledges — champion, priest, king — clustered tightly at the south of that block. Bats and bugs sit between the kobolds and the Efreeti. The Efreeti pool is west, behind the lava guardians. The Fire Giant castle occupies the entire south-east and holds everything above level 47.
03Getting in and out
Step
Directions
Reach the zone
From Lavastorm Mountains, go to the large lava pit at the north end — confusingly also called Solusek's Eye. Two cave paths sit on its southern edge. Take the western one.
The outer caves
Kobolds, and a lot of them. The wiki recommends a group for these alone — they hit hard and take a lot of damage.
The royal ledges
Three ledges hold the champion, priest and king. The priest is behind a painted false wall between the two hallways leading to the king and the champion. Targin the Rock stands left of the throne in the king's room.
Bats and bugs
Between the kobolds and the Efreeti. The death beetle sits in a small room in this stretch.
The Efreeti pool
West, ringed by three lava guardians who double as Djarn's placeholder, with Imp Protectors on the approach. There is no way to flee this area other than evacuating.
The castle
South-east. Many doors inside are not on any map. The drawbridge room has two levers; the bridge raises itself again after a while, so do not leave it as your only exit.
Getting out
Several zone lines to Solusek's Eye (Sol A), lettered on the wiki map. They are the standard escape — but they are used the same way from the other side, so you may arrive in someone else's emergency.
The safest hunting is nearest the Sol A lines. You can pull there and zone out if it goes wrong. The wiki's own assessment: a savvy group earns mountains of experience in that stretch in a short time.
04Know where you are
What you see
Where you are
Stepping stones across a river of lava
The "Lily Pads" — map point 10
Three ledges with a big kobold on each
The royal ledges. Champion is the southern one
A wall that looks painted on
The false wall to the kobold priest
A lava pool with elemental guardians around it
Efreeti Lord Djarn's room
A drawbridge with two levers
Map point 18 — it raises itself again
A giant standing peacefully, not attacking
Zordak Ragefire, the vendor, in Nagafen's lair. Cleric epic
Your Y is falling past −1100
You are inside the Fire Giant castle
05What will kill you
Threat
Where
What to do
No stealth at all
Everywhere
Everything sees invisibility; greater kobolds see hide. No sneaking in, no stealthed corpse runs. Budget a fight for every metre both directions.defining rule
Lava
Everywhere
Falling in does heavy damage. There is usually an exit nearby — you have to live until you reach it. Plus a pit trap into lava and a block crusher trap, both on the map. Bring fire resistance.
Fire giants
The castle
Cannot be mesmerised. Cannot be charmed except by very high level enchanters. They resist every spell cast from outside melee range, and they aggro each other through walls. A feign puller is called essential.
Sonic bats
Bat caves
Their melee procs a long-duration stun. The wiki calls them nearly impossible to solo for that alone.
The bugs
Bats and bugs
Poison and disease DoTs, travelling in packs and aggroing easily. The noxious spider's DoT alone does 1200 damage.
King Tranix
Throne Room
Harm Touches for over 700, and is rumoured to hold 21 in every resist.
Kobold noble
Noble Room
An enchanter with a pet who charms. The wiki's word for the fight is "nasty".
Getting lost
Everywhere
The tunnels are winding and confusing; the wiki lists this as a danger in its own right. The Sol A lines are the escape, but the path to them is twisty.
06Caveats
Lord Nagafen, King Tranix, Warlord Skarlon and the Crown of King Tranix are raid-instance content. Nagafen stopped spawning in open world and personal instances on 11 June.
The wiki's group-size claims are classic single-class estimates. "At least four full groups" for Nagafen describes Project 1999, not Legends, where characters run three classes at once and difficulty alters mob behaviour rather than level.
Midghh the Dark has no coordinate. Extremely rare, no faction hits, paths from the Pool area. Not plotted.
Imp Protector, Greater Kobold, Solusek Kobold and lava duct crawler have no published positions — "See Discussion" or "Various" only. Their regions are shaded but they are not plotted.
Zordakalicus Ragefire's location is given only as "Lair." He is a triggered spawn from the Cleric epic.
Passages are schematic. Many castle doors are not on any map, per the wiki itself.