EQL Source/Dungeons/Najena · map/← Survey plateSourced & dated · updated daily

Companion to Survey Plate 01 · Lavastorm Mountains, Antonica

Najena — Navigation Map

Three levels, four keys, two one-way drops

Zone in at
−13, 856
Levels
3
Keys
4+1 for the prison
Stairs
A Btwo-way
Pit falls
C Ddown only
Respawn
19:00

01Reading the map

Najena is three maps stacked, not one. A main level and two underground areas that do not connect to each other. A and B are stairs — walk them both ways. C and D are pit falls — down only, no climbing back.
LevelReached byWho is there
MainThe zone lineFront halls · caves · goblin camps · Najena · Drelzna · Blood Artist · Crystal Room
Underground AStair A, from the front hallsBoneCracker · Trazdon · Officer Grush · A Visiting Priestess · the guard captain
Underground BStair B past Drelzna, or a fall through C / DThe prison · Moosh · Linara Parlone · injured halfling · Ekeros · Rathyl

02The map

MAIN LEVEL X 800400 0−200 Y 400200 0−200 CAVES & GOBLIN CAMPS FRONT HALLS EAST WING Unbound Flame L25 The Tenderizer L22 ★ Lost Crusader L25 Lost Crusader L25 NAJENA L35 Widowmistress L34 goblin camp N ×5 Akksstaff L30–32 goblin camp S ×3 Crystal Room Blood Artist L27 DRELZNA L25 IN −13, 856 A B C D PIT FALLS ↓ ⚠ Golden Crescent door ⚠ Bloodstained door TO LAVASTORM ← THE LONG TUNNEL → UNDERGROUND A Y 0−200 −400 Trazdon L24 — ramp over the pool BoneCracker L24 ★ KEY 2 Officer Grush L24 — roots A Visiting Priestess L25 A The guard captain L25 ★ KEY 1 UNDERGROUND B Y 0−200 −400−600 Moosh L18 — keyring · faction trap Injured halfling · Linara Parlone Rathyl L27 ★ KEY 3 — cell inside a cell Ekeros L26 — locked cell, pull with a spell B C D you land here THE PRISON RATHYL'S WING LEGEND zone line in stair between levels — two-way pit fall — ONE WAY, down only named, surveyed /loc population spawn point passage (schematic) ★ = key drop · /loc = Y, X, Z ORIENTATION +Y = north = up on the page +X = west = left on the page Enter at X 856, far left. Deeper into the zone = X falls. All three panels share one scale, so distances compare across them.

03The route

#WhereLevel/locWhy
INZone lineMain−13, 856Head east down the long tunnel.
1The TenderizerMain131, 342Kitchen Toolbelt — +10% haste, waist, every class. No key needed. Do this first.
2Down stair A→ Und. A~150, 250From the front halls.
3BoneCrackerUnd. A−262, 167KEY 2 · Dull Bone. Two necros in the room. Trazdon is next door.
4The guard captainUnd. Apast GrushKEY 1 · Shiny Metal. Continue south, near the Priestess.
5Up A, east to B→ Und. Bpast DrelznaThe long crossing.
6RathylUnd. B−670, −119KEY 3 · Bloodstained. Both keys needed to get in.
7DrelznaMain−35, −222KEY 4 · Golden Crescent. Best drops in the zone.
8NajenaMain353, 105West and north through the caves. Level 35.

04Know where you are

What you seeWhere you are
Huge double doors, one off its hingesThe entrance
A six-sided roomNajena — the only hexagon in the zone
A chair in the middle, a necromancer in front of itDrelzna — and if that necro is up, she is not
A ramp above a steaming red pool with two elementals in itTrazdon — Underground A. BoneCracker is next door
A cell with a second cell inside itRathyl — Underground B
Cells holding a High Elf woman and an injured halflingThe prison — you fell through C or D
Your X is going upYou are walking back toward the exit

05What will kill you

ThreatWhereWhat to do
Mist elementalAnywhereImmune to ordinary weapons, and self-invisible seconds after spawning. Needs See Invisible to target and magic damage to kill. A melee-only group cannot clear one.stops groups cold
MooshPrisonDo not kill him. An injured halfling joins in, and killing that halfling tanks every Rivervale faction. Take the keyring and leave.faction
Rathyl reincarnateOn Rathyl's corpseLevel 30 skeleton, spawns instantly, 35-damage frost proc. Do not loot facing away.
The guard captainUnderground AThree ogres at once at level 25. Full group or skip it.
Officer GrushUnderground ACasts Root and Walking Sleep, beside an ogre camp.
"A skeleton" L21–22Front hallsPlain name, but the most dangerous skeletons in Najena. Do not judge by the con on a large skeleton.
SwarmsFront hallsTwo to three skeletons per room, each inside the others' trigger radius. Below 17, group.
Pit falls C and DEast wing, by DrelznaOne-way drop into the prison. Easy to stumble into.
Nothing here death-touches or needs a raid. Every hazard above is positional and avoidable with this map in hand.

06Caveats