EQL Source / Raids
Boss fights
you can orbit.
Each encounter is an interactive three-dimensional diagram — the platform, the boss, the stack, the radii that matter and the routes between them — because a paragraph about where to stand has never once been as clear as being shown.
Drag to orbitArrow keys work tooNo plugin
Plane of Sky
Nine islands, each gated by a key that only drops once the island below is cleared. Progression is vertical and unforgiving: fall off and every key you are carrying is destroyed.
Every island, fewest pulls
What has to die before each boss appears, what tends to go wrong, and which islands forgive a mistake. Written from a post-launch solo run rather than inherited raid text.
Eye of Veeshan
Mechanically one of the simplest fights in the zone and logistically one of the hardest, because getting to him means keying your entire raid to Island 8 — unless you pull him down instead.
Spiroc Lord → Gorgalosk
The build order is set by which fights a diagram actually helps with. Island 5 first: the vanquisher squad-respawn logic determines kill order and is almost impossible to hold in your head from prose. Then Island 6’s bee split tree, which is a decision graph, not a tactic.