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Raid survey

The Plane of Sky

9

Islands on a one-way loop, each gated by a key the island below it drops

Every other reference calls Sky a raid zone. Its dearest boss costs about a 16th of what Cazic-Thule costs at Refined. Nothing here sees through invisibility, so you can walk past almost everything and kill only what you came for — and falling is what kills people, on gusts of wind you cannot see. Every figure below is base difficulty.

Access
Key Masterisland 1, first three keys
Key chain
6 of 7confirmed in play
Difficulty
BaseD0, the only tier measured
See invis
Nonenothing in the zone
Dearest boss
23,321damage to kill
Height
2,878units, 21 bodies of floor
Efreeti gear
3 sourcesback half of the ring
Return
8 → 1the loop closes

The zone, drawn

The ring

Buy the first three keys from the Key Master on island 1. After that each boss drops the key to the next island, so the order is fixed.

1Thunder Spirit Princess1.52Protector of Sky3Gorgalosk4Keeper of Souls5The Spiroc Lord6Bazzt Zzzt7Sister of the Spire8Eye of Veeshan1.58 teleporters,one loop
Every confirmed key dropped from exactly the boss the chain names TIER M. The one gap is island 1: the Thunder Spirit Princess has never been measured.

Five hazards

Cautions

  • Falling The gusts of wind on island 3 are invisible and need see-invis to spot. They are why people fall off it.
  • Social radius Azaracks on 2 and spirocs on 5 bring the island with them. Work the rim; the middle is where a pull becomes everything.
  • Adds that do not stop Island 4 keeps producing them. Kill to a timer rather than clearing to zero.
  • The spur’s approach A blade storm guards the way on to island 1.5.
  • Poison on island 6 The bees cast Deadly Poison, resisted more often than any other spell in the zone.

Position and behaviour

Island by island

In progression order. Damage to kill is measured at base difficulty. TIER M

  1. 1

    The landing

    Thunder Spirit Princess Drops Key of Swords

    Where the zone drops you, and where the Key Master stands. Nothing here has to die.

    Not recordedno measured figure
  2. 1.5

    The spur

    Noble Dojorn

    Off the loop: its teleporter returns you to island 2 rather than to 1, so it costs nothing to take on the way past.

    Drops Efreeti Standard, Efreeti Battle Axe, Belt of Tranquility, Golden Efreeti Turban

    22,041 damage to killM
  3. 2

    The azarack island

    Protector of Sky Drops Key of Misfortune

    Azaracks, with a large aggro radius and a large social radius.

    Drops Key of Misfortune, Belt of Concordance, Belt of Contention, Wind Rune Heda

    16,350 damage to killM
  4. 3

    The gorgon island

    Gorgalosk Drops Key of Beasts

    Gorgons, gazers, and a heart harpie in the tower.

    Drops Key of Beasts, Belt of Contention, Belt of Iniquity, Belt of Tranquility

    20,361 damage to killM
  5. 4

    The pegasus island

    Keeper of Souls Drops Avian Key

    Pegasi, and adds that keep coming. The Overseer of Air stands at the windmill tower and is a second kill on the same island.

    Drops Avian Key, Woven Skull Cap, Fine Velvet Cloak, Small Shield

    22,322 damage to killM
  6. 5

    The spiroc island

    The Spiroc Lord Drops Key of the Swarm

    Spirocs, with a low aggro radius and a high social one. The Spiroc Guardian is here too.

    Drops Key of the Swarm, Spiroc Wingblade, Belt of Tranquility, Wind Rune Ena

    18,505 damage to killM
  7. 6

    The bee island

    Bazzt Zzzt Drops Key of Scale

    Six named bees, not one — Bazzt Zzzt, Bazzzazzt, Bzzazzt, Bzzzt, Bizazzzt and Bzizzzt all spawn here, and no published source names more than the first.

    Drops Key of Scale, Whitened Treant Fists, Blade of Abrogation, Bracelet of Distortion

    23,321 damage to killM
  8. 7

    The spire

    Sister of the Spire Drops Veeshan’s Key

    Almost empty. Nothing here aggros except the boss.

    Drops Veeshan's Key, Belt of Virtue, Sphinxian Ring, Belt of Contention

    10,197 damage to killM
  9. 8

    The final island

    Eye of Veeshan

    Two bosses. The Eye sits at the front; the Hand of Veeshan wanders the back, near the teleporter that returns you to the landing.

    Drops Large Sky Diamond, Large Sky Sapphire, Ethereal Emerald, Wind Rune Kala

    18,914 damage to killM

The one procedure

Island 8, in full

The only part of the zone where the order matters.

  1. Go invisible before you take the portal up. You arrive unengaged and choose your own opening.
  2. Walk to the back of the island, to the teleporter that returns you to the landing. The Hand of Veeshan wanders there.
  3. Kill the Hand first.
  4. Then the Eye, where it stands.
  5. Slow them both. That is the whole fight.

Confirmed sources

Where the efreeti gear comes from

The source of the line was unresolved between this site and eqlegendstools. TIER M

Dropped byEfreeti pieces it drops
Noble DojornEfreeti Standard, Efreeti Battle Axe, Golden Efreeti Turban, Efreeti Statuette, Efreeti Wind Staff, Golden Efreeti Vambraces, Efreeti War Axe, Golden Efreeti Greaves, Efreeti Magi Staff, Golden Efreeti Bracers, Efreeti War Staff, Efreeti Zweihander, Golden Efreeti Chestplate, Efreeti Long Sword
Overseer of AirEfreeti War Axe, Efreeti War Bow, Efreeti Battle Axe, Golden Efreeti Gauntlets, Efreeti War Horn, Golden Efreeti Bracers, Efreeti War Spear, Efreeti Magi Staff, Efreeti Long Sword, Efreeti Standard, Efreeti Scimitar, Golden Efreeti Turban, Efreeti Wind Staff, Efreeti Mace
The Hand of VeeshanEfreeti Magi Staff, Efreeti Mace, Efreeti Wind Staff, Efreeti Belt, Efreeti War Staff, Golden Efreeti Vambraces, Efreeti Battle Axe, Efreeti Statuette, Efreeti War Axe, Efreeti War Horn
Confirmed sources, not a drop rate. They do not rule out sources elsewhere in the zone.

The comparison

What a Sky boss costs

23,321

Dearest boss in Sky

376,049

Cazic-Thule at Refined

16×

The difference

Damage to kill is not hit points. It counts every attacker and sits above a boss’s health rather than measuring it, so it is a ceiling on the zone rather than a target for one character. A figure marked or more comes from a fight joined after it started, so it is a floor.

From the mesh

How high it actually is

Read from the zone’s own mesh, west to east. 21 separate bodies of walkable floor across 2,878 units of height, from -1,031 to 1,847. Each mark is sized by how much floor it holds, and a tower counts separately from the ground it stands on. For comparison, the deepest dungeon surveyed on this site spans about 950 units top to bottom.

-1,500-1,000-500+0+500+1,000+1,500171 floor triangles, centre -1036, -924, height 1151299 floor triangles, centre -245, -1436, height 108956 floor triangles, centre -1653, -826, height 934286 floor triangles, centre -1004, 251, height 612198 floor triangles, centre -570, -915, height 6051054 floor triangles, centre -850, -380, height 50889 floor triangles, centre -908, 1002, height 279102 floor triangles, centre 617, 332, height 8631 floor triangles, centre 1130, -1251, height 7552 floor triangles, centre -697, 1019, height 51330 floor triangles, centre -310, 725, height 4339 floor triangles, centre 620, 330, height -6545 floor triangles, centre 12, 81, height -88790 floor triangles, centre 719, -552, height -186373 floor triangles, centre 381, 1108, height -215117 floor triangles, centre 268, 222, height -247252 floor triangles, centre -43, -38, height -334117 floor triangles, centre 653, 698, height -488268 floor triangles, centre -300, -563, height -488250 floor triangles, centre 671, 301, height -515340 floor triangles, centre 1406, 640, height -817west → eastheight in game units, read from the meshvertical exaggeration ×0.38
The two axes are not at the same scale. Height is drawn at 0.38 of its true size against the horizontal, so Sky reads about 2.6 times flatter here than it is.
The marks are not labelled, and that is deliberate. The mesh says where every piece of floor is; it does not say which piece is “island 4”. That lives in the teleporter network, and one /loc per island — 9 readings — would label this chart permanently.

Named, not smoothed over

What we do not know

  • 1Anything about Sky above D0 one logged run One run at Awakened would say whether the tiers change this zone the way they change a dungeon.
  • 2The Thunder Spirit Princess one kill The only boss on the ring with no measurement of any kind.
  • 3Which measured body is which island 9 /loc readings
  • 4Whether there is a tenth island one sighting One account counts ten, listing 1–8, 1.5 and an Efreeti island. The efreeti drops do not settle it — every source is already on the ring.
  • 5Boss hit points at any difficulty nobody has these Every published stat block for these bosses traces to a wiki page created before the game existed.
  • 6Which Sky drops are quest turn-ins a turn-in list One account lists items said to be safe to sell. We are not republishing it: a reader who vendors a quest component on this site’s word has been badly served.

Plane of Sky · measured at base difficulty · elevation derived from airplane.s3d · tactics from players named on the credits page