EQL Source / Tools
Eight trackers,
no account.
No login, no server holding your data. What you tick is packed into the page URL — bookmark it, paste it into guild chat, open it anywhere and the sheet rebuilds exactly. Sky Ledger is the exception: it reads your combat log rather than asking you to tick anything.
Your data never leavesShare by linkWorks offline
=Index
Every item and named mob we have recorded, searchable in one place
Every item and named mob recorded across the 13 surveyed dungeons, searchable in one place. Filter by class, slot and zone, or search a drop source to see everything a given mob carries. Each result links back to the survey it was mined from, so you can read the surrounding context before planning a night around it.
=Sky
Which Plane of Sky class unlocks you can hand in right now
It follows your own log and says which of the 95 Plane of Sky class-unlock tests you can hand in now, and what the missing pieces drop from. A turn-in piece can only be spent once — 29 of the 128 turn-in items are wanted by more than one test, so holding one does not make several quests ready. It prints a dry streak as a bound rather than as a zero, and it replaces the tracker published here before it.
=Upgrades
What to wear at 50, for a trio, across every slot
Pick a trio and a race, fill twenty-three slots, and compare what each candidate does to the character rather than to the item beside it. Every item upgrades from +0 to +10 and the stat sheet recomputes as you touch it. It holds 3,883 catalogue items, 1,776 of them carrying stat values, and it grades its own rows — this page says how many carry no source standing at all before you trust a comparison.
=Gaps
Reads your combat log and says what to change, and what it will not answer
Every other tracker here tells you what you have. This one reads your log and says what to change — always as a difference against what you are already doing, never as a score to hit. It shows what it refused to answer just as prominently as what it found, because a short list of findings otherwise reads as “nothing else to improve”. Not yet live: the page is a preview and every figure on it is invented.
=Lockouts
What is still open to you this week, read from your own log
Every other tracker here says what you have done. This one says what is still open. Where it has no history for a boss it prints not looked rather than open — an empty log is not evidence of availability, and the guess that looks most useful is wrong in the one direction that costs you a night. It keeps the weekly task, the instance lockout and the replay timer apart, which is where most lockout advice goes wrong.
=Races
Which races you have unlocked and what each one still costs
Every race unlock with its required factions, the recommended method, and honest work counts — items to gather, kills, hours. Mark the races you want and the route page merges their grinds into a single shopping list, stripping out the duplicated steps. Wood Elf and High Elf share two of three outright.
=Faction
What killing in a zone does to every faction it touches
Faction moves while you are not looking, and you find out hours later when a vendor stops speaking to you. Name a zone, a faction or a race and it says what rises, what falls, how far per kill, and which unlocks that helps or costs. The movement is counted from parsed combat logs rather than assumed, so it states plainly which zones are measured and which are not.
=Combos
Pick the class that must sit in your primary slot, and cost every route to it
The primary slot is the only one you can never change — it locks at level 11 and every loadout you ever build will contain it. Name the class that must sit there and the race you want, and it costs every route to both. It takes the requirement literally instead of talking you out of it.
