EQL Source/Dungeons/Castle Mistmoore · map/← Survey plateSourced & dated · updated daily

Companion to Survey Plate 10 · Lesser Faydark, Faydwer

Castle Mistmoore — Navigation Map

The zone changes twice a day, and so does the spell that hides you

Zone in at
−295, 123
Rooms
23
Named plotted
21
Repop
06:00 & 20:00game time
Exits
1Lesser Faydark
Respawn
≤22:00

01Reading the map

Two halves and an upper floor. The outer grounds sit west — graveyard, tomb, pit, canyon, jail, courtyard, fountain and tower. The castle sits east. Six named live on the castle's Level 2, marked with a hollow ring; that is the only vertical information any source gives for this zone.

02The map

X 600400 2000 −200 Y 400200 0−200 −400 ← WEST EAST → OUTER GROUNDS · TOMB, TOWER, JAIL · 24–37 THE CASTLE · 27–40 · six named on LEVEL 2 CANYON POND & GRAVEYARD APPROACH · 22–31 ⚠ TRAIN FUNNEL → zone line one-way: tomb → jail Black Dire L45 — quads, harm touch Enynti L27 A Fallen Noble L28 · a dark ass't librarian L33 (L2) a cloaked dhampyre L33 — fountain Mynthi Davissi L32 — charms A Hemo Enologist L33 — courtyard an advisor L35 (L2) — killing him spawns Black Dire Princess Cherista L35 (L2) — throne Lasna Cheroon L36 (L2) — the bath Xicotl L40 (L2) — the bath a dark elf noble L31 · negotiator Butler Syncall L35 (L2) Maid Issis L35 an imp familiar an undead knight L40 Ssynthi L24 — tomb a glyphed ghoul L27 an avenging caitiff L30 — jail stairs Garton Viswin L35–37 — the tower a dark librarian L31 IN −295, 123 ORIENTATION +Y = north = up · +X = west = left Zone in bottom centre. Grounds west, castle east. Invisibility is TWO spells here. See section 03. LEGEND zone line in named, surveyed /loc named on Level 2 population spawn point
The red band is the train funnel and it is the single most useful thing on this map. Trains start deep in the castle, collect every creature on the way out, and all of them cross the middle of the outer area between the tower and the lake heading for the narrow corridor to the zone line. Standing anywhere in that band when one starts is fatal. The only shelter is behind the lake or behind the tower — or zoning.

03The day/night cycle

The castle repopulates twice a day in game time — 06:00 and 20:00. At dawn the undead give way to dark elf nobles and musicians; at dusk vampires and werewolves rise and replace many of the daytime creatures. Anything still alive respawns anyway, and anything killed repops.
TimeWho is upWhat hides you
06:00 → 20:00Dark elves, nobles, gypsies, musicians, gargoylesOrdinary invisibility
20:00 → 06:00Vampires and werewolves replace much of the day populationInvisibility versus undead

04Know where you are

What you seeWhere you are
An ancient druid ring at a tunnel mouthThe entrance, southern edge of Lesser Faydark
A coffin in a tomb, someone behind itRoom 2 — Ssynthi, and the one-way secret entrance to the jail
A white circle drawn on the floor opposite the stairsThe Tower — Garton Viswin spawns inside that circle, always
A chair in a throne room, a herald either sideRoom 20 — Princess Cherista
A fountain with two garden mobs flanking one figureRoom 7 — a cloaked dhampyre
Cells and a stairwayRoom 5 — the jail. An avenging caitiff is on the stairs
A cliff and a bridge, castle doors beyondThe Castle Entrance — unmarked on the wiki map, just outside the entry hall
Bodies at the zone lineA train just went through. Wait. See §05

05What will kill you

ThreatWhereWhat to do
TrainsDeep castle → the funnelEverything joins on the way out and it all crosses between the tower and the lake. Shelter behind the lake or the tower, or zone. Zone in invisible — you cannot know what is waiting.the main danger
The returning lineEntrance corridorAfter a big train the zone shuts down: pulling from the monsters walking slowly back is equally lethal, and they loiter near the entrance for some time before returning.
Repop while seatedEverywhere, 06:00 & 20:00Sitting gives level-1-equivalent aggro. Be standing at dawn and dusk.
500-plus nukesDeep castleThe wiki is explicit that deep-castle trains carry creatures able to deal 500 or more damage with one spell. At this level band that is a one-cast kill.
Black DireThe CanyonLevel 45. Hits in the 200s, can quad, harm touches. Spawns only when an advisor is killed — so you choose when to meet him.
Mynthi DavissiBallroomA level 32 enchanter who will charm you. Endure or resist magic first. The 28 July cap limits her to 30 seconds.
The invisibility trapJail secret doorStrips invisibility outright. Whichever version you are running.
A glyphed forbidderPond approachHeals himself. Conned red to a level 27 monk at 10% spawn.
The counterweight, in the wiki's own words: nobody hunting the front need die. The zone edge is close. With Spirit of Wolf up and nobody trying to be a hero, a group that zones at the first sign of trouble should not lose anyone.

06Caveats