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You already know
a lot that is wrong.

Almost everyone playing EverQuest Legends played EverQuest, and arrives carrying twenty-five years of habit. Some of it still holds. Some of it was quietly replaced. The wiki cannot tell you which is which, because large parts of the wiki are the old text. This page is the register: one entry per piece of inherited advice, each with its evidence, its date, and what it would take to settle it.

6 entries 3 changed3 open Every gap named

An open entry is the normal state, not a failure. What an entry may never be is confidently resolved on evidence that does not support it. Two of the entries below exist because that happened — an assistant answered a stacking question from a page that does not mention the spell, then, asked to be more certain, returned more sources and more specific detail. Confidence rose; evidence did not. If you only take one thing from this page, take that.
Open

Does Paragon of Spirit stack with Clarity and bard regeneration songs?

What classic did

On Live EverQuest and on Project 1999 the beastlord line is widely reported to occupy its own buff slots, so it stacks with enchanter Clarity and with bard regeneration songs.

What Legends does

Nobody has published an answer for Legends. Asked on 10 August 2026, an AI assistant answered that the spell uses “slots nine, ten and eleven” and cited eqlwiki’s Buff Lines page. We read that page the same day. It describes slots 1–8 and a Layer 2. It contains no slot 9, 10 or 11, and it does not mention Paragon of Spirit at all. The spell has no page on eqlwiki either — the URL returns 404. The answer was reasoning from an absence, then backfilled from Live and Project 1999.

Asked to be more certain because the answer was worth dozens of hours, the same tool returned more sources and more specific detail. Confidence rose; evidence did not. That is the failure mode every player using an AI assistant will meet, and it is worth more than this one spell.

The evidence

  • T2eqlwiki Buff Lines, read 10 Aug 2026Lists Cantata of Replenishment at +13, Cassindra’s Chorus of Clarity at +7 (+14 pulsed) and Clarity II at +11 in its mana regeneration tables. Slots run 1–8 plus a Layer 2. Paragon of Spirit does not appear.
  • eqlwiki Paragon of Spirit, read 10 Aug 2026No such page. HTTP 404.

What would settle it. Cast Paragon of Spirit, then have a bard sing Cantata of Replenishment and an enchanter cast Clarity on the same target. A screenshot of the buff bar showing all three at once settles it outright. The combat log adds the timestamps and any overwrite message — if one displaces another, the log shows the displaced spell wearing off within a second of the new cast rather than at its natural duration.

Raised by Avenrae, 10 August 2026, after an AI assistant gave two confident and differently-worded answers.

Open

Do slashing and blunt weapons still suffer underwater?

What classic did

In classic EverQuest, underwater combat is widely reported to have penalised slashing and blunt weapons, leaving piercing as the sensible choice in water zones. We have not sourced this to a citable record, and say so rather than repeating it as established.

What Legends does

Reported not to apply. A player fighting in Kedge Keep — a zone that is entirely underwater — reports landing normal hits with a sword.

eqlwiki’s Kedge Keep page carries {{Classic Era}}, discusses breathing at length, and says nothing whatever about weapon types underwater. Its search returns zero results for “underwater” on a wiki whose own Kedge Keep page uses the word repeatedly, so the search index is unreliable and an empty result there proves nothing.

The evidence

  • Tier CAnnalise, 9 August 2026First-hand, in Kedge Keep, using a sword and landing hits. Unconfirmed: a report of play, not a parsed log.
  • T5eqlwiki Kedge Keep, read 9 Aug 2026Classic Era import. Silent on weapon types underwater. Neither confirms nor denies.

What would settle it. One combat log line showing a slashing or blunt weapon landing normal damage on a mob while submerged. If a penalty exists it should show as a visible drop in average damage against the same mob type fought on land.

Found by Annalise, 9 August 2026.

Changed

Can you still plan a character around one class?

What classic did

Every character is one class, chosen at creation and permanent.

What Legends does

No. Characters run three classes at once. Two at creation, a third at level 10, with primary class and race locking permanently at 11. The active trio uses the level of the lowest class in it.

This invalidates a large amount of inherited advice in both directions, and it is the single biggest reason a classic guide can be confidently wrong about Legends.

The evidence

  • T1Official documentation and the level 11 lockPublished behaviour, not inferred. The deity, race and primary class unlock tokens are priced in the Producer’s Letter of 8 July 2026, which only makes sense because those choices lock.

What would settle it. Settled.

Changed

Does raising the difficulty just make mobs higher level?

What classic did

No equivalent existed. Difficulty tiers are new.

What Legends does

No. D0–D4 does not raise mob levels at all. It gives mobs player-style class kits, widens aggro ranges and pre-upgrades loot. The tiers are named in game and the zone line prints the name on entry: D0 Base, D1 Awakened, D2 Adaptive, D3 Fused, D4 Refined.

And it starts earlier than published. The published claim is that named mobs run multiclass from D2. In Castle Mistmoore at D1, two ordinary trash types backstabbed 39 times between them while the same types were logged casting Root, Screaming Terror and Shadow Vortex. Backstab is a rogue ability and a spell list is not, so that mob type carried two kits at D1, on trash.

The evidence

  • Tier MOur own logs, Castle Mistmoore, 8 August 2026An initiate familiar 22 backstabs and a pledge familiar 17, alongside logged casts from the same types. Melee 1–38, backstab 100–143.
  • T1Zone line on entryYou have entered The Castle of Mistmoore 1 (Awakened). The number and the name agree, and the modal loot drop of +1 agrees independently.

What would settle it. Settled for D1 and D2. D3 and D4 hit points are pinned by nobody, and which class kits attach to which raid boss at D3+ is unpublished. That needs a log from a raid at D3 or D4.

Open

Do named mobs still have placeholders?

What classic did

Named mobs share a spawn point with placeholder mobs. You kill the placeholder repeatedly until the named appears, and published spawn percentages describe how often it does.

What Legends does

Reported gone in the revamped dungeons — Befallen, Blackburrow and Najena — where the named is reported to spawn every cycle.

The spawn percentages on our own Najena plate are almost certainly meaningless if this holds. They are left printed and struck through rather than deleted, because deleting them would hide what the source says.

The evidence

  • T1Revamp patch note, 23 June 2026Promises “a striking lack of placeholders for named mobs”.
  • Tier CAvenrae, 9 August 2026Ten or more consecutive cycles at The Tenderizer with no placeholder seen, plus hours in Befallen and Blackburrow.
  • T5eqlwiki Category:Named MobsStates it plainly — but the sentence was added 10 July 2026, eighteen days before launch, on a page whose oldest revision is a February 2019 Project 1999 import. Intent, not observation.
  • T5eqlwiki individual mob pages, againstDrelzna: “Her placeholder is a necromancer that spawns in front of the chair.” Classic text nobody has revisited. The only source of the four that disagrees.

What would settle it. A combat log across several consecutive cycles at one camp, showing the named on every spawn. That is one evening’s play and it closes the question outright.

Confirmed in play by Avenrae, 9 August 2026.

Changed

Is the Per-Level Hunting Guide still good advice?

What classic did

It is one of the most-linked pages on the wiki.

What Legends does

It is a Project 1999 import and it predates everything that matters. It cites P1999 forums, carries the phrase “As of June 2020”, and repeats the P99-specific claim that characters “generally perform like characters three or more levels higher” — a statement about a single-class server at fixed difficulty. It predates both multiclass and D0–D4, so it is wrong in both directions.

The evidence

  • T5eqlwiki Per-Level Hunting GuideProject 1999 import by origin, with its own internal citations to P1999 forums.

What would settle it. Settled.

Contribute

Most of these close with one screenshot

Not an argument, not another wiki read — one buff bar, one log line, one spawn cycle counted. Every entry above says exactly what would settle it, and anyone who settles one is credited by name on it.