EQL SourceSurvey

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Where this
started.

Ten hand-built coordinate plots. Every named mob’s /loc read off the wiki, transformed into page space and drawn by hand, with a numbered legend beside it. They were the first thing this project made, and the pages were called plates because that is what they were.

10 platesRetired 10 Aug 2026 Kept verbatim

Why they were retired, and why they are still here. geometry.py learned to read the game’s own mesh archives, and the floor plans that came out are better in every direction that matters: the walls are the game’s walls rather than an outline drawn around some dots, the storeys separate, the named filter by storey, and every coordinate is checked against walkable floor at build time. Six impossible Najena positions were caught that way and withheld. The hand plots could not have caught them, because they had nothing to check against.

These are kept because they are the record of how the survey was done before it could be done properly — and because anyone who wants to judge whether we improved or merely changed should be able to put the two side by side. They are stored exactly as they last shipped. Nothing here has been re-rendered or tidied.
01

Najena

Plate 01 · retired 10 Aug 2026 · the survey that replaced it →

02The plate

Every marker is a surveyed /loc from the wiki's NPC table. Grid squares are 200 game units. You enter at the gold circle on the left and work rightward and downward — lower X is deeper, lower Y is further south into the prison and Rathyl's wing. Faint hollow dots are ordinary population spawn points, plotted to show where the zone is actually dense.

X 800400 0−200 Y 400200 0−200 −400−600 CAVES, GOBLIN CAMPS & NAJENA · 17–35 FRONT HALLS · 8–25 PRISON, BASEMENT & RATHYL'S WING · 18–30 IN 123 345 678 91011 121314 151617 181920 READING THE PLATE /loc returns Y, X, Z +Y = north (up) +X = west (left) ◯ zone line ◦ population
  1. INZone line & succor−13, 856
  2. 1Unbound FlameL25
  3. 2The TenderizerL22
  4. 3Lost Crusader ×2L25
  5. 4The guard captainL25
  6. 5Officer GrushL24
  7. 6A Visiting PriestessL25
  8. 7BoneCrackerL24
  9. 8TrazdonL24
  10. 9MooshL18
  11. 10RathylL27
  12. 11Rathyl reincarnateL30
  13. 12EkerosL26
  14. 13DrelznaL25
  15. 14The Blood ArtistL27
  16. 15NajenaL35
  17. 16AkksstaffL30–32
  18. 17The WidowmistressL34
  19. 18An Injured HalflingL20
  20. 19A froglok ghoulL20
  21. 20A goblin warriorL15–17
The guard captain stands with Officer Grush and A Visiting Priestess, in the southern wing rather than the entry level. The wiki's text places all three together, and Grush and the Priestess are recorded at −385, 230 and −493, 170 — well south, past BoneCracker. Community maps of the zone put the captain in that same wing. Look for him and the Shiny Metal Key there. His own NPC record lists 52, 187, worth a glance in passing.
02

Lair of the Splitpaw

Plate 02 · retired 10 Aug 2026 · the survey that replaced it →

02The plate

Named-spawn stations plotted to scale from surveyed /loc data. Grid squares are 200 game units. The zone runs almost entirely along one axis — enter at the bottom and climb north, with the Ishva pocket branching east.

X 2000 −200−400 Y 14001200 1000800 600400 2000 BAND 1 · DOUBLE DOORS · 25–30 BAND 2 · MID HALLS & ISHVA · 30–39 BAND 3 · WATER CAVERN · 30–35 BAND 4 · JUDGES & EXECUTIONER · 34–39 BAND 5 · DEEP · 39–42 IN 234 567 8910 111213 151617 18 14 ISHVA GUARDS POND READING THE PLATE /loc returns Y, X, Z +Y = north (up) +X = west (left)
  1. INZone line−122, 63
  2. 2Double Doors gnollsL24
  3. 3Brother Hayle (prison)L24
  4. 4Brother GruffL16
  5. 5Nisch Mas GnollL29–31
  6. 6Lteth Val ScribeL30
  7. 7Tesch Val KadvemL39
  8. 8One eyed gnollL35
  9. 9Water cavernL19
  10. 10The Ishva Mal + guardsL40
  11. 11Gaduladian widemouthsL30–33
  12. 12Rosch Mal GnollL31
  13. 13Nisch Val Torash MashkL39
  14. 14Safe room1150, −180
  15. 15Verishe Mal JudgesL34–39
  16. 16Executioner · KurrpokL34
  17. 17Rosch Val L'VlorL39
  18. 18Tesch Val Deval`NmakL39
03

Crushbone

Plate 03 · retired 10 Aug 2026 · the survey that replaced it →

02The plate

Named-spawn stations plotted to scale from surveyed /loc data. Grid squares are 200 game units. The castle interior is too dense to plot individually, so it has its own callout.

X 700500 300100 −100 Y 2000 −200−400 −600 SLAVE BUILDINGSLAVER CAVES TRAINER HILLZONE LINE · GREATER FAYDARK IN 234 567 8910 1112 CASTLE CRUSH · 76–87, −62..−100 Emperor Crush Ambassador DVinn Marrowbane The Prophet · Royal Guard READING THE PLATE /loc returns Y, X, Z +Y = north (up) +X = west (left)
  1. INZone line−644, 158
  2. 2Orc TrainerL13
  3. 3Rondo DunfireL9
  4. 4Orc Slaver campL10–12
  5. 5Orc WardenL15
  6. 6Orc EmissaryL15
  7. 7Orc WarlordL16
  8. 8BonefireL18
  9. 9Lord DarishL14–17
  10. 10BloodgurglerL19
  11. 11Orc TaskmasterL12
  12. 12Retlon BrenclogL16
  13. Castle Crush clusterL15–20
04

Befallen

Plate 04 · retired 10 Aug 2026 · the survey that replaced it →

02The plate

A narrow vertical dungeon descending south across three levels. Plotted to scale from surveyed /loc data; grid squares are 200 game units. Depth reads top to bottom.

X 200100 0−100 −200 Y −100−300 −500−700 −900 LEVEL ONE · 7–13LEVEL TWO · 13–20 LEVEL THREE · 20–28V`ZHER COURT IN 181K1 K423 4K3K2 567 89K5 10K511 1213 READING THE PLATE /loc returns Y, X, Z +Y = north (up) K = key holder
  1. INZone line, West Commons−75, 35
  2. 18Gynok MoltorL24
  3. 1Skeleton L`roddL11–13
  4. K1SK, Dark Elf maleL6–9
  5. K4SK, Troll — all keysL15
  6. 2Asaka L`ReiL16
  7. 3Thaumaturgist · ArisenL18–20
  8. 4Priest AmiazL17
  9. K3SK, OgreL12–13
  10. K2SK, HumanL9–11
  11. 5Footman of V`ZherL20
  12. 6Cmdr WindstreamL26
  13. 7An Elf SkeletonL17–18
  14. 8Kahaptra Z`TajL22
  15. 9Boondin BabbinsbortL25
  16. K5SK, Dark Elf female ×2L10–14
  17. 10Knight V`TalL24
  18. 11Korven NisereL24
  19. 12Soldier of V`ZherL26
  20. 13Baron Telyx V`ZherL28
05

Blackburrow

Plate 05 · retired 10 Aug 2026 · the survey that replaced it →

02The plate

A ring with a deep hole in the middle, stacked three floors down. This is a top-down coordinate plot, so floors overlap in plan view — markers are shaded by floor. Grid squares are 200 game units.

X 400200 0−200 −400 Y 2000 −200 IN 123 456 789 1011 121314 151617 18 ZONE LINE · QEYNOS HILLS BREWERY & SHARPSHOOTER LEDGE FLOOR SHADING Floor 1 — the ring Floor 2 · Floor 3 (dark) READING THE PLATE /loc returns Y, X, Z +Y = north (up) +X = west (left)
  1. INZone line−159, 39
  2. 1Splitpaw SentryL10
  3. 2A giant plague ratL10
  4. 3Tranixx DarkpawL10
  5. 4Sabertooth Clan NecroL15
  6. 5Mannan of the SabertoothL15
  7. 6Refugee Splitpaw (shm)L14
  8. 7The gnoll high shamanL15
  9. 8A gnoll commanderL13–15
  10. 9Splitpaw CommanderL14
  11. 10Socho DarkpawL13
  12. 11A Gnoll TacticianL13–15
  13. 12Sabertooth OverseerL20
  14. 13Refugee Splitpaw (mnk)L18
  15. 14Master BrewerL18
  16. 15Splitpaw SharpshooterL20
  17. 16Splitpaw ExplorerL18
  18. 17Splitpaw CommanderL14
  19. 18Lord ElgnubL22
06

Lower Guk

Plate 06 · retired 10 Aug 2026 · the survey that replaced it →

02The plate

Grid squares are 400 game units. Filled markers are Live side, hollow rings are Dead side. The two interleave in coordinate space — that is not a plotting artefact, it is why the zone is famously confusing.

X 4000 −400−800 −1200 Y 16001200 800400 0 LIVE SIDE · KNIGHTS & SHAMANS DEAD SIDE · KNIGHTS & WIZARDS 1 froglok king L47 2 tactician L45 3 kor shaman L39–43 4/5 herbalist L43 · jin shaman 6 huge water elemental 7 granite gargoyle 8 Yun Priest L38 9 crusader L42 10 noble L39–40 11 minotaur patriarch 12 evil eye — sees invis 13 minotaur elder L33 14 scribe 15 sage L37 16/17 cavalier · savant 18/20 assassin · supplier 19 executioner 21 ritualist 23 sentinel L42 24 GIBs 26 Tsu wizard 27 bloodthirsty 28 reanimated hand 29 archmagi PH 30/31 Guk guards — ghoul lord IN 1197, −217 READING THE PLATE /loc returns Y, X, Z +Y = north (up) +X = west (left) ● Live side ◯ Dead side ◯ succor point
  1. INSuccor · between BR & waterfall1197, −217
  2. 1the froglok kingL47
  3. 2a froglok tacticianL45
  4. 3a froglok kor shamanL39–43
  5. 4a froglok herbalistL43
  6. 5a froglok jin shamanL42–46
  7. 6a huge water elementalL35–39
  8. 7a granite gargoyleL38–42
  9. 8A Froglok Yun PriestL38
  10. 9a froglok crusaderL42
  11. 10A Froglok NobleL39–40
  12. 11a minotaur patriarchL34
  13. 12an Evil EyeL34–36
  14. 13A Minotaur ElderL33
  15. 14a ghoul scribeL35
  16. 15a ghoul sageL37
  17. 16a ghoul cavalierL36
  18. 17a ghoul savantL35
  19. 18a ghoul assassinL35
  20. 19a ghoul executionerL35
  21. 20a ghoul supplierL36
  22. 21a ghoul ritualistL34
  23. 22a clay gargoyleL27–31
  24. 23a ghoul sentinelL42
  25. 24greater ice bonesL30–34
  26. 25Shin Ghoul WarriorL24–28
  27. 26Tsu Ghoul WizardL27–31
  28. 27a bloodthirsty ghoulL38–42
  29. 28a reanimated handL39–41
  30. 29jin ghoul wizard archmagi PHL42–46
  31. 30a guk ghoul wizardL46–49
  32. 31a guk ghoul knightL45–49
07

Nagafen's Lair

Plate 07 · retired 10 Aug 2026 · the survey that replaced it →

02The plate

Grid squares are 200 game units. The whole zone sits in negative Y — you enter at the top and descend south-west toward the dragon. Faint dots are ordinary population spawns.

X 2000 −400−800 Y −400−600 −800−1000 −1200−1400 −1600 KOBOLD ROYALS · 35–42 EFREETI & LAVA POOL · 42–50 BATS & BUGS · 38–46 FIRE GIANT CASTLE · 47–55 LORD NAGAFEN L55 raid Warlord Skarlon L53 raid King Tranix L52 700+ HT Magi Rokyl L51 · Zordak vendor Fire Giant Wizard Fire Giant Warriors — 8hr respawn Efreeti Lord Djarn L50 stone spider — 3% noxious spider — 1200 DoT lava guardians ×3 Solusek kobold king L42 kobold priest L40 death beetle kobold champion L39 kobold noble — charms Targin the Rock guano harvester — invisible IN READING THE PLATE /loc returns Y, X, Z +Y = north (up) +X = west (left) ◯ zone line ● named ◦ population
  1. INZone line & succor−424, −263
  2. 1Lord NagafenL55
  3. 2Zordakalicus RagefireL54
  4. 3Warlord SkarlonL53
  5. 4King TranixL52
  6. 5Magi RokylL51
  7. 6Efreeti Lord DjarnL50
  8. 7Fire Giant Warrior ×4L47–51
  9. 8Fire Giant WizardL47–51
  10. 9Imp ProtectorL44–48
  11. 10stone spiderL44–46
  12. 11noxious spiderL43–45
  13. 12lava duct crawlerL43–45
  14. 13lava guardian ×3L42–46
  15. 14Solusek kobold kingL42
  16. 15kobold priestL40
  17. 16death beetleL40–42
  18. 17kobold championL39
  19. 18kobold nobleL38
  20. 19sonic batL38–42
  21. 20Targin the RockL35–39
  22. 21Midghh the DarkL35
  23. 22guano harvesterL25
08

The Hole

Plate 08 · retired 10 Aug 2026 · the survey that replaced it →

02The plate

Every marker below is a surveyed /loc from the wiki's structured tables — nothing is inferred. Grid squares are 200 game units. Gold squares are camps; accent dots are true named positions, with numbered labels on leader lines where the plot is too dense to letter in place.

X 800400 0−400 −800 Y 1000800 600400 2000 UNDEAD TOWER · 43–56 CITY, CASTLE & RAT JAIL · ELEMENTALS 38–54 ENTCERAT OBSSLBDCK GTBGUT PIT 123 455 567 899 101112 131415 1616 READING THE PLATE /loc returns Y, X, Z +Y = north (up) +X = west (left) ▭ camp ● named /loc
  1. ENTEntrance620, −1040
  2. CECastle Entrance200, −400
  3. RATRat Jail350, −200
  4. OBSObservatory0, −240
  5. SLBSlabs115, −40
  6. DCKDocks400, 80
  7. GTGolem Tower0, 200
  8. BGBroken Gate0, 540
  9. UTUndead Tower680, 460
  10. PITYael Pit760, 240
  11. 1Master YaelL56
  12. 2Mummy of GlohnorL56
  13. 3Dartain the LostL55–56
  14. 4Keeper of the TombsL55
  15. 5Initiate Sirlis ×3L55
  16. 6Jaeil, Wretched & InsaneL55
  17. 7Polzin MridL55
  18. 8Caradon · KyrennaL55
  19. 9Cmdr Yarik ×2L53
  20. 10High Scale KirnL53
  21. 11The Ghost of KindleL52
  22. 12Ulrik the DevoutL51
  23. 13A mimicL43–47
  24. 14Kejar the MightyL41–42
  25. 15Schnozz the FlightyL41
  26. 16Elem. Crusader ×2L40–44
The Undead Tower looks crowded because it is vertical. Ten of the twenty plotted positions fall inside a box roughly 170 game units square in the north-west. That is not a plotting artefact — the tower is a stack of tightly packed rooms, so its named separate on Z, which a plan view cannot show. Read that cluster as one column, not one floor. The same is true in miniature at the bottom centre, where High Scale Kirn, the mimic, Kejar and Schnozz sit within about 40 units of each other.
Most named here are not on the plate at all, and that is deliberate. The elemental line — Bejeweled elemental, Rocksoul, Stonegrinder Minion, Gibartik, Muck covered elemental, Stonesoul the Unmoving, The Stone Caller — can spawn at the location of any elemental mob, and more than one copy of the same named can be up at once. The undead line behaves the same way off the revenant and wanderer pools. A named undead cannot take an elemental point or the reverse, but within its own pool it is everywhere. Plotting those would be inventing coordinates, so they live in the roster instead.
09

The Warrens

Plate 09 · retired 10 Aug 2026 · the survey that replaced it →

02The plate

Plotted from surveyed /loc data in the wiki's NPC table. Grid squares are 200 game units. The gold circle is the zone line and succor point; accent dots are true named positions, with numbered labels on leader lines. The zone runs east to west, entrance on the right.

X 1000600 2000 −400−800 −1000 Y 800600 400200 0−200 PRISON, KITCHEN & ENTRANCE · 6–15 CITY & THRONE ROOM · 18–25 BAT CAVES & STONEBRUNT END · 14–24 IN 123 456 789 101112 131415 161718 19 READING THE PLATE /loc returns Y, X, Z +Y = north (up) +X = west (left) ◯ zone line ● named /loc
  1. INZone line & succor748, −930
  2. 1The MuglwumpL25
  3. 2King GragnarL24
  4. 3The Mighty Bear PawL24
  5. 4High Shaman DrogikL22–23
  6. 5Cave Bat LordL22
  7. 6Grodl RipclawL21–22
  8. 7Warlord DrrigL21
  9. 8Huntmaster FurgrlL20
  10. 9Prince BragnarL18
  11. 10Packmaster DledshL18
  12. 11Krode the DivinerL18
  13. 12Lorekeeper RoggikL18
  14. 13Jailer MkrarrgL15
  15. 14Trainer DaxgrrL15
  16. 15Smithy RrarrginL14
  17. 16Foodmaster RargnarL13
  18. 17Aderius RhenarL10
  19. 18An Erudite PrisonerL6
  20. 19KoajinL15
10

Castle Mistmoore

Plate 10 · retired 10 Aug 2026 · the survey that replaced it →

02The plate

Plotted from surveyed /loc data in the wiki's NPC table. Grid squares are 100 game units — this is a compact zone, so the scale is finer than the other plates. The gold circle is the zone line and succor point. A hollow ring around a dot marks a named the wiki records on Level 2, the castle's upper floor.

X 600400 2000 −200 Y 1000 −100−200 −300−400 OUTER GROUNDS · GRAVEYARD, TOWER, JAIL · 24–37 THE CASTLE · 27–40 THE CANYON IN 123 456 789 101112 131415 161718 192021 READING THE PLATE /loc returns Y, X, Z +Y = north (up) +X = west (left) ◯ zone line ◎ Level 2
  1. INZone line & succor−295, 123
  2. 1Black DireL45
  3. 2An undead knightL40
  4. 3XicotlL40
  5. 4Lasna CheroonL36
  6. 5Garton ViswinL35–37
  7. 6An advisorL35
  8. 7Maid IssisL35
  9. 8Butler SyncallL35
  10. 9Princess CheristaL35
  11. 10Mynthi DavissiL32
  12. 11EnyntiL27
  13. 12SsynthiL24–25
  14. 13An avenging caitiffL30
  15. 14An imp familiarL29–35
  16. 15A cloaked dhampyreL33
  17. 16A glyphed ghoulL27
  18. 17A hemo enologistL33
  19. 18A Fallen NobleL28
  20. 19A dark librarianL31
  21. 20A dark ass't librarianL33
  22. 21A dark elf nobleL31