EQL Source/Dungeons/Plate 04 · BefallenSourced & dated · updated daily

Dungeon Survey Plate 04 · West Commonlands

Befallen

The workhorse — 4:30 respawns, three keys, and a full armour set

/who name
befallen
Mob levels
7–25+named to 28
ZEM
119159% — was 160
Respawn
4:30fastest in the bracket
Succor
−75, 35
Adjacent
West Commonsonly exit

Floor plan

Where the walkable floor ends, computed from the zone’s own geometry in the game files, with the 18 named mobs whose positions are on record plotted on it. This zone has 3 levels and they overlap when flattened, so the control above isolates one at a time.

Height
Knight V`TalAsaka L`ReiPriest AmiazArisen ThaumaturgistThe ThaumaturgistSkeleton L`roddGynok MoltorSoldier of V`ZherBaron Telyx V`ZherCmdr WindstreamA Necro TheurgistA shadowknight (Troll)Kahaptra Z`TajAn Elf SkeletonFootman of V`ZherKorven NisereA shadowknight (DE fem…Boondin Babbinsbort250 unitsN

A line marks the edge of the floor — a wall or a drop. Doors, locks and one-way drops are not marked, and a gap is as likely to be a ledge as a doorway. 18 of these 18 positions land on the drawn floor, which is worth stating because the coordinates and the geometry come from different sources and both have to be right for that to happen. This drawing is derived from the game’s mesh and is not a copy of any published map.

01Why this zone matters

Two numbers make Befallen the most valuable low-level dungeon in the game, and neither is the level range.

The first is the 4 minute 27 second zone spawn timer. Crushbone runs 9:00 and Blackburrow runs 22:00. Befallen turns over roughly twice as fast as Crushbone and five times as fast as Blackburrow, so a named-clearing loop here pays far more per hour than the same loop anywhere else in the bracket.

The second is that it covers 7 to 25+ on its own, with the V`Zher court running to level 28 at the bottom. One zone, one bind point, an entire run from the low teens to the mid-twenties without moving camp.

The Legends revamp shows in the roster: Baron Telyx V`Zher and his footman, soldier and knight, plus Asaka L`Rei, Korven Nisere, Kahaptra Z`Taj and the Arisen Thaumaturgist are all additions. They carry the Pristine Studded Leather set and the Enchanted Fine Steel weapon line.

Source warning. The wiki's Befallen page was last edited 5 August 2026 (revision 166594). Its infobox and its NPC and item tables are live Legends data — EQL item IDs, EQL focus effects, and the rebalanced ZEM shown with the old value struck through. Its narrative sections are classic EverQuest prose, written in the first person, and are used below only for layout and for mechanics unlikely to have changed. Every drop rate, coordinate and stat here comes from the tables.
The ZEM came down, not up. The infobox reads 160 → 119 (159%). Befallen is one of only two zones in this series the 23 June rebalance reduced — the other is The Warrens. 159% still ties Crushbone, Blackburrow and Najena and sits well above Lower Guk and Sol B, so the zone's case is unchanged; but anyone working from pre-June numbers is overestimating it.
Befallen was not in the 28 July launch-day dungeon pass, so its placeholders and respawn maximums are untouched and the 4:30 timer is current rather than a pre-patch ceiling — unusual among the plates in this series. Two launch-week changes still reach it: loot now rolls to your difficulty tier or better with a diminishing chance at higher tiers (29 July), and chain-stunning is dead (28 July), which matters here because the fix for a fleeing necromancer was a second stun.

02The plate

A narrow vertical dungeon descending south across three levels. Plotted to scale from surveyed /loc data; grid squares are 200 game units. Depth reads top to bottom.

X 200100 0−100 −200 Y −100−300 −500−700 −900 LEVEL ONE · 7–13LEVEL TWO · 13–20 LEVEL THREE · 20–28V`ZHER COURT IN 181K1 K423 4K3K2 567 89K5 10K511 1213 READING THE PLATE /loc returns Y, X, Z +Y = north (up) K = key holder
  1. INZone line, West Commons−75, 35
  2. 18Gynok MoltorL24
  3. 1Skeleton L`roddL11–13
  4. K1SK, Dark Elf maleL6–9
  5. K4SK, Troll — all keysL15
  6. 2Asaka L`ReiL16
  7. 3Thaumaturgist · ArisenL18–20
  8. 4Priest AmiazL17
  9. K3SK, OgreL12–13
  10. K2SK, HumanL9–11
  11. 5Footman of V`ZherL20
  12. 6Cmdr WindstreamL26
  13. 7An Elf SkeletonL17–18
  14. 8Kahaptra Z`TajL22
  15. 9Boondin BabbinsbortL25
  16. K5SK, Dark Elf female ×2L10–14
  17. 10Knight V`TalL24
  18. 11Korven NisereL24
  19. 12Soldier of V`ZherL26
  20. 13Baron Telyx V`ZherL28

03The three keys

Three locked doors, three shadowknights. Every shadowknight drops its own key and every key below it in the chain, so the deeper you go the less backtracking is needed.

04Named roster

#NamedLoc (Y, X)LvlNotes
13Baron Telyx V`Zher−1002, −8028Paladin. The deepest named in the zone.
12Soldier of V`Zher−998, −6226Two set pieces off one mob.
10Knight V`Tal−894, 12624Shadowknight. Carries the best two-hander in the zone.
11Korven Nisere−990, −19024Half-elf rogue.
9Boondin Babbinsbort−814, −20625Gnome necromancer. Hits for 52 max, has a pet, self-buffs on spawn with Leatherskin and a haunting line. Treat as a mini-boss.buffs + pet
8Kahaptra Z`Taj−795, −16122Dark elf wizard.
6Cmdr Windstream−626, −9226Only spawns after the note is turned in to Skeleton L`rodd for the Thex Mallet quest. 100% once triggered.
5Footman of V`Zher−590, −18920Dark elf warrior.
18Gynok Moltor−80, −4524Zombie rogue. ~3% spawn right by the entrance — a lottery ticket to check every lap.3% spawn
7An Elf Skeleton−665, −18417–1855% spawn beside the bottom floor's locked door. Flees at low health. Uncommon PH is a dread bone.
3The Thaumaturgist−486, 8618–199% spawn — PH is the ghoul in the centre of the room.
3Arisen Thaumaturgist−485, 8620Ghoul necromancer, same room, different spawn.
2Asaka L`Rei−391, 9716Dark elf shadowknight.
4Priest Amiaz−494, 951750% spawn. Drop down the well and take the first right.
1Skeleton L`rodd−332, −4211–13100% spawn in the alcove of the first room. Also the Thex Mallet turn-in.
K4A shadowknight (Troll)−372, −1051525% spawn. Drops all three keys.
K5A shadowknight (DE female)−988, −195 · −843, 15410–1433% at each spot. Any key — the escape route from level three.
A Necro Theurgist−592, −9716–1750% spawn. Casts Heat Blood and Weak Poison.
Teir`Dal patrolbottom floor, south22–25Priestess, ranger, rogue and shadowknight variants guarding the southern bottom floor.

05Loot table

The Pristine Studded Leather set is the headline: six pieces, one zone, and a class list that covers almost every melee and hybrid in the game.

Pristine Studded Leather — the set

ItemSlotStatsClassesDropped by
Pristine Studded Leather TunicnewChest · no tradeAC 14 · STR 2 · AGI 2 · DEX 2
SV Poison 5
magic resist removed 28 May
WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM BST BERBaron Telyx V`Zher · L28
Pristine Studded Leather LeggingsnewLegs · no tradeAC 12 · STA 5 · DEX 2WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM BST BERSoldier of V`Zher · L26
Pristine Studded Leather SleevesnewArms · no tradeAC 8 · HP 5
STR 3 · STA 2
WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM BST BERSoldier of V`Zher · L26
Pristine Studded Leather BootsnewFeetAC 6 · AGI 5
SV Cold 3
WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM BST BERSkeleton L`rodd · L11–13
Pristine Studded Leather BracernewWrist · no tradeAC 6 · HP 5 · INT 2
SV Fire 3
WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM BST BERArisen Thaumaturgist · L20
Pristine Studded Leather GlovesnewHands · no tradeAC 5 · MANA 5
DEX 2 · WIS 2
WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM BST BERFootman of V`Zher · L20
Befallen gear gained ornamentation sockets on 16 June. Items from this zone that fill visible equipment slots but were missing sockets now have them, so the Pristine Studded pieces can be transmogrified.
The boots come first. Skeleton L`rodd is level 11–13 with a 100% spawn in the alcove of the very first room. AC 6 with AGI +5 off a level-11 mob is out of band for the bracket, and it is the one piece farmable from the moment you walk in.

Weapons and everything else

ItemSlot / typeStatsClassesDropped by
Enchanted Fine Steel Bastard Swordnew2H Slash 20 / 42STR 7WAR PAL RNG SHD BERKnight V`Tal
Enchanted Fine Steel Long Swordnew1H Slash 7 / 28STR 5 · AGI 2WAR PAL RNG SHD BRD ROGKnight V`Tal
Ebon Scythe2H Slash 17 / 45 · loreSTR 5 · INT 2 · MANA 5
CHA −10 · SV Dis/Poi −5
WAR SHD onlyAsaka L`Rei
Enchanted Fine Steel Morning Starnew1H Blunt 7 / 30STR 2 · WIS 5ALL except NEC WIZ MAG ENCAsaka L`Rei
The Baron's Bladenew1H Slash 10 / 30 · loreDEX 5 · STA 5 · HP 5WAR PAL RNG SHD BRD ROGBaron Telyx V`Zher
Shimmering Ruby StilettonewPierce 10 / 30 · no drop
Ignite proc at level 1
DEX 2 · SV Poison 10WAR PAL RNG SHD BRD ROGKorven Nisere
Enchanted Fine Steel RapiernewPierce 5 / 19STR 2 · AGI 5WAR RNG SHD BRD ROGKorven Nisere
Silver Plated War Swordnew2H Slash 15 / 38 · no dropSTR 5 · HP 15 · CHA −5WAR PAL RNG SHDFootman of V`Zher
Bone Bladed Claymore2H Slash 17 / 45 · loreAGI −8WAR PAL RNG SHDA shadowknight (Troll)
Golem Metal WandnewPrimary / Secondary
unlimited charges
Pillage Enchantment
infinite charges · 4 min recast
ALLKahaptra Z`Taj
Barbed ArmplatesArmsAC 7 · DEX 2WAR CLR PAL RNG SHD BRD ROG SHMSK Ogre · SK Dark Elf female
Barbed LegplatesLegsAC 8 · AGI 2WAR CLR PAL RNG SHD BRD ROG SHMSK Dark Elf female
Chipped Bone RodPrimary / Secondary
3 charges
Locate Corpse, instantALLNecro theurgist · SK Dark Elf male · Thaumaturgist
Antiqued Silver BandFingerAC 2ALLNecro theurgist · SK Human
Soft Leather BootsFeetAC 4ALLThe Thaumaturgist
Dagger of MarnekPierce 3 / 30 · range 40
lore
INT 3 · MANA 15NEC onlyThe Thaumaturgist
Thaumaturgist's RobeChestAC 5 · AGI 3NEC WIZ MAG ENCThe Thaumaturgist · necro theurgist
Gossamer RobeChest · part of the Gossamer setNEC WIZ MAG ENCThe Thaumaturgist (uncommon)
Damask RobeChest · focusAC 6
Extended Enhancement I
NEC WIZ MAG ENCThaumaturgist · necro acolyte · necro theurgist
Damask Armor — full set11 piecesAC 34 across the set
1 AC per slot over cloth
NEC WIZ MAG ENCAny of the necro casters — the whole set drops randomly
Blackened WandPrimary / SecondarySTA 1 · SV Magic 5NEC WIZ MAG ENCPriest Amiaz
Skeletal Rodnew1H Blunt 4 / 27ALLSkeleton L`rodd
Opolla ring lineFinger · loreCopper STA 1 · Silver WIS 1
Gold DEX 1 · Platinum AGI 1
all four also CHA −1
ALLGynok Moltor
Icon of the ArdentQuest · no dropALLBoondin Babbinsbort
Mallet Head · Mallet HiltThex Mallet questturn-inAn Elf Skeleton
Mallet StemThex Mallet questturn-inCmdr Windstream
Splintered Wooden KeyKey — door APersists through logoutALLAll shadowknights
Charred Bone KeyKey — door BPersists through logoutALLSK Human · SK Troll · SK DE female
Smoked Glass KeyKey — door CTemporary removed 16 June
still flagged NO RENT
ALLSK Ogre · SK Troll · SK DE female

06Dangers

Everything is in aggro range of everything. From the top of the entrance stairs you can usually see four skeletons, each within attack-trigger range of the others. Pull one at a level where they still give experience and you get all four. The whole dungeon is built this way.
Sitting increases your aggro radius. Sitting, meditating or looting makes mobs attack from further away, and aggressive greens will attack a seated player they would otherwise ignore. Stand before looting.
Mummies cause rabies. Lesser mummies proc a disease on their melee target. Bring Cure Disease or eat the full duration.
NPC necromancers do not play by player rules. They cast while running, spend no mana and cannot be interrupted. They also con lower than they fight, and they flee early — which starts trains. Kill them first and fast.
Trains here come back. The zone is small enough that a train's frenzy radius covers most of it. When the person being chased zones or dies, the whole train walks back down and hits everyone on the way.

07Getting there

Measured in play TIER M

4 sessions, 04 Aug 2026 to 07 Aug 2026, 4 sittings. Measured from Shara’s log. Measured across 3 days, so the character’s level may have changed within the span — treat the landing rates as an average over that range rather than a figure for one level. Zone entered as Befallen (D1, Awakened). 71 kills across 26 kinds of mob; our own swings landed 96.8% of the time (277 attempts). Drops seen: +1 ×372, +2 ×83, +3 ×6. Faction moved: Befallen Inhabitants, Burning Dead.

What takes control away

0 stunning melee attacks were shrugged off, and 35 stuns landed anyway — every one of them from a spell. That gap is the point: an immunity to stunning melee attacks does nothing about a spell, and the character being measured carried exactly that immunity.
SpellStuns landedCast by
Holy Might8a Teir`Dal priestess (4), a Teir`Dal priest (2), a Teir`Dal shadowknight (2)
Lightning Bolt5Kahaptra Z`Taj (5)
Burst of Fire3
Avenrae's thorns for 11 points of non-melee damage2
Avenrae's thorns for 8 points of non-melee damage2
Avenrae2
Chaotic Feedback2a dread bone (1), a willowisp (1)
Harm Touch2
Lifetap1
Flowering Heal1
YOUR thorns for 2 points of non-melee damage1
YOUR thorns for 6 points of non-melee damage1
Rabies1a lesser mummy (1)
YOUR thorns for 8 points of non-melee damage1
Korven Nisere's thorns for 6 points of non-melee damage1
Chaos Flux1a Teir`Dal rogue (1)
Lifespike1a necro acolyte (1)

Counted from what the log recorded, not from what a spell is assumed to do. Resist rates depend on the character’s own resistances and alternate abilities, so treat these as what happened to one build rather than as a property of the mob. The useful part is the kill order: whatever casts the spell at the top of this table takes your turn away most often.

Named

MobSwings at usLandedDamageDropped
Ice boned skeletonseen casting: Healing, Searing Arrow, Root, Light Healing, Spirit Strike, Grasping Roots3006%9.8 avg · 31 max
Gynok Moltorno casts logged1642%6 avg · 16 maxPlatinum Ring +1, Copper Ring +1, Platinum Ring +2, Mote of Minor Potential, Rusty Scimitar +2, Parrying Dagger +1
Footman of V`Zherno casts logged248%16.5 avg · 31 maxPristine Studded Leather Gloves +1, Pristine Studded Leather Gloves +2, Mote of Minor Potential, Silver Plated War Sword +2, Pristine Studded Leather Gloves +3
Knight V`Talseen casting: Lifespike, Harm Touch, Engulfing Darkness, Cancelling of Life, Fear2223%10.4 avg · 39 maxEnchanted Fine Steel Long Sword +1, Enchanted Fine Steel Bastard Sword +1, Enchanted Fine Steel Long Sword +2, Enchanted Fine Steel Bastard Sword +3, Mote of Lesser Potential
Soldier of V`Zherno casts logged1520%19 avg · 37 maxPristine Studded Leather Leggings +1, Pristine Studded Leather Sleeves +2, Pristine Studded Leather Sleeves +1, Mote of Lesser Potential, Pristine Studded Leather Leggings +2
Asaka L`Reiseen casting: Lifespike, Harm Touchnot measuredEnchanted Fine Steel Morning Star +1, Ebon Scythe +1, Enchanted Fine Steel Morning Star +3, Enchanted Fine Steel Morning Star +2
Kahaptra Z`Tajseen casting: Lightning Bolt, Instill, Leatherskin, Tishan's Clash, Lesser Shielding, Shieldingnot measuredGolem Metal Wand +1, Enchanted Fine Steel Great Staff +1, Golem Metal Wand +2, Mote of Minor Potential, Enchanted Fine Steel Great Staff +2
Boondin Babbinsbortseen casting: Engulfing Darkness, Heat Blood, Cancelling of Lifenot measured
Baron Telyx V`Zherseen casting: Healing, Furor, Stun, Lay on Hands, Root, Centernot measuredPristine Studded Leather Tunic +1, The Baron's Blade +1, The Baron's Blade +2, Mote of Minor Potential
Korven Nisereno casts loggednot measuredEnchanted Fine Steel Rapier +1, Shimmering Ruby Stiletto +1, Enchanted Fine Steel Rapier +2
Arisen Thaumaturgistseen casting: Shadow Vortex, Engulfing Darkness, Heat Blood, Fear, Negation of Life, Lesser Shieldingnot measuredPristine Studded Leather Bracer +1, Pristine Studded Leather Bracer +2, Thaumaturgist's Sash +1
Priest Amiaz petseen casting: Lifespike, Harm Touch, Disease Cloudnot measured
Priest Amiazseen casting: Lifespike, Bone Walk, Lesser Shielding, Cancelling of Life, Fear, Poison Boltnot measuredBlackened Wand +1, Blackened Wand +2, Dark Elf Parts, Bronze Rapier +1, Bronze Shortened Spear +1, Bloodstone Ring +1
ice boned skeletonno casts loggednot measuredMote of Minor Potential

Everything else

MobSwings at usLandedDamageDropped
A hardened skeletonno casts logged3108%9.8 avg · 35 max
A lesser mummyno casts logged3024%5 avg · 17 max
A willowispseen casting: Chaotic Feedback, Lifespike, Tashani, Charm, Disease Cloud, Suffocating Sphere2302%1.6 avg · 2 max
A greater skeletonseen casting: Lifespike, Inner Fire, Blast of Frost, Engulfing Darkness, Heat Blood, Poison Bolt2074%1.4 avg · 4 max
A Teir`Dal rogueseen casting: Chaos Flux, Light Healing, Greater Healing, Blast of Frost, Charm, Tashani18816%11.6 avg · 32 maxbackstab 64.8 avg · 159 max, seen 7×
A Teir`Dal rangerseen casting: Light Healing, Searing Arrow, Burst of Fire, Tangling Weeds, Shield of Thistles, Skin like Rock18710%7.9 avg · 30 max
A Teir`Dal shadowknightseen casting: Lifespike, Harm Touch, Engulfing Darkness, Cancelling of Life, Shield of Barbs, Greater Healing1679%7.3 avg · 38 max
A dread boneseen casting: Shield of Thistles, Shield of Fire, Chaotic Feedback, Flame Lick, Root, Suffocating Sphere1144%5 avg · 10 max
A necro acolyteseen casting: Lifespike, Clinging Darkness, Poison Bolt, Cancelling of Life, Disease Cloud, Lesser Shielding1114%9 avg · 21 max
A shadowknightseen casting: Lifespike, Lifetap, Harm Touch, Disease Cloud, Leering Corpse707%6.2 avg · 23 max
A burnt zombieno casts logged677%10.6 avg · 23 max
A greater dread boneno casts logged6111%11.6 avg · 35 max
A necro initiateseen casting: Lifespike, Leering Corpse, Clinging Darkness, Minor Shielding, Poison Bolt, Disease Cloud615%5 avg · 7 max
A necro theurgistseen casting: Lifespike, Heat Blood, Clinging Darkness, Cancelling of Life, Poison Bolt, Disease Cloud522%14 avg · 14 max
A ghoulseen casting: Furor, Healing, Echoing Light, Stun4914%4.8 avg · 15 max
A dread bone petseen casting: Earth Elemental Attack, Cease, Furor, Light Healing, Flame Lick, Lay on Hands3010%1.7 avg · 3 max
A necro apprenticeseen casting: Lifespike, Clinging Darkness, Poison Bolt, Cancelling of Life, Bone Walk, Disease Cloud274%1 avg · 1 max
A Teir`Dal priestseen casting: Greater Healing, Holy Might, Echoing Light, Bravery, Symbol of Ryltan, Root2227%5 avg · 13 max
An elf skeletonno casts logged205%1 avg · 1 max
A greater mummyno casts logged147%21 avg · 21 max
A large plague ratno casts logged147%1 avg · 1 max
A Teir`Dal priestessseen casting: Greater Healing, Holy Might, Root, Echoing Light, Bravery, Symbol of Ryltan450%10 avg · 19 max
A putrid skeletonno casts logged367%3.5 avg · 6 max
A necro neophyteseen casting: Minor Shielding, Lifetap, Root, Lifespike, Frost Bolt, Disease Cloudnot measured
A necro theurgist petseen casting: Lifespike, Harm Touch, Disease Cloudnot measured
A necro acolyte petseen casting: Lifespike, Harm Touch, Disease Cloudnot measured
A shadowknight petseen casting: Lifetap, Harm Touch, Disease Cloudnot measured
a necro theurgistno casts loggednot measuredGossamer Robe +1, Chipped Bone Rod +1, Thaumaturgist's Robe +1, Antiqued Silver Band +1, Bronze Spear +1, Chipped Bone Rod +2
a shadowknightno casts loggednot measuredCharred Bone Key, Splintered Wooden Key, Smoked Glass Key, Barbed Legplates +1, Dark Elf Parts, Rusty Long Sword +1
an elf skeletonno casts loggednot measuredMallet Hilt, Bone Chips, Mallet Head, Mote of Minor Potential, Bronze Two Handed Sword +1, Gold Ring +1
a Teir`Dal rangerno casts loggednot measuredFine Steel Spear +1, Mote of Minor Potential, Fine Steel Warhammer +1, Ringmail Pants +1, Ringmail Boots +1, Ringmail Coif +1
a Teir`Dal rogueno casts loggednot measuredIron Visor +1, Ringmail Gloves +1, Fine Steel Short Sword +1, Ringmail Neckguard +1, Mote of Minor Potential, Ringmail Bracelet +1
a Teir`Dal shadowknightno casts loggednot measuredMote of Minor Potential, Fine Steel Spear +1, Fine Steel Great Staff +1, Fine Steel Short Sword +1, Ringmail Gloves +1, Fine Steel Morning Star +2
a ghoulno casts loggednot measuredRusty Short Sword +2, Small Box, Rusty Long Sword +1, Belt Pouch, Bandages, Raw-Hide Gorget +1
a Teir`Dal priestessno casts loggednot measuredFine Steel Morning Star +1, Iron Visor +1, Fine Steel Long Sword +2, Ringmail Pants +1, Small Ringmail Belt +1, Ringmail Cape +1
a Teir`Dal priestno casts loggednot measuredFine Steel Long Sword +2, Mote of Minor Potential, Small Ringmail Belt +1, Fine Steel Rapier +1, Fine Steel Scimitar +1, Fine Steel Dagger +1
a necro acolyteno casts loggednot measuredGnome Meat, Necromancer Blood, Bronze Rapier +2, Damask Cap +1, Bronze Shortened Spear +2, Golden Earring +2
a greater skeletonno casts loggednot measuredBone Chips, Rusty Short Sword +1, Rusty Long Sword +1, Raw-Hide Wristbands +1, Raw-Hide Shoulderpads +1, Raw-Hide Tunic +1
A necro neophyte petseen casting: Lifetap, Harm Touch, Disease Cloudnot measured
A necro initiate petseen casting: Lifetap, Harm Touch, Disease Cloudnot measured
A necro apprentice petseen casting: Lifespike, Harm Touch, Disease Cloudnot measured
The thaumaturgist petseen casting: Lifespike, Harm Touch, Disease Cloudnot measured
The thaumaturgistseen casting: Lifespike, Bone Walk, Cancelling of Life, Lesser Shielding, Heat Blood, Poison Boltnot measured
a large plague ratno casts loggednot measuredRat Whiskers, Rat Eye, Rat Ears, Mote of Minor Potential
a necro initiateno casts loggednot measuredRusty Dagger +1, Rusty Dagger +2, Mote of Minor Potential, Silver Stud +1, Rusty Rapier +1, Rusty Rapier +2
a lesser mummyno casts loggednot measuredRusty Short Sword +1, Raw-Hide Leggings +1, Rusty Battle Axe +1, Raw-Hide Boots +1, Rusty Bastard Sword +1, Splintering Club +2
the thaumaturgistno casts loggednot measuredDagger of Marnek +1, Gossamer Robe +1, Thaumaturgist's Robe +1, Antiqued Silver Band +1, Bronze Rapier +2, Dagger of Marnek +2
a burnt zombieno casts loggednot measuredLarge Bag, Parrying Dagger +1, Iron Ration, Small Box, Rusty Short Sword +1, Rusty Morning Star +1
a hardened skeletonno casts loggednot measuredMote of Minor Potential
A greater skeleton petseen casting: Lifespike, Harm Touch, Clinging Darkness, Disease Cloudnot measured
A willowisp petseen casting: Light Healing, Root, Furor, Lifespike, Disease Cloud, Desistnot measured
a greater mummyno casts loggednot measuredMote of Minor Potential

What this is and is not. These are counts from one session, not rates. A drop listed here was seen at least once and nothing more — no drop rate can be read from it. Damage and landing figures describe this trio, at this level, against these mobs, on this date; a different level or trio changes all of them. Mobs that never attacked us and never cast anything are absent, because a log records what happened rather than what was there. Spell names are as the game printed them.