EQL SourceSurvey

EQL Source  /  Raids

Boss fights
you can orbit.

Each encounter is an interactive three-dimensional diagram — the platform, the boss, the stack, the radii that matter and the routes between them — because a paragraph about where to stand has never once been as clear as being shown.

Drag to orbitArrow keys work tooNo plugin

Live

Plane of Sky

Nine islands, each gated by a key that only drops once the island below is cleared. Progression is vertical and unforgiving: fall off and every key you are carrying is destroyed.

On difficulty tiers. These guides describe the encounters as documented. D0–D4 does not raise mob levels — it makes mobs run player-style class kits, widens aggro ranges and pre-upgrades loot. Named mobs are often multiclass from D2 and raid bosses start appearing triple-class at D3. That means a D4 pull can contain cleric-kit adds that chain-stun and heal, and no published source documents which kits attach to which boss. Encounter-specific D4 behaviour is the single biggest gap on this site, and it can only be closed with combat logs from people who have actually done it.
One documented conflict, unresolved. The wiki’s Dangers section states that boss NPCs no longer death touch. The island walkthroughs immediately below it describe death touch rotations on Keeper of Souls, the Spiroc Lord, Bazzt Zzzt, Sister of the Spire and the Eye. The Dangers line is the Legends-era edit; the walkthrough prose is inherited classic text. Every guide here assumes no death touch and tells you where that assumption would cost you if it is wrong.