Dungeon Survey Plate 02 · Southern Plains of Karana
One dungeon that carries a character from 25 to the low 40s
Where the walkable floor ends, computed from the zone’s own geometry in the game files, with the 15 named mobs whose positions are on record plotted on it. This zone has 2 levels and they overlap when flattened, so the control above isolates one at a time.
A line marks the edge of the floor — a wall or a drop. Doors, locks and one-way drops are not marked, and a gap is as likely to be a ledge as a doorway. 15 of these 15 positions land on the drawn floor, which is worth stating because the coordinates and the geometry come from different sources and both have to be right for that to happen. This drawing is derived from the game’s mesh and is not a copy of any published map.
The only zone in this set to be worked on twice. Splitpaw got the largest of the pre-launch reworks on 14 July, then a second pass on launch day.
The 14 July notes describe enemies of levels 25–28 at the entrance, ramping through five difficulty bands, with standard enemies at levels 40–42 in the deepest areas. Named enemies in each band can somewhat exceed the level of the standard population around them. New rare spawns were added along with new and improved equipment drops, and rare-spawn and equipment drop rates were substantially increased — guaranteed rare spawns in the lowest areas, tapering gradually toward the deepest, with named still appearing very frequently even at the end.
Practically: enter in the mid-20s and there is no need to leave until the low 40s.
Named-spawn stations plotted to scale from surveyed /loc data. Grid squares are 200 game units. The zone runs almost entirely along one axis — enter at the bottom and climb north, with the Ishva pocket branching east.
Splitpaw shares something with only one other zone in Norrath: the gnolls have a full class hierarchy, and their names announce what they will do to you before you pull them.
Prefix
Warrior. Straightforward. Hits hard, no surprises.
Prefix
Rogue. Will backstab anything that lets it get behind.
Prefix
Cleric / shaman. Heals its friends. Kill first or interrupt — a Nisch in a pull turns a twenty-second fight into a two-minute one.
Prefix
Caster. Mages, enchanters, necromancers. Pets and area damage.
Power rank runs Mas → Mal → Val, weakest to strongest. So a Tesch Mas Gnoll is an entry-band warrior and a Rosch Val Gnoll is a deep-band mage. The name is the con.
Camp 1 · low-to-mid 30s
Everything from the entrance up to the double doors, plus the rooms directly behind them. The lowest camp and the natural starting point.
Do not pull the roamer on the bridge. That one mob is the difference between a clean camp and a nasty train.
Camp 2 · mid 30s to low 40s
Through the double doors, through the next room, across the bridge, around the U-shaped room, across a second bridge. Near-continuous pulls from the executioner room, the judges and the Vals on the side, plus three named in the area.
Nothing in this zone sees invisibility. Invis and walk straight here.
Camp 3 · 40 and up
Past the double doors to the first bridge, drop down, go right. A door on the left, in and up the ramp until a pond appears. Take the underwater passage.
Thirteen mobs inside plus another area within swimming distance. The highest camp in the dungeon.
There is a small safe room at 1150, −180, directly north of Nisch Val Torash Mashk. Stay out of the doorway and it is safe to medate there — the recovery point for the whole upper half of the zone.
Levels are pre-revamp wiki values. Where a named sits in a band the patch notes put at 40–42, expect it higher than listed.
| # | Named | Loc (Y, X) | Lvl | Notes |
|---|---|---|---|---|
| 18 | Tesch Val Deval`Nmak | 1445, 90 | 39 | Room holds 4 mobs; PH and named both on a 20-minute timer. The deepest named. |
| 17 | Rosch Val L'Vlor | 1304, −21 | 39 | Casts an AE rain. If he's holding the tome he'll be wielding it.AE damage |
| 13 | Nisch Val Torash Mashk | 1062, −168 | 39 | Complete-heals below 25% — bring interrupts.complete heal |
| 7 | Tesch Val Kadvem | 405, −154 | 39 | 50% spawn chance. |
| 10 | The Ishva Mal | 719, −450 (area) | 40 | Spawns roughly every 36 hours on a 28-minute respawn; PH is an Ishva Lteth gnoll. Two named bodyguards at 664, −419 and 664, −453 (L38–39). Nearby gnolls will complete-heal the PH if you fight too close to the hallway.rare spawn |
| 16 | Verishe Mal Executioner | 1171, 113 | 34 | 50% spawn. |
| 15 | Verishe Mal Judge | 1138, 188 | 34–39 | They surround the Executioner and path through him on the pull — kill them at their spawn points instead. |
| 16 | Kurrpok Splitpaw | 1184, 113 | 25 | Spawns in the executioner area and is executed quickly — be there if you want him. |
| 8 | A one eyed gnoll | 602, −12 | 35 | Alone in a cave. Doesn't always drop the eye. |
| 6 | A Lteth Val Scribe | 374, −26 | 30 | Back of a passage after dropping off the first rock bridge and heading east. 50% spawn. |
| 3 | Brother Hayle | 382, 329 | 24 | Human cleric held in the prison. No loot. 50% spawn. |
| 4 | Brother Gruff | 357, 246 | 16 | No loot. 50% spawn. |
| 12 | A Rosch Mal Gnoll | 800, −98 | 31 | Mage-class gnoll. |
| 11 | A gaduladian widemouth | 900, 100 | 30–33 | Seven of them in the water around this loc. Non-aggro but social — pull one and you may get the pond. |
| 9 | A hiding gnoll | 718–800, 212–236 | 19 | In the water cavern. Gives a negative faction hit. |
| — | A Nisch / Tesch Val Guard | 664, −419 · 664, −453 | 38–39 | Personal bodyguards to the Ishva Mal. |
Gnoll-language item names make this table harder to read than most. Slot and class list matter more than the name here.
| Item | Slot / type | Stats | Classes | Dropped by |
|---|---|---|---|---|
| Kicsh Der Pavznew | 1H Slash 10 / 38 Strong Poison proc | DEX 5 | WAR SHD BRD ROG | Tesch Val Deval`Nmak · L39 |
| Thick Amber Potionnew | Expendable · single charge | Greater Healing at level 45 | ALL | Tesch Val Deval`Nmak · also common trash |
| Gnoll Hide Tomenew | Primary / Secondary | INT 10 · WIS 5 · HP 15 SV Poison 10 | caster only | Rosch Val L'Vlor · L39 |
| Devlas Ilkvelnew | Secondary | AC 12 · DEX 5 SV Poison 7 | WAR CLR PAL RNG SHD DRU BRD SHM | Nisch Val Torash Mashk · L39 |
| Tesch Val Sinischnew | Pierce · ultra rare | — | SHM | Nisch Val Torash Mashk · L39 |
| A Split Paw | Quest item | — | ALL | Nisch Val Torash Mashk · L39 |
| Vacra Av Svimnew | Secondary 8 / 31 · no drop | AGI 6 · HP 5 | WAR BRD ROG | Tesch Val Kadvem · L39 |
| Fine Steel Scimitar | 1H Slash | — | melee | Tesch Val Kadvem · L39 |
| Robe of the Ishvanew | Chest · focus | AC 8 · CHA 5 · MANA 50 SV Poison 14 Summoning Efficiency II | caster | The Ishva Mal · L40 |
| Brain of the Ishva Mal | Quest item | — | ALL | The Ishva Mal · L40 |
| Scroll: Summon Corpse | Spell scroll | — | NEC | The Ishva Mal · L40 |
| Fine Steel Spear · Split Paw Tooth Necklace Ringmail Boots · White Hellebore | Various | — | varies | Nisch Val Guard · Tesch Val Guard · L38–39 |
| Split Paw Hide Gloves | Hands | AC 4 · DEX 3 · WIS 2 | melee-leaning | Verishe Mal Executioner · a one eyed gnoll |
| Split Paw Hide Belt | Waist | — | melee-leaning | Verishe Mal Judge · L34–39 |
| Split Paw Hide Mask | Face | — | melee-leaning | Kurrpok Splitpaw · L25 |
| Ruby Pendant · Dagger of Dropping Bronze Bastard Sword | Neck · Pierce · 2H Slash | — | varies | Kurrpok Splitpaw · L25 |
| Fine steel weapons | Various | — | melee | Verishe Mal Executioner · Verishe Mal Judge |
| Gnoll's Eye | Quest · no drop | — | ALL | A one eyed gnoll · L35 |
| Journal of Greater Enchantment | Quest / lore item | — | ALL | A Lteth Val Scribe · L30 |
| Giant Snake Rattle | Quest item | — | ALL | A gaduladian widemouth · L30–33 |
| Scroll volumes 2–4 | Turn-in · South Qeynos | Experience, good into the high 40s | ALL | Trash throughout the zone |
Beyond that, Splitpaw is a fair zone. Trains here are mini-trains rather than Blackburrow-scale disasters, wandering mobs are rare and usually solitary enough to learn, and the rare spawns sit in their own pockets away from traffic.
−122, 63, the zone line back to South Karana.