EQL Source/Dungeons/Plate 10 · Castle Mistmoore/Navigation map →Sourced & dated · updated daily

Dungeon Survey Plate 10 · Lesser Faydark, Faydwer

Castle Mistmoore

Mayong's stronghold — the population changes at dawn and dusk

/who name
mistmoore
Mob levels
20–45Mayong ~53
ZEM
97129% — was 90
Respawn
≤22:00+ dawn / dusk repop
Succor
−295, 123
Adjacent
Lesser Faydarkonly exit

Floor plan

Where the walkable floor ends, computed from the zone’s own geometry in the game files, with the 21 named mobs whose positions are on record plotted on it. This zone has 3 levels and they overlap when flattened, so the control above isolates one at a time.

Height
A glyphed ghoulAn imp familiarSsynthiAn undead knightGarton ViswinAn avenging caitiffA hemo enologistA Fallen NobleA dark librarianXicotlLasna CheroonAn advisorA cloaked dhampyrePrincess CheristaMynthi DavissiMaid IssisA dark elf nobleA dark ass't librarianButler SyncallEnyntiBlack Dire250 unitsN

A line marks the edge of the floor — a wall or a drop. Doors, locks and one-way drops are not marked, and a gap is as likely to be a ledge as a doorway. 21 of these 21 positions land on the drawn floor, which is worth stating because the coordinates and the geometry come from different sources and both have to be right for that to happen. This drawing is derived from the game’s mesh and is not a copy of any published map.

01Revamp status, and a claim worth correcting

Source warning, same as plates 08 and 09. The eqlwiki page for this zone follows the pattern established across the project: its infobox and its NPC and item tables are live Legends data — EQL item IDs, EQL focus effects such as Enhancement Haste I and Reanimation Efficiency II, and the rebalanced ZEM shown with the old value struck through. Its narrative sections are classic EverQuest prose, written in the first person by a Project 1999 contributor, and are used below only for layout and for mechanics unlikely to have changed. Note also that the page is titled Mistmoore Castle on the wiki, not Castle Mistmoore.
Treated on launch day, 28 July 2026 — placeholders removed and maximum respawn times lowered, alongside The Hole, Nagafen's Lair, Lower Guk, Lair of the Splitpaw and The Warrens. Every spawn percentage in section 04 is a pre-patch figure. This zone had unusually punishing rates — an avenging caitiff at 10%, a glyphed warder at 4%, a deathly usher at 8% — so it has as much to gain from the placeholder removal as any zone in the pass.
The wiki's prose calls this "arguably some of the best experience for any zone in the game." In EverQuest Legends that is no longer true. The rebalanced ZEM is 97 (129%), up slightly from 90. That puts Mistmoore below Crushbone, Befallen, Blackburrow and Najena, which all sit at 119 (159%), and far below The Hole and The Warrens at 128 (171%). It beats only Lower Guk and Nagafen's Lair at 86 (115%). The classic claim reflects pre-Legends tuning and a much older experience formula. Come here for the loot and the atmosphere, not for the rate.

The mechanic that defines the zone

The castle repopulates twice a day in game time — 06:00 and 20:00. At dawn the undead give way to dark elf nobles and musicians; at dusk the vampires and werewolves rise and replace many of the daytime creatures. Any monster still alive respawns anyway, and anything killed repops. The zone's 22-minute timer resets at both events.

Three consequences. First, invisibility is only half a solution — ordinary invisibility hides you from the daytime population, invisibility versus undead only from the night population, and the swap means the correct spell changes twice a day. Second, a camp cleared at 19:55 is full again at 20:00, with a different roster. Third, and worst: sitting gives level-1-equivalent aggro, so being seated at a repop tick can hand you the entire room.

02The plate

Plotted from surveyed /loc data in the wiki's NPC table. Grid squares are 100 game units — this is a compact zone, so the scale is finer than the other plates. The gold circle is the zone line and succor point. A hollow ring around a dot marks a named the wiki records on Level 2, the castle's upper floor.

X 600400 2000 −200 Y 1000 −100−200 −300−400 OUTER GROUNDS · GRAVEYARD, TOWER, JAIL · 24–37 THE CASTLE · 27–40 THE CANYON IN 123 456 789 101112 131415 161718 192021 READING THE PLATE /loc returns Y, X, Z +Y = north (up) +X = west (left) ◯ zone line ◎ Level 2
  1. INZone line & succor−295, 123
  2. 1Black DireL45
  3. 2An undead knightL40
  4. 3XicotlL40
  5. 4Lasna CheroonL36
  6. 5Garton ViswinL35–37
  7. 6An advisorL35
  8. 7Maid IssisL35
  9. 8Butler SyncallL35
  10. 9Princess CheristaL35
  11. 10Mynthi DavissiL32
  12. 11EnyntiL27
  13. 12SsynthiL24–25
  14. 13An avenging caitiffL30
  15. 14An imp familiarL29–35
  16. 15A cloaked dhampyreL33
  17. 16A glyphed ghoulL27
  18. 17A hemo enologistL33
  19. 18A Fallen NobleL28
  20. 19A dark librarianL31
  21. 20A dark ass't librarianL33
  22. 21A dark elf nobleL31
The plot validates itself, twice. Only two pairs of named land within twenty pixels, and both are confirmed by the room list independently of their coordinates. Xicotl and Lasna Cheroon sit 12.7px apart and the room list places both in room 21, the Bath. Ssynthi and the undead knight sit 17.7px apart and both belong to the tomb area at room 2. A third check: a Mistmoore guard is recorded at exactly Xicotl's coordinate, and the wiki separately names a Mistmoore guard as Xicotl's placeholder. Three independent agreements is strong evidence the transform is right.
Two entries in the NPC table do not belong to this zone's coordinate space. A werewolf is listed at (−3843, −3875) "in WK", (−515, −800) "in WC" and (−1200, −1000) "near Gypsy Camp in NK" — those are West Karana, West Commonlands and North Karana, where werewolves spawn at night. They are not plotted. Werewolves do appear here after dusk; their castle positions are simply not recorded. Mayong Mistmoore and the Dark Huntress have no recorded coordinates at all and are likewise absent from the plate.

03Structure — twenty-three mapped rooms

Outer grounds first, then the castle proper. Two locations are not numbered on the wiki map: the Castle Entrance (CE) on the cliff by the bridge just outside the entry hall, and the winding path linking the pond area to the graveyard, called the "hall" or sometimes the "canyon" — not to be confused with room 4.

#RoomWho is thereNotes
1Graveyard (GY)An imp familiar · a glyphed ghoulSacrificial Dagger and Bloodstone Eyepatch off the imp; Vial of Vampire Blood and the Crested Mistmoore Shield off the ghoul
2Tomb with CoffinSsynthi, behind the coffinSecret entrance leading one way to the Jail
3The Pit
4The CanyonBlack Dire · EnyntiBlack Dire spawns at the far end when an advisor dies
5Jail & stairsA deathly usher · an avenging caitiffThe secret door is trapped and strips invisibility. Ground spawn here for the cleric Caduceus of Sacrament quest
6Courtyard (CY)A hemo enologistBlood Spirit
7FountainA cloaked dhampyre · A Fallen NobleThe dhampyre spawns with two ordinary garden mobs flanking it
8Entry HallWhere the bodies pile up — see section 06
9Piano
10BallroomGypsies · Mynthi DavissiLute of the Gypsy Princess, Mistmoore Battle Drums
11Ambassador RoomA negotiator · a gypsy ambassador · a dark elf nobleThe dark elf noble is a static spawn with no placeholder, near the door
12The Corner
13The TowerGarton ViswinAlways spawns inside the white circle on the floor, opposite the stairs. Random placeholder
14Torture Chamber
15Mayong's Coffin RoomMayong MistmooreLevel roughly 53; the wiki has no confirmed coordinate
16KitchenAn ancille cookA Dark Cauldron, roughly a 50/50 drop
17Servant RoomMaid IssisNightshade Wreath (common), Maid Issis Fang (rare)
18Servant RoomButler SyncallCape of Midnight Mist (common), Butler Syncalls Fang (rare)
19LibraryA dark librarianIllegible Scroll, "Vok Na Zov V"
19aAdvisor roomAn advisorAdvisor Robe. Killing him spawns Black Dire
20Throne RoomPrincess CheristaOn the chair. A Deathly Herald spawns on each side of her
21The BathLasna Cheroon · XicotlXicotl drops the Hilt of Soulfire
22Bedroom
23Guest RoomA dark ass't librarianIllegible Scroll, "Vok Na Zov VI" — opposite side from the Library

Rooms 1–7, 13 · 24–37

Outer grounds

Graveyard, pond, pit, canyon, jail, courtyard, fountain and the tower. Gargoyles and familiars here, plus the two best solo-safe named.

This is where a careful group hunts. The zone edge is close, so anything that goes wrong can be answered by zoning.

Rooms 8–12, 14–23 · 27–40

The castle

Servants, librarians, gypsies, nobles, the throne room and the bath. Nearly every named worth killing lives in here, and six of them are on Level 2.

Deep castle trains can carry mobs that land 500 or more damage with a single spell.

Triggered · 45

Black Dire

A level 45 wolf elemental shadow knight that spawns at the end of the canyon only when an advisor is killed.

Hits in the 200s, can quad, and harm touches. Part of the Shaman epic.

The butler and the maid each have two forms. Both spawn as either a robed dark elf or a vampire, and their placeholders differ — a deathly harbinger for Butler Syncall, a deathly usher for Maid Issis. The form does not appear to change the loot table, but it does change whether ordinary invisibility or invisibility versus undead will hide you from them.

04Named roster

Percentages and timers are the wiki's pre-patch figures. Level 2 in the location column is the wiki's own annotation for the castle's upper floor and is the only vertical information the source provides.

NamedLoc (Y, X)LvlRace / classSpawn & notes
Mayong Mistmooreunrecorded~53? / ?Coffin Room, room 15. The first vampire, cursed by unknown means. Drops the Fanged Skull Stiletto — 12 / 22 with backstab 12, the best weapon in the zone by a wide margin. The wiki has no level or coordinate confirmed.unconfirmed
Dark Huntressrandom50HUMAN
NEC
Highly aggressive and resistant to spells. A rare NPC that spawns at random locations, buffs itself, and hunts. No loot recorded.roams
Black Dire90, −166, −22245WOLF ELEMENTAL
SHD
Triggered — spawns at the end of the canyon when an advisor is killed. Hits in the 200s, can quad, and harm touches. Shaman epic. Drops the Black Dire Pelt.quads + HT
An undead knight−36, 365, −26340SKELETON
?
100%. One of several mobs of this name across the game; this is the Mistmoore one. Loot unrecorded.
Xicotl−191, 92 · Level 240TROLL
SHD
~20% on a 22-minute respawn; placeholder is a Mistmoore guard. Drops the Glowing Sword Hilt for Zimel's Blades / SoulFire.
Lasna Cheroon−173, 90 · Level 236ELF VAMPIRE
NEC
100% but flagged a rare spawn — the Bath. Diamondine Earring is the common drop, Platinum Skull Ring the uncommon.
Garton Viswin−205, 35235–37ELF VAMPIRE
SHD
34%. Always inside the white circle on the tower floor, opposite the stairs. Random placeholder. Carries the Chestplate of the Dark Flame and the Glowing Iron Pike.
An advisor−117, 86 · Level 235DARK ELF
WIZ
100%, every four hours — confirmed. Near the library. His death spawns Black Dire. Drops the Advisor Robe.
Maid Issis−340, −9035DARK ELF
NEC
100%. Placeholder is a deathly usher. Spawns as either a robed dark elf or a vampire.
Butler Syncall−318, −110 · Level 235DARK ELF
SHD
100%. Placeholder is a deathly harbinger. Same two-form behaviour as the maid.
Princess Cherista−131, 23 · Level 235ELF VAMPIRE
NEC
33%. On the chair in the Throne Room; placeholder is a Dark Ritualist, and a Deathly Herald spawns on each side of her. Does not always drop.
Mynthi Davissi−152, −1332QEYNOS CITIZEN
ENC
50%, the Ballroom. She is an enchanter and she will charm you. The wiki advises endure or resist magic before engaging.charms
A cloaked dhampyre−5, 7633ELF VAMPIRE
SHD
~15% at the fountain, flanked by two ordinary garden mobs. Hooded Black Cloak and Blood of the Dhampyre.
A hemo enologist−67, 17133DARK ELF
WAR
100%, the Courtyard. Drops the Blood Spirit.
A dark ass't librarian−86, −106 · Level 233DARK ELF
WAR
33%. Guest Room, opposite side from the Library. Illegible Scroll, "Vok Na Zov VI".
A dark librarian−67, 9631DARK ELF
WAR
Spawns into the Library. Illegible Scroll, "Vok Na Zov V".
A dark elf noble−117, −10531DARK ELF
WIZ
33%. Static spawn with no placeholder, inside the Gypsy Ambassador room by the door, beside a negotiator.
An avenging caitiff−148, 29230DARK ELF
WAR
10% on the stairs to the jail, with a separate 23-minute spawn timer. Placeholders are a deathly usher and a will pillager. Crested Spaulders (common) and Crested Helm (rare).
A deathly ushervarious30–32DARK ELF
WAR
8%. Casts the Darkness and Ignite Blood lines. Does not harm touch despite the company it keeps. Black Silk Gloves, small bronze, Rune of Ivy.
An imp familiar−16, 43529–35IMP
WAR
50% but flagged a rare spawn in the Graveyard. Bloodstone Eyepatch and Sacrificial Dagger.
A Fallen Noble23, 10528DARK ELF
CLR
Rare spawn at the fountain. Noble's Robes and Vial of Noble's Blood, both uncommon.
Enynti80, −11227DARK ELF
WAR
The Canyon. Drops the Rune of Fortune (Top).
A glyphed ghoul−10, 58727DARK ELF
WAR
100%. Spawns anywhere a familiar does — the pool, the Gorge, and the gates outside the Graveyard. Carries the Crested Mistmoore Shield.
Ssynthi−60, 37324–25INVISIBLE MAN
WIZ
50%. A renegade shadowman who found solace in the teachings of Solusek Ro and is not normally aggressive. Quest giver for Solusek's Flower. Drops the Robe of the Keeper.

The population

MobLvlClassLocations & behaviour
A Blood Wolf38WOLF ELEMENTAL · WAR50% at four points around (80–101, −153 to −178). Not KOS to a Brell rogue or a Tunare druid — possibly on a neutral or True Spirit faction.
An Ancille Cook35DARK ELF · SHD100% at (−246, −103) and (−271, −103). Kitchen. A Dark Cauldron at roughly 50/50.
A Shadowy Sage35DARK ELF · WIZ100% at (−241, 376). Drops Flame Agate.
A Vampiric Ancille35DARK ELF · WAR(78, −47) and (41, 9). Bronze armour and fine steel weapons.
A Will Ravisher35ELF VAMPIRE · WAR9% at (−68, 83) — the lowest recorded rate in the zone.
A Deathly Harbinger35DARK ELF · WARVarious. Butler Syncall's placeholder.
A Dark Ritualist34DARK ELF · NEC50% at (−5, 76), (−131, 23), (−254, 342). Princess Cherista's placeholder.
A Ghostly Ancille34DARK ELF · WIZ100% at (41, −9). Gold Ring.
A Leering Gargoyle34GARGOYLE · WARGargoyle Eye, Rune of Arrest, Mistmoore Granite.
A Soul Inveigling34ELF VAMPIRE · NEC33% at (−131, 141).
A Flouting Gargoyle33GARGOYLE · WARFive points, 34–66%, best at 66% @ (−255, 120). Gargoyle Eye and Mistmoore Granite.
A Ghastish Ancille33DARK ELF · WARLocation unrecorded. No loot.
A Shadowy Scribe33DARK ELF · WIZ50% at (−225, 371), (−316, −145), (−134, −106). Jade and research words.
A Soul Seductress33ELF VAMPIRE · NEC33% at (−90, 40).
A Thought Defiler33ELF VAMPIRE · WIZ33% at (−161, −126).
A Vampire Noble33ELF VAMPIRE · WIZ100% at (−117, −105). Fine Steel Jutte.
A Vampire Oracle33ELF VAMPIRE · WIZ100% at (−138, −115). Cast-Iron Rapier.
A thought corruptor32ELF VAMPIRE · WIZ25% at (−52, 306) and (−83, 83).
A Jeering Gargoyle27–32GARGOYLE · WARFour points, best 75% @ (−180, 65). Field note: all blue at 39, some green at 40.
A Deathly Herald31DARK ELF · WARFlanks Princess Cherista. Small bronze armour, fine steel weapons.
A Dark Sacrificer31DARK ELF · NEC33% at (−94, −71), (−49, 165), (−205, 352).
A Negotiator31DARK ELF · ENC33% at (−138, −115). Ambassador Room.
A Spectral Ancille31DARK ELF · WIZ100% at (176, −34) and (206, 200).
A Will Pillager31ELF VAMPIRE · WAR100% at (−19, 89) and (−175, 165). An avenging caitiff's placeholder.
A Will Sapper31ELF VAMPIRE · WAR(−258, 94), (−66, 278), (−90, 40). Black Silk Gloves.
A glyphed forbidder29–31DARK ELF · CLR10% at (115, 331) and (175, 207). Heals himself. Conned red to a level 27 monk.
A Shadowy Scrivener30DARK ELF · WIZ50% at (−258, 70), (−66, 278), (−89, 74). Fine Steel Spear, Gold Ring, Jade.
A Spiritish Ancille30DARK ELF · WIZ100% at (112, 92) and (41, −9).
A Wightish Ancille30DARK ELF · NEC100% at (121, 6). No loot.
A Thought Spoiler30ELF VAMPIRE · WIZ33% at (−190, 16).
A Soul Temptress30ELF VAMPIRE · NEC33% at (−190, −16).
A Dark Offerer29DARK ELF · NEC34% at (−161, −126), (−317, −80), (−83, 279).
A Ghoulish Ancille29DARK ELF · WARLocation unrecorded. Bronze Bracers, AC 7.
A Glyphed Aegis29DARK ELF · WAR100% at (−16, 458). Black Silk Gloves.
A gypsy ambassador29QEYNOS CITIZEN · ROG33% at (−159, −104). Fine steel dagger, spear and rapier.
A gypsy musician29QEYNOS CITIZEN · ROG33% at (−152, −13) and (−142, −18). Gypsy Lute and Werewolf Talon.
A Fallen Noble (cleric)28DARK ELF · CLRSee the named roster — flagged rare.
A Glyphed Custodian28DARK ELF · CLR50% at (150, 58). Fine steel blunt weapons and a Stone Marker.
A Glyphed Sentry27–29DARK ELF · ?Location and class both unrecorded.
A Glyphed Warder27DARK ELF · CLR4% at (64, 16) — the lowest percentage recorded anywhere in this project.
A Glyphed Guard26DARK ELF · WAR10% at (93, 339) and (237, 222). Graveyard, left of the path near the tree and two gravestones with the torch between.
A Glyphed Familiar25DARK ELF · WIZ25% at (218, 446).
A Sneering Gargoyle25GARGOYLE · WAR34% at (75, −107) and (76, −120).
A gypsy dancer25QEYNOS CITIZEN · ROG(−160, 23). On aggro she says "Help me! Let me out! Don't leave me here!" Drops Power of Wind.
A Grinning Gargoyle24GARGOYLE · WAR34% at (−191, 379).
A Werewolf22–32WEREWOLF · WARAppears here at night; the wiki's recorded coordinates are for the Karanas and Commonlands, not the castle.
An Initiate Familiar22DARK ELF · ROG13% at (−131, 381) and (166, 402).
A Pledge Familiar19–21DARK ELF · WAR17% at (−106, 370). The zone's level floor.
A Mistmoore Guard15DARK ELF · NEC100% at (−191, 92). Xicotl's placeholder. Drops pages of Tasarin's Grimoire.

05Loot table

The wiki lists 40 items dropping here — a smaller table than The Hole or The Warrens, but a higher proportion of it is worth having. Weapon lines read damage / delay. There is no armour set in this zone; instead there are individually strong pieces spread across the servants, the tower and the outer grounds.

Chase items

ItemSlot / typeStatsClasses & racesDropped by
Fanged Skull StilettoPrimary / Secondary
Pierce 12 / 22
backstab 12
ALL except CLR PAL DRU MNK SHM
all races
Mayong Mistmoore unconfirmed loc
Chestplate of the Dark FlameChest · loreAC 19 · STR +9WAR PAL SHD
all except IKS
Garton Viswin (rare)
Crested SpauldersShouldersAC 11 · STA +6WAR CLR PAL RNG SHD BRD ROG
all races
An avenging caitiff (common)
Crested Mistmoore ShieldSecondary · loreAC 10 · DEX +6
+10 Disease / Magic / Poison
WAR CLR PAL RNG SHD DRU BRD ROG SHM
all races
A glyphed ghoul (rare)
Crested HelmHeadAC 10 · STR +6 · CHA +3WAR CLR PAL RNG SHD BRD ROG
all except IKS
An avenging caitiff (rare)
Hooded Black CloakBack · loreAC 10 · STR +5 · HP +45ALL · all racesA cloaked dhampyre (rare)
Glowing Iron PikePrimary · Pierce 9 / 36
backstab 9
WAR RNG SHD BRD ROG
all races
Garton Viswin (common)
Advisor RobeChest · loreAC 8 · INT +5 · AGI +2
MANA +20 · SV Magic +5
MNK NEC WIZ MAG ENC
HUM ERU HIE DEF GNM IKS
An advisor
Platinum Skull RingFinger · focusHP +30 · MANA +20 · CHA −5
Reanimation Efficiency II
ALL · all racesLasna Cheroon (uncommon)
Cape of Midnight MistNeck · focusAC 2 · STR +5 · SV Magic +7
Enhancement Haste I
CLR DRU BRD SHM NEC WIZ MAG ENC
all races
Butler Syncall (common)
Nightshade WreathHead · focusAC 1 · WIS +5 · INT +5
Reanimation Haste I
CLR DRU BRD SHM NEC WIZ MAG ENC
all races
Maid Issis (common)
Diamondine EarringEar · focusAC 2 · STR +3 · HP +12
Affliction Efficiency I
ALL · all racesLasna Cheroon (common)
Princess Cherista (rare)
Gem-Encrusted ScepterPrimary · 1H Blunt 7 / 28WIS +5CLR DRU BRD SHM
all races
Princess Cherista (uncommon)
Sacrificial DaggerPrimary / Secondary
Pierce 5 / 21 · backstab 5
INT +5ALL except CLR PAL DRU MNK SHM
all races
An imp familiar (common)
Bloodstone EyepatchFaceAC 4 · WIS +3 · AGI +3ALL except NEC WIZ MAG ENC
all races
An imp familiar (rare)
Noble's RobesChest · loreAC 6 · CHA +5
+6 Fire / Cold · +3 Disease / Magic / Poison
CLR NEC WIZ MAG ENC
HUM ERU HIE DEF GNM IKS
A Fallen Noble (uncommon)
Black Silk GlovesHands · lore · no dropAC 4 · DEX +3WAR PAL RNG SHD MNK BRD ROG
all races
Deathly ushers · glyphed aegis · will sappers
Robe of the KeeperChest · quest itemAC 8 · INT +2NEC WIZ MAG ENC
HUM ERU HIE DEF GNM IKS
Ssynthi
Bronze BracersWristAC 7WAR CLR PAL SHD BRD
all races
A ghoulish ancille
An avenging caitiff is the best single camp in the zone, and the most frustrating. Crested Spaulders at AC 11 with STA +6 as the common drop, and the AC 10 Crested Helm as the rare — but it spawns at 10% on its own 23-minute timer off two placeholders. The Crested Mistmoore Shield is arguably better value: AC 10, DEX +6 and +10 to three resists off a glyphed ghoul, which is a 100% spawn that appears anywhere a familiar does. And the Hooded Black Cloak's HP +45 on a back slot open to every class is the kind of item that stays equipped for twenty levels.

The bard items

ItemSlotEffectDropped by
Gypsy LutePrimary / Secondary
lore · no drop
SV Magic +5
String Resonance 11
A gypsy musician
Lute of the Gypsy PrincessSecondaryString Resonance 11 (as an item stat, not a focus)Mynthi Davissi (common)
A werewolf
Mistmoore Battle DrumsPrimary / SecondaryPercussion Resonance 11Mynthi Davissi (rare)
This is a bard's zone. Three instruments at resonance 11 drop here, two from one named. The Gypsy Lute is no-drop, so it must be earned in person; the Lute of the Gypsy Princess is tradeable and carries its resonance as a plain item stat rather than a focus effect, which matters for how it stacks. Note that a werewolf also drops the Princess lute — so it is obtainable at night from the roaming population as well as from Mynthi in the ballroom.

Consumables, components and quest items

ItemWhat it does / is forDropped by
Vial of Vampire Blood1 charge — Resistance to Magic as level 50A glyphed ghoul (common)
Blood of the Dhampyre1 charge — Extended RegenerationA cloaked dhampyre (common)
Glowing Sword HiltZimel's Blades / SoulFire · lore · no dropXicotl
Hilt of SoulfireSoulFire chainXicotl
Black Dire PeltShaman epic · lore · no dropBlack Dire
Butler Syncalls FangVampire Teeth · loreButler Syncall (rare)
Maid Issis FangVampire Teeth · loreMaid Issis (rare)
Gargoyle EyeQuest item — the wiki notes these sell for nine to ten platinum eachAll four gargoyle types
Mistmoore GraniteComponent · no dropFlouting, jeering, sneering and leering gargoyles
Rune of FortuneComponent (Top) · lore · no dropEnynti (rare)
Rune of ArrestComponentA leering gargoyle
Rune of IvyComponentA deathly usher
Essence of MoonlightQuest itemVarious
Blood SpiritComponent · no dropA hemo enologist
Vial of Noble's BloodComponent · no dropA Fallen Noble (uncommon)
A Dark CauldronComponent · no drop — roughly 50/50An ancille cook
Illegible ScrollLore — "Vok Na Zov V" and "Vok Na Zov VI"A dark librarian · a dark ass't librarian
Stone MarkerComponent · lore · no dropA glyphed custodian
Werewolf TalonComponent · lore · no dropA gypsy musician
Power of WindComponent · lore · no dropA gypsy dancer
Patch of ShadowComponentSsynthi
Pages of Tasarin's GrimoireGrimoire chainA Mistmoore guard
Fine steel weapons · small bronze armour
Jade · Flame Agate · Gold Ring
Vendor fodder and caster research. The wiki notes the dark elves drop platinum, runes and words freelyThroughout
Nine quest lines route through this castle. The wiki's related-quest list names the Shaman epic, Zimel's Blades and SoulFire, the Crafted, Lambent and Incandescent armour quests, the Lord of Pain's Khukri from the Crusader's Tests, Solusek's Flower, and Vampire Teeth. Add the cleric Caduceus of Sacrament ground spawn on the jail stairs. Only one quest actually starts here — Solusek's Flower, from Ssynthi, minimum level 1, rewarding the Scepter of Sorrow for necromancers.

06Dangers

Trains are the defining hazard, and the geometry makes them worse. Most trains originate deep in the castle, and on the way out every creature along the route joins. All of them funnel through the middle of the outer area between the tower and the lake on their way to the narrow corridor to the zone edge. The only shelter is behind the lake or behind the tower — or zoning.
The zone shuts down after a large train. Pulling from the line of returning monsters as they walk slowly back to the castle is itself lethal, and they loiter near the entrance for some time before returning. Zone in invisible if you can, because you cannot know what is waiting on the other side.
Invisibility is two spells here, and the right one changes twice a day. Ordinary invisibility works on the daytime population; invisibility versus undead works only on the undead. After the 20:00 swap the population you needed to hide from has changed. There is also a trap on the secret door at the jail that strips invisibility outright.
Sitting at a repop tick can aggro an entire room. Sitting gives level-1-equivalent aggro, and at 06:00 and 20:00 everything alive respawns while everything dead repops. Be standing at dawn and dusk.
Mynthi Davissi charms. She is a level 32 enchanter in the ballroom and the wiki recommends endure or resist magic before engaging. Note that the 28 July patch caps charm at 30 seconds — that limit applies to her charm on your group as much as to yours on anything else, which makes her materially less dangerous than classic guides suggest.
Deep castle trains can carry 500-plus damage nukes. The wiki is explicit that monsters capable of dealing 500 or more hit points with a single spell live in the interior. At the zone's 20–45 band that is a one-cast kill on most of the group.
The counterweight: nobody hunting the front need die. That is the wiki's own claim, and the reasoning holds — the zone edge is close, so a group with Spirit of Wolf up that zones at the first sign of trouble should not lose anyone. It requires that nobody tries to be a hero.

07Getting there

Measured in play TIER M

4 sessions, 08 Aug 2026, 11:08-18:14. Measured from Avenrae’s log. Avenrae BRD WAR BER. Level 26. Mistmoore Castle. Shara playing hybrid support temporarily, DRU BRD NEC (Main trio will be BRD CLR SHM), so I only have those buffs during this session. Zone entered as Castle Mistmoore (D1, Awakened). 1008 kills across 65 kinds of mob; our own swings landed 61.5% of the time (14232 attempts). Drops seen: +1 ×236, +2 ×48, +3 ×2. Faction moved: Mayong Mistmoore, King Tearis Thex, Agents of Mistmoore, League of Antonican Bards, Ring of Scale, Temple of Solusek Ro, Shadowed Men.
Noted at 11:09: My partner, Shara, will also be logging today and I will provide her logs separate later.
Noted at 11:20: these are level 4 we are level 26 so hit rate is very low
Noted at 11:20: they are level 40 not 4, typo
Conditions changed at 11:57: Shara lost connection to the game.
Noted at 11:58: Reconnected
Noted at 12:03: screaming terror on me: healer dead. What kind of resist was this,and which mob cast it for future kill priority?

What takes control away

882 stunning melee attacks were shrugged off, and 296 stuns landed anyway — every one of them from a spell. That gap is the point: an immunity to stunning melee attacks does nothing about a spell, and the character being measured carried exactly that immunity. Screaming Terror landed 20 times for 298 seconds of being unable to act. It produced no fear behaviour whatsoever — no fleeing, nothing the log calls fear — so despite the name it reads as a stun, and fear protection does not appear to touch it.
SpellStuns landedCast by
Lightning Bolt228a thought spoiler (37), a shadowy scribe (37), a shadowy sage (31), a shadowy scrivener (26), a spiritish ancille (23), a dark elf noble (23)
Chaos Flux31a negotiator (15), Mynthi Davissi (15), a ghoulish ancille (1)
Tishan's Clash20a shadowy scrivener (4), a thought spoiler (3), a shadowy scribe (3), a dark elf noble (3), a vampire noble (2), a shadowy sage (2)
Holy Might15a glyphed forbidder (6), a glyphed custodian (4), a glyphed warder (2), a fallen noble (2), a glyphed guard (1)
Frost Dagger2a gypsy musician (2)

Counted from what the log recorded, not from what a spell is assumed to do. Resist rates depend on the character’s own resistances and alternate abilities, so treat these as what happened to one build rather than as a property of the mob. The useful part is the kill order: whatever casts the spell at the top of this table takes your turn away most often.

Fights broken off

An escape is a judgement, not a verdict. It records that this group at this level chose to leave, which is worth knowing and is written down nowhere else — but it is not evidence the fight cannot be won, and the number of mobs engaged is usually the reason rather than the named itself.

Named

MobSwings at usLandedDamageDropped
Enyntino casts logged26442%10.1 avg · 44 maxRune of Fortune, Ringmail Pants +1, Ringmail Coat +2, Ringmail Sleeves +1, Fine Steel Great Staff +1
Xicotlseen casting: Harm Touch, Engulfing Darkness, Cancelling of Life, Heat Blood22653%33.8 avg · 111 maxGlowing Sword Hilt
Butler Syncallseen casting: Harm Touch, Engulfing Darkness, Fear, Cancelling of Life21948%20.1 avg · 63 maxCape of Midnight Mist +1, Butler Syncalls Fang, Bronze Bracers +1, Fine Steel Scimitar +2, Cape of Midnight Mist +2
Princess Cheristaseen casting: Screaming Terror, Shadow Vortex, Negation of Life, Shock of Poison, Leatherskin, Engulfing Darkness16153%29.8 avg · 71 maxAmber, Fine Steel Dagger +1, Fine Steel Dagger +2
Mynthi Davissiseen casting: Alacrity, Chaos Flux, Quickness, Tashani, Mesmerization, Lesser Shielding11454%27.3 avg · 71 maxLute of the Gypsy Princess +1, Mistmoore Battle Drums +2, Fine Steel Spear +3
Ssynthiseen casting: Lightning Bolt, Instill, Shielding6746%17.3 avg · 48 maxRobe of the Keeper +1, Shadowed Book, Eye of Shadow
Maid Ississeen casting: Screaming Terror, Leatherskin, Shadow Vortex, Heat Blood, Major Shielding, Shock of Poison6546%26.7 avg · 68 maxNightshade Wreath +1, Maid Issis Fang, Pearl, Flame Agate, Mote of Minor Potential, Ivory
Lasna Cheroonseen casting: Leatherskin, Major Shielding, Engulfing Darkness, Screaming Terror, Shock of Poison, Shadow Vortex3272%32.7 avg · 76 maxIvory, Diamondine Earring +2

Everything else

MobSwings at usLandedDamageDropped
A deathly usherno casts logged301048%12.9 avg · 57 max
A pledge familiarseen casting: Root, Fire Bolt, Shock of Lightning, Frost Bolt247639%6.7 avg · 38 maxbackstab 66 avg · 152 max, seen 57×
A ghoulish ancilleseen casting: Instill, Greater Healing, Alacrity, Suffocate, Chaos Flux, Ensnaring Roots235950%13.5 avg · 57 max
A deathly heraldno casts logged215148%15.5 avg · 61 max
A flouting gargoyleno casts logged197751%27.4 avg · 76 max
An initiate familiarseen casting: Root, Shock of Lightning, Screaming Terror, Shadow Vortex, Shock of Poison, Engulfing Darkness181942%8.2 avg · 39 maxbackstab 63.5 avg · 143 max, seen 44×
A leering gargoyleno casts logged140756%27.6 avg · 87 max
A will pillagerno casts logged122554%16.1 avg · 61 max
A ghastish ancilleno casts logged120054%17.8 avg · 61 maxbackstab 72 avg · 72 max, seen 1×
A will sapperno casts logged111450%12 avg · 57 max
A glyphed guardseen casting: Bravery, Symbol of Ryltan, Holy Might, Root, Greater Healing, Renewing Echo109049%8.7 avg · 46 max
A jeering gargoyleno casts logged93752%19 avg · 63 max
A vampiric ancilleseen casting: Screaming Terror, Shock of Spikes, Shadow Vortex, Shock of Poison, Blaze, Malaise84352%20.9 avg · 69 max
A glyphed sentryseen casting: Shock of Spikes, Malaise78650%12.1 avg · 52 max
A gypsy musicianseen casting: Inner Fire, Spirit of Wolf, Frost Dagger, Sicken, Drowsy, Tainted Breath51450%21.5 avg · 64 maxbackstab 102.4 avg · 243 max, seen 21×
A dark offererseen casting: Shadow Vortex, Heat Blood, Engulfing Darkness, Lesser Shielding, Negation of Life, Shielding47050%17.1 avg · 57 max
A glyphed familiarseen casting: Lightning Bolt, Root46246%8.6 avg · 42 maxbackstab 101 avg · 114 max, seen 2×
An ancille cookseen casting: Harm Touch, Cancelling of Life, Engulfing Darkness, Screaming Terror, Shadow Vortex40757%24.5 avg · 75 max
A deathly harbingerno casts logged38356%19.5 avg · 69 max
A glyphed ghoulno casts logged37945%9.6 avg · 48 max
A shadowy scribeseen casting: Lightning Bolt, Instill, Greater Healing, Leatherskin, Tishan's Clash, Healing35949%20.8 avg · 61 max
A werewolfno casts logged35953%13.8 avg · 58 max
A sneering gargoyleno casts logged31145%15.6 avg · 58 max
A thought spoilerseen casting: Lightning Bolt, Instill, Tishan's Clash, Lesser Shielding, Shielding29553%16.6 avg · 55 max
A shadowy scrivenerseen casting: Lightning Bolt, Instill, Tishan's Clash, Shielding, Lesser Shielding29248%16.7 avg · 57 max
A glyphed custodianseen casting: Healing, Echoing Light, Holy Might, Root, Daring, Symbol of Transal27044%14.2 avg · 52 max
A spiritish ancilleseen casting: Instill, Lightning Bolt, Tishan's Clash, Lesser Shielding, Shielding24550%19.7 avg · 55 max
A gypsy dancerno casts logged24345%12.8 avg · 50 maxbackstab 92.9 avg · 210 max, seen 15×
A dark sacrificerseen casting: Screaming Terror, Shadow Vortex, Engulfing Darkness, Leatherskin, Negation of Life, Heat Blood24051%21.9 avg · 61 max
An imp familiarno casts logged23847%18.4 avg · 53 max
A shadowy sageseen casting: Lightning Bolt, Instill, Tishan's Clash, Leatherskin, Major Shielding21456%26 avg · 69 max
A gypsy ambassadorno casts logged21049%20.9 avg · 64 maxbackstab 144.8 avg · 252 max, seen 9×
A soul temptressseen casting: Shadow Vortex, Fear, Negation of Life, Heat Blood, Shielding, Lesser Shielding20655%18.4 avg · 53 max
A glyphed warderseen casting: Healing, Echoing Light, Center, Symbol of Transal, Holy Might, Root20440%9.5 avg · 48 max
A will ravisherno casts logged19056%19.2 avg · 69 max
A dark elf nobleseen casting: Lightning Bolt, Instill, Tishan's Clash, Lesser Shielding, Leatherskin, Harm Touch17252%19.3 avg · 61 max
A wraithish ancilleseen casting: Screaming Terror, Healing, Shadow Vortex, Root, Engulfing Darkness, Heat Blood16352%24.2 avg · 61 max
A negotiatorseen casting: Chaos Flux, Quickness, Tashani, Alacrity, Charm, Mesmerization16256%21.1 avg · 61 max
A dark librarianno casts logged15754%13 avg · 57 max
A soul seductressseen casting: Screaming Terror, Shadow Vortex, Negation of Life, Shock of Poison, Leatherskin, Engulfing Darkness14155%21.6 avg · 59 max
A soul inveiglingseen casting: Screaming Terror, Shadow Vortex, Leatherskin, Heat Blood, Negation of Life, Major Shielding14049%21.7 avg · 67 max
A dark ritualistseen casting: Screaming Terror, Shadow Vortex, Shock of Poison, Leatherskin, Heat Blood, Engulfing Darkness13452%26 avg · 67 max
A glyphed forbidderseen casting: Daring, Symbol of Transal, Greater Healing, Holy Might, Echoing Light, Root13049%12.4 avg · 57 max
A werewolf gypsyno casts logged12546%17.7 avg · 58 max
A hemo enologistno casts logged12046%18.5 avg · 57 max
An undead knightseen casting: Dry Bone Fire Burst9864%33.4 avg · 97 max
A grinning gargoyleno casts logged9640%14.9 avg · 49 max
A wightish ancilleseen casting: Shadow Vortex, Engulfing Darkness, Negation of Life, Heat Blood9263%18.5 avg · 55 max
An avenging caitiffno casts logged8754%13.1 avg · 49 max
A glyphed aegisno casts logged8546%11.9 avg · 43 max
A fallen nobleseen casting: Healing, Symbol of Transal, Daring, Echoing Light, Holy Might, Root6949%11.3 avg · 48 max
A thought corruptorseen casting: Lightning Bolt, Instill, Leatherskin, Tishan's Clash, Shielding, Lesser Shielding6464%21.9 avg · 57 max
A vampire nobleseen casting: Lightning Bolt, Instill, Tishan's Clash, Shielding, Leatherskin6341%19.7 avg · 54 max
A ghostly ancilleseen casting: Lightning Bolt, Instill, Tishan's Clash6062%33 avg · 69 max
A cloaked dhampyreseen casting: Harm Touch, Engulfing Darkness, Cancelling of Life5544%21.6 avg · 58 max
A vampire oracleseen casting: Instill, Lightning Bolt, Tishan's Clash, Shielding, Leatherskin5254%15.3 avg · 57 max
A spectral ancilleseen casting: Instill, Lightning Bolt, Lesser Shielding, Leatherskin, Tishan's Clash4951%27.1 avg · 58 max
an initiate familiarno casts loggednot measuredFamiliar Ring, Rusty Short Sword +1, Bronze Long Sword +1, Rusty Long Sword +1, Raw-Hide Boots +1, Bronze Knuckles +1
a pledge familiarno casts loggednot measuredFamiliar Ring, Rusty Long Sword +1, Ice of Velious, Rusty Short Sword +1, Raw-Hide Leggings +1, Rusty Broad Sword +1
a glyphed ghoulno casts loggednot measuredVial of Vampire Blood, Fine Steel Great Staff +1, Ringmail Mantle +1, Crested Mistmoore Shield +1
a grinning gargoyleno casts loggednot measuredGargoyle Eye
a glyphed familiarno casts loggednot measuredRaw-Hide Wristbands +1, Rusty Long Sword +1, Rusty Short Sword +1, Raw-Hide Gloves +1, Rusty Broad Sword +1, Raw-Hide Belt +2
a glyphed guardno casts loggednot measuredStone Marker, Fine Steel Long Sword +1, Ringmail Coat +1, Mote of Minor Potential, Fine Steel Short Sword +1, Mote of Lesser Potential
a glyphed sentryno casts loggednot measuredFine Steel Warhammer +2, Mote of Minor Potential, Fine Steel Dagger +1, Steel Knuckles +1, Iron Visor +1, Ringmail Boots +1
an imp familiarno casts loggednot measuredSacrificial Dagger +1, Mote of Minor Potential, Fine Steel Spear +1, Ringmail Bracelet +2, Ringmail Coat +1, Ashroot
a soul temptressno casts loggednot measuredTopaz, Flame Agate, Fine Steel Dagger +1, Mote of Minor Potential, Mithril Earring +1, Fine Steel Rapier +1
a will sapperno casts loggednot measuredBlack Silk Gloves +1, Mote of Minor Potential, Mote of Lesser Potential, Bronze Gauntlets +1, Fine Steel Scimitar +2, Fine Steel Dagger +1
a soul seductressno casts loggednot measuredMote of Minor Potential, Jade Earring +1, Topaz, Fine Steel Rapier +1, Jade, Flame Agate
an avenging caitiffno casts loggednot measuredCrested Spaulders +1, Fine Steel Short Sword +1, Crested Helm +1
a will pillagerno casts loggednot measuredFine Steel Long Sword +1, Fine Steel Short Sword +1, Fine Steel Long Sword +2, Mote of Minor Potential, Bronze Gauntlets +1, Bronze Bracers +1
a soul inveiglingno casts loggednot measuredIvory, Gold Ring +1, Fine Steel Rapier +1
a glyphed forbidderno casts loggednot measuredFine Steel Warhammer +1, Ivory, Ringmail Gloves +1, Ringmail Pants +1
a wightish ancilleno casts loggednot measuredFine Steel Dagger +1, Mote of Minor Potential, Fine Steel Rapier +1, Topaz
a wraithish ancilleno casts loggednot measuredJade Earring +1, Fine Steel Dagger +1, Pearl, Fine Steel Rapier +1
a ghoulish ancilleno casts loggednot measuredFine Steel Short Sword +1, Splinted Bronze Cloak +2, Fine Steel Two Handed Sword +1, Bronze Breastplate +2, Bronze Boots +1, Fine Steel Long Sword +1
a leering gargoyleno casts loggednot measuredGargoyle Eye, Mistmoore Granite, Mote of Minor Potential
a thought spoilerno casts loggednot measuredIvory, Silver Amulet +1, Mithril Earring +1, Fine Steel Rapier +1, Fine Steel Dagger +1, Flame Agate
a dark librarianno casts loggednot measuredIllegible Scroll, Fine Steel Spear +1, Bronze Girdle +1
a sneering gargoyleno casts loggednot measuredGargoyle Eye, Mote of Minor Potential, Ice of Velious
a flouting gargoyleno casts loggednot measuredGargoyle Eye, Mistmoore Granite, Mote of Minor Potential, Mote of Potential
a shadowy sageno casts loggednot measuredFine Steel Rapier +1, Silver Amulet +1, Amber, Mote of Minor Potential, Jade Earring +1, Flame Agate
a dark offererno casts loggednot measuredThick Caustic Fluid, Ivory, Silver Amulet +1, Jade, Gold Ring +1, Fine Steel Rapier +1
a jeering gargoyleno casts loggednot measuredGargoyle Eye, Mistmoore Granite, Mote of Minor Potential
a deathly usherno casts loggednot measuredRune of Ivy, Black Silk Gloves +1, Fine Steel Spear +1, Fine Steel Scimitar +1, Fine Steel Long Sword +2, Mote of Minor Potential
a glyphed custodianno casts loggednot measuredFine Steel Morning Star +1, Fine Steel Warhammer +1, Mote of Minor Potential, Fine Steel Great Staff +1
a vampiric ancilleno casts loggednot measuredFine Steel Warhammer +1, Bronze Gauntlets +1, Fine Steel Spear +1, Fine Steel Rapier +1, Bronze Greaves +1, Fine Steel Two Handed Sword +1
a spiritish ancilleno casts loggednot measuredMithril Earring +1, Topaz, Silver Amulet +1, Fine Steel Spear +1, Mote of Lesser Potential, Ivory
a ghastish ancilleno casts loggednot measuredWeighted Gloves +1, Mote of Lesser Potential, Fine Steel Spear +1, Fine Steel Morning Star +1, Mote of Minor Potential
a thought corruptorno casts loggednot measuredGold Ring +1
a will ravisherno casts loggednot measuredFine Steel Morning Star +1, Bronze Gauntlets +1
a vampire nobleno casts loggednot measuredMithril Earring +1
a vampire oracleno casts loggednot measuredAmber
a werewolf gypsyno casts loggednot measuredLute of the Gypsy Princess +1
a gypsy dancerno casts loggednot measuredPower of Wind
a glyphed warderno casts loggednot measuredRingmail Neckguard +2, Fine Steel Warhammer +1, Mote of Infinitesimal Potential
an ancille cookno casts loggednot measuredDark Cauldron, Fine Steel Morning Star +2
a shadowy scrivenerno casts loggednot measuredFlame Agate, Fine Steel Rapier +1, Ivory, Gold Ring +1, Topaz, Silver Amulet +1
a negotiatorno casts loggednot measuredFine Steel Rapier +1, Pearl, Silver Amulet +1, Ivory, Gold Ring +2
a gypsy musicianno casts loggednot measuredGypsy Lute +1, Fine Steel Dagger +1, Werewolf Talon, Fine Steel Rapier +1, Mote of Potential, Fine Steel Rapier +2
A thought defilerseen casting: Leatherskin, Major Shieldingnot measured
a deathly heraldno casts loggednot measuredBronze Bracers +1, Fine Steel Warhammer +1, Fine Steel Scimitar +2, Fine Steel Great Staff +1, Fine Steel Dagger +1, Bronze Boots +1
a dark sacrificerno casts loggednot measuredFlame Agate, Jade, Pearl, Fine Steel Dagger +2
a dark ritualistno casts loggednot measuredAmber, Mote of Minor Potential, Fine Steel Spear +1
a hemo enologistno casts loggednot measuredBlood Spirit, Fine Steel Warhammer +1
a shadowy scribeno casts loggednot measuredMithril Earring +1, Jade Earring +1, Flame Agate, Fine Steel Dagger +1, Topaz, Fine Steel Rapier +2
a dark elf nobleno casts loggednot measuredJade, Mote of Minor Potential, Ivory, Flame Agate, Fine Steel Rapier +1
a glyphed aegisno casts loggednot measuredBlack Silk Gloves +1
a cloaked dhampyreno casts loggednot measuredBlood of the Dhampyre, Fine Steel Rapier +2, Hooded Black Cloak +1
a fallen nobleno casts loggednot measuredVial of Noble's Blood, Fine Steel Warhammer +2, Noble's Robes +1, Ringmail Cape +1, Noble's Robes +2
a spectral ancilleno casts loggednot measuredJade Earring +1, Fine Steel Rapier +1, Ivory, Fine Steel Spear +1, Gold Ring +1
a deathly harbingerno casts loggednot measuredFine Steel Warhammer +2, Mote of Minor Potential, Bronze Bracers +1, Fine Steel Rapier +1
a ghostly ancilleno casts loggednot measuredSilver Amulet +1
a werewolfno casts loggednot measuredMote of Minor Potential

What this is and is not. These are counts from one session, not rates. A drop listed here was seen at least once and nothing more — no drop rate can be read from it. Damage and landing figures describe this trio, at this level, against these mobs, on this date; a different level or trio changes all of them. Mobs that never attacked us and never cast anything are absent, because a log records what happened rather than what was there. Spell names are as the game printed them.