EQL Source / Dungeons
Ten zones,
surveyed.
Each shipping a deep-reference plate and, where built, a navigation map
companion. Population tables, named rosters with spawn data, loot tied to its drop source, and
coordinates re-derived from the wiki’s /loc records and collision-checked
against the room list.
10 plates5 maps5 fully verified5 partial0 unverified
What verified means
A zone counts as verified only when all three gates pass: its wiki page was fetched in full, its edit history was fetched — not merely the footer date — and its coordinates were re-derived and collision-checked against the room list.
By that standard 5 of 10 are verified, 5 are partial and 0 are not verified at all. Partial plates are complete and useful; they have simply not cleared every gate. Which gate is open is recorded per zone rather than averaged into a single number that would flatter us.
Navigation maps
Five zones have one. Crushbone, Befallen, Blackburrow, The Hole and The Warrens do not yet — Blackburrow is next, because its explicit three-floor structure makes it the strongest candidate for a treatment other than a flat plan.
Lower Guk
The companion you keep open while you are in the zone. Plotted routes, numbered camps and the pulls that matter, kept short enough to stay usable on a second monitor.
Open the map → Navigation mapCastle Mistmoore
The companion you keep open while you are in the zone. Plotted routes, numbered camps and the pulls that matter, kept short enough to stay usable on a second monitor.
Open the map → Navigation mapNagafen's Lair
The companion you keep open while you are in the zone. Plotted routes, numbered camps and the pulls that matter, kept short enough to stay usable on a second monitor.
Open the map → Navigation mapNajena
The companion you keep open while you are in the zone. Plotted routes, numbered camps and the pulls that matter, kept short enough to stay usable on a second monitor.
Open the map → Navigation mapLair of the Splitpaw
The companion you keep open while you are in the zone. Plotted routes, numbered camps and the pulls that matter, kept short enough to stay usable on a second monitor.
Open the map →