EQLSEQL SourceSurvey

EQL Source  /  Accuracy

Sourcing
standard.

This site exists because most EverQuest Legends reference material is classic EverQuest text in a Legends-shaped hole. The only defence against that is a standard applied without exceptions, including the inconvenient ones.

Six tiersEvery claim datedGaps published

01

The hierarchy

Tier M · strongest

Measured combat logs

First-hand instrument data, parsed rather than remembered. It outranks every read source for what it directly measures, and generalises to nothing beyond its stated conditions. The zone and difficulty are published with it; a single observation is a sighting, not a rate. The badge is the claim that it was measured — the session behind it is not published.

Tier 1 · strongest read source

Official patch notes

Dated, authoritative, and they override everything below them. Anything published after a wiki page’s last edit supersedes that page.

Tier 2

Structured wiki data

Infoboxes, NPC tables, item tables, coordinate records on eqlwiki. Machine-shaped fields that somebody entered from the live game.

Tier 3

Named community guides

eqprogression.com, and maintained wiki user guides such as Alanna’s Race Unlock Guide. Named authors, actively updated, dated. Reliable, but they are one person’s reading of the game.

Tier 4

Aggregators

EQL Build Forge, EQ Legends Tools. Useful for cross-checking a number against a second pair of eyes. Each carries a snapshot date; anything older than the last patch is treated as stale.

Tier 5 · marked on sight

Wiki prose

Large parts are a Project 1999 import, sometimes word for word. It describes a single-class game at fixed difficulty. It is quoted only when marked as classic, never as Legends fact.

Two systems break almost all inherited advice. Legends characters run three classes at once, and difficulty D0–D4 changes mob behaviour rather than mob level. Any line that says “you need a full group of level 50s” came from a game where neither was true, and is unreliable in both directions.
02

Known gaps

This list is expected to grow as verification deepens, not shrink.

Raids

D4 hit points

Which class kits attach to which raid boss at D3 and D4 is no longer the gap — Cazic-Thule and Innoruuk are parsed at three tiers with every spell each cast. What is still pinned by nobody is hit points: damage to kill bounds them from above and no more.

Plane of Sky

Five class tooltips

Ranger, Rogue, Shadow Knight, Shaman and Wizard reward stat blocks are unconfirmed for Legends. The turn-ins and drop sources are current; only the stats are missing.

Dungeons

Respawn ceilings

The 28 July patch lowered maximum respawn times without publishing figures. Affected plates state the pre-patch timer as a ceiling rather than a current value.

Travel

Druid and wizard port levels

Two wiki pages disagree — 25/27 against 19/29. The Travel Guide has been shown wrong on translocators, so it is weighted lower, but the conflict is open.

Raids

Plane of Sky geometry

The mesh gives 21 bodies of walkable floor and cannot say which is which island. One /loc per island would label the elevation chart permanently and let each island be drawn properly. The Sky page states how many readings that is, derived from the ring itself; repeating the count here was a second copy of a figure that already had a home.

Dungeons

Floor plans have no room names

The plans are read from the game’s own meshes, so they carry walls and storeys but no labels. Which chamber is which is still something you work out from the named roster.

Dungeons

Verification gates

Three of the 13 surveys have not cleared the full three-gate standard. Which gate is open is listed against each zone on the plates page.

Help wanted

In-game confirmation

Most of these close with a screenshot or a log line. If you have one, it is worth more than another hour of reading wikis.

03

Where each zone's figures came from

Which revision, read on which date, and what is still open per zone. This used to sit on the surveys themselves. It belongs here, where someone checking the working can find it in one place. It covers the original ten surveys; Plane of Fear, Plane of Hate and Kedge Keep were added later and are not in it yet.

The same split applies to almost every row. A wiki page’s infobox and its NPC and item tables are usually live Legends data, while its narrative sections — Dangers, Benefits, Traveling — are imported prose from before the game existed. Said once here rather than repeated under every zone below.

ZoneWiki page last editedRevisionEditor OriginWhat that means here
Najena30 July 2026, 11:01not recordednot recordedProject 1999 import, 30 July 2025One of ten edits made that morning. The Map section was expanded separately on 6 and 24 July. The freshest zone page in the project.
Lair of the Splitpaw2 June 2026not recordednot recordedSix weeks before the revamp, so the page predates the changes it describes.
Crushbone14 July 2026157369MandlzTouched again on launch day, 28 July.
Befallen5 August 2026166594GrumpymixonThe survey recorded 7 June until 8 August. The footer was two months stale and the page had gained the Ebon Scythe in the meantime.
Blackburrow4 August 2026165754PianoThe August edits are images only, so the content dates from 4 July.
Lower Guk10 July 2026, 16:14not recordednot recordedProject 1999 import, 2 August 2025Five revisions since import. An earlier revision was served on first fetch and had to be diffed against the current one — that check is what surfaced the respawn correction.
Nagafen's Lair5 July 2026, 19:43not recordednot recordedProject 1999 import, date not recordedInfobox and the NPC and item tables are live Legends data. Dangers, Benefits and Traveling remain imported prose.
The Hole8 August 2026, 21:25168060MandlzEdited six times that day. The survey had recorded 15 July, three weeks behind. Slizik the Mighty gained a coordinate in the gap.
The Warrens16 May 2026126176ClowdProject 1999 import, 12 February 2024Oldest revision by P99Wiki>MalleSnow. Three edits since. A Project 1999 import by the provenance test, and the survey says so in prose.
Castle Mistmoorenot recordednot recordednot recordedProject 1999 import, date not recordedTitled Mistmoore Castle on the wiki, not Castle Mistmoore. Infobox and tables are live Legends data; the narrative is classic prose written in the first person by a Project 1999 contributor.

5 of the ten rows carry a revision id; the rest say so. 5 of the ten pages began as Project 1999 imports, which by the provenance test in the standard above makes their prose tier 5 however current the infobox is. The per-zone detail below is what did not fit in a cell.

Najena

The wiki page for this zone is actively maintained, and that is unique among the dungeons surveyed so far. It was edited ten times on 30 July 2026, between 09:30 and 11:01, by a single editor working through it. The Map section was separately expanded on 6 July and again on 24 July. Compare the rest of the project: The Hole was last touched 15 July, Befallen 7 June, The Warrens 16 May. The structured data behind this survey is hours old, not months.The usual caveat still applies to the prose, and here it is unusually easy to see. The page began life on 30 July 2025 as a Project 1999 import. The narrative sections still carry that text word for word — the sentence about which keys are No Rent appears verbatim on Allakhazam, and the hedge about Journeyman's Boots ends in a literal question mark. So the split holds: infobox, map list, NPC table and item table are live Legends data; the Dangers, Keys and Traveling prose are classic EverQuest. Where the two disagree below, the structured record wins and the disagreement is shown rather than hidden.One record does contradict itself and is not plotted where the wiki puts it. Rathyl reincarnate is listed at −154, −119, but the same page states he spawns on Rathyl's corpse — and Rathyl is at −670, −119. The X matches exactly and the Y differs by 516, which looks like a transcription slip. Expect him where Rathyl died, not at the listed coordinate. He is plotted at the listed value with this warning attached.The spawn percentages below are almost certainly meaningless in Legends, and they are left printed rather than deleted. Four sources now say this zone has no placeholders, and the percentages only mean something if it does.
  • The 23 June 2026 revamp patch note — official, and the strongest source we have — promises “a striking lack of placeholders for named mobs”. This survey has quoted that line in section 01 since it was written, while publishing the percentages below.
  • eqlwiki Category:Named Mobs: “In EQLegends, named mob placeholders do not spawn in the revamped dungeons (e.g., Befallen, Blackburrow, Najena); the named mob(s) will spawn every time.” Added 10 July 2026 by Caliente, revision 155553 — eighteen days before launch
  • First-hand report: The Tenderizer respawned on every cycle, with no placeholder seen. The same held in Befallen and Blackburrow. Unconfirmed: a report of play, not a parsed log, and recorded as such.
  • Against all of the above, individual eqlwiki mob pages still describe placeholders in the present tense — Drelzna’s says “Her placeholder is a necromancer that spawns in front of the chair”. That is classic text nobody has been back to correct, and it is the only source of the four that disagrees.
What would settle it outright: a combat log across several cycles at one camp, showing the named on every spawn. That is Tier M and it is one evening’s play. Until then the figures stay on the page, struck through in meaning if not in ink, because deleting them would hide what the source actually says.Why this survey now separates two respawn numbers. The header carried 19:00 as the zone respawn and argued it was current. It is not a zone figure at all: it comes from the wiki zone page’s prose, on a page carrying {{Classic Era}}, so by our own standard it is import text. The zone spawn timer in the same page’s infobox is 4:50, corrected there on 4 August 2026. The ~19 minute figure is a per-mob cycle, which several named records repeat independently, and it is kept as that. Publishing a T5 prose number in a structured field, and then reasoning about whether it was current, is the exact mistake this site exists to catch.Port levels remain unresolved across the project. The eqlwiki Rituals page and the Travel Guide page disagree on druid and wizard port levels, and the Travel Guide has already been proven wrong about translocator routes. This survey does not quote a specific level for that reason. Gnoll Guard's spell pages are the likeliest source to settle it, since its spell data was rebuilt from the game client as of the 27 July patch with per-class level requirements verified field by field.

Sources & confidence

Structured data — mob levels, races, classes, coordinates, spawn rates, item stats, focus effects, ZEM, zone spawn timer and succor point — from the EverQuest Legends community wiki (eqlwiki.com) Najena zone page and its linked NPC, item and quest pages. That page was last edited at 11:01 on 30 July 2026, one of ten edits made that morning; the Map section was separately expanded on 6 July and 24 July. Patch data from the official EverQuest Legends notes for 23 and 29 June, 7 July, and 28 and 29 July 2026, cross-checked against the Gnoll Guard patch archive. The Journeyman's Boots question was checked against the eqlwiki item record for that item and against Allakhazam, which confirmed the contradicting sentence is imported classic text.

Provenance. Unlike the other zones surveyed in this series it has since received real Legends-era editing, and its structured tables are correspondingly fresh. Its narrative sections remain classic EverQuest prose and were used only for layout and for mechanics unlikely to have changed. Where prose and structured record conflict — on key flags, on Najena's level, and on Journeyman's Boots — the structured record was followed and the conflict is shown in the text rather than hidden.

Known gaps. Rathyl reincarnate's listed coordinate contradicts the same page's statement that he spawns on Rathyl's corpse; the discrepancy is 516 on the Y axis with the X matching exactly. The guard captain's NPC record lists 52, 187, which does not agree with the recorded positions of Officer Grush and A Visiting Priestess — the two NPCs the same page places beside him. This survey follows the latter. The Traveling Sollerets have no recorded drop source. The Stone Circlet, Collar and Bracelet are listed as zone drops without a named source. Several named carry only "Various" for loot. The sixteen elemental spawn points are described but not individually located, so they are not plotted. The item table lists 80 items and this survey covers the notable ones. Verify with /loc and a con check on the first lap.

Verified against source, 30 July 2026.

Lair of the Splitpaw

The community wiki's Splitpaw page was last edited 2 June 2026 — six weeks before the revamp. Coordinates and geometry should hold, but levels and drop tables on that page are pre-revamp. Where the wiki says a mob is level 31 and the patch notes say the band is 40–42, believe the patch notes.

Sources & confidence

Compiled from the EverQuest Legends community wiki (eqlwiki.com) zone, NPC and item pages, the official patch notes for the 14 July 2026 Splitpaw revamp and the 28 July launch-day dungeon pass, and community levelling reports from the pre-launch beta.

The wiki zone page predates the revamp by six weeks. Geometry and coordinates should hold; levels and loot tables may not. The patch notes' band structure (25–28 entrance, 40–42 deepest) supersedes any individual mob level listed here, and the 28 July pass removed placeholders and lowered respawn times again.

Built 29 July 2026.

Revamp status

The only zone in this set to be worked on twice. Splitpaw got the largest of the pre-launch reworks on 14 July, then a second pass on launch day.

The 14 July notes describe enemies of levels 25–28 at the entrance, ramping through five difficulty bands, with standard enemies at levels 40–42 in the deepest areas. Named enemies in each band can somewhat exceed the level of the standard population around them. New rare spawns were added along with new and improved equipment drops, and rare-spawn and equipment drop rates were substantially increased — guaranteed rare spawns in the lowest areas, tapering gradually toward the deepest, with named still appearing very frequently even at the end.

Launch day, 28 July 2026. Splitpaw appeared again in the launch patch, in a list of dungeons that had placeholders removed and maximum respawn times lowered. The other zones in that pass were The Hole, Nagafen's Lair, Lower Guk, The Warrens and Castle Mistmoore. The note closes with "more dungeon treatments will take place over time," so this list will grow.

Practically: enter in the mid-20s and there is no need to leave until the low 40s.

One caveat. Opinion on the revamp splits by playstyle. Solo players report a dense zone with named up on most laps. Groups working it at level report trains and aggro problems that Upper and Lower Guk don't have. Read the danger section before the first pull.

Crushbone

Sources & confidence

Compiled from the EverQuest Legends community wiki (eqlwiki.com) Crushbone zone, NPC and item pages — last edited 14 July 2026, the day of the revamp — plus the official 14 July and 28 July patch notes.

The wiki infobox lists 5–20 while the patch notes say 4–22; the patch notes are newer. The 28 July launch patch changed Headsplitter's class list and Spiky Splintmail's click effect, so any loot list dated before 28 July is wrong on those two. Verify with /loc and a con check.

Built 29 July 2026.

Revamp status

Revamped 14 July 2026, then touched again on launch day. This is the most recently maintained low-level dungeon in the game.

The 14 July patch describes Clan Crushbone fortifying and multiplying its army while the elves of Faydark were distracted with politics — mechanically, fresh loot and new enemies across levels 4 through 22. Six named were added: Bloodgurgler, Bonefire, Chokehold, Marrowbane, Lord Darish and The Prophet, along with a whole attunable gear tier that did not exist in classic.

Launch day, 28 July 2026 — five further changes.
  • Rare monsters in Crushbone are now flagged as rare monsters.
  • Orc Scoutsman and Orc Warden respawn timers substantially reduced.
  • Chokehold is now susceptible to melee attacks — he was not before. Melee groups that bounced off him should try again.
  • Headsplitter Axe is no longer usable by Monks, Rogues or Beastlords. Older loot lists are wrong on this.
  • Spiky Splintmail's click has been shifted to Bramblecoat, and the item now has a worn graphic. Slave Trammels were also corrected to render as leg irons, several Crushbone items gained worn graphics, and ornamentation slots were added to the new model-visible drops.

Befallen

Sources & confidence

Structured data — levels, coordinates, spawn rates, item stats, ZEM, zone spawn timer and succor point — from the EverQuest Legends community wiki (eqlwiki.com) Befallen zone, NPC and item pages, last edited 5 August 2026, revision 166594. Patch data from the official EverQuest Legends notes, cross-checked against the Gnoll Guard patch archive, which is more complete than the wiki's and supplied the 22 May door and loot-distribution lines and the 16 June ornamentation line.

Provenance caveat. The page's infobox and its NPC and item tables are generated from the wiki's Legends records and were treated as authoritative. Its narrative sections are classic EverQuest prose and were used only for layout and for mechanics unlikely to have changed — the train behaviour, the sitting-aggro rule and the entrance route all come from that text.

Known gaps. The page documents the zone's revamp — the V`Zher court and the Pristine Studded set are both there — and, contrary to what this survey said until 8 August 2026, it postdates launch: its revision history runs to 5 August 2026, with the Ebon Scythe added that day. The earlier claim that it “cannot reflect anything after 7 June” came from reading the page footer instead of the history, and was wrong by two months. The 16 June door, key and ornamentation changes are still applied here from patch notes rather than from the page. The Smoked Glass Key's NO RENT status is unresolved (see section 03). Several population entries carry only "Various" for loot. The wiki flags its own level-three map as drawing room 2 in the wrong place, roughly 480 south of where shown. Verify with /loc.

Built 29 July 2026. Updated and verified against source 30 July 2026.

Why this zone still says its named have no placeholders, and on what. Until 18 August 2026 the basis recorded here was the 28 July launch-day patch note. That note does not name this zone. It names six — The Hole, Nagafen’s Lair, Lower Guk, Lair of the Splitpaw, The Warrens and Castle Mistmoore — and the site claimed for weeks that it named eleven, or ten and Upper Guk. It was read in full on 18 August and stored verbatim at sources/raw/2026-07-28-eql-update-notes.txt. The claim survives on a different source: eqlwiki Category:Named Mobs, revision 155553, added 10 July 2026 by Caliente — “In EQLegends, named mob placeholders do not spawn in the revamped dungeons (e.g., Befallen, Blackburrow, Najena); the named mob(s) will spawn every time.” That passes the provenance test — named 2026 editor, dated revision, structured category page, explicitly about Legends — but it is tier 2 and not a patch note, and it predates launch by eighteen days. The claim stands; the confidence behind it is lower than this survey implied, and that is the correction. This evidence used to live only on Najena’s page, supporting three zones from one zone’s provenance block — the propagation defect this project keeps finding. It is copied here now.

Blackburrow

Blackburrow was not named in the 28 July launch-day dungeon pass, so placeholders and respawn timers here are unchanged. One naming discrepancy: some community guides call the level-22 cap fight "Lord Bongle"; the wiki calls him Lord Elgnub. Same gnoll.

Sources & confidence

Compiled from the EverQuest Legends community wiki (eqlwiki.com) Blackburrow zone, NPC and item pages — last edited 4 July 2026, a month after the 2 June revamp — plus official patch notes and community beta levelling reports.

Floor assignments come from the wiki's three floor maps; the coordinate plot flattens them, so use the shading. Blackburrow was not included in the 28 July launch-day dungeon pass. Verify with /loc.

Built 29 July 2026.

Revamp status

Revamped 2 June 2026 — the first of the dungeon passes. The patch note is short: zone population adjusted for a smoother curve from 5 to 20, familiar loot upgraded for the Legends era, and some spicy new loot added.

"Some new loot" undersells it. The revamp added an entire cast of Splitpaw refugee gnolls — a Sentry, a Sharpshooter, an Explorer, two Commanders, a Shaman and a Monk — plus the Sabertooth Overseer, Master Brewer, Mannan of the Sabertooth, Socho Darkpaw and Lord Elgnub. Between them they carry Hardened Bark Breastplate, Vagrant's Tunic, Spiked Buckler, Keg Mallet, Pub Pants, Refugee Shroud, Burrowing Goggles and the Runed Sabertooth Girdle, none of which existed before.

Community reports put the practical curve at 7–8 at the entrance, 10–14 through the middle, 15–19 among the elites deeper in, and Lord Elgnub at 22 as the cap fight — which matches the wiki's named levels closely.

Why this zone still says its named have no placeholders, and on what. Until 18 August 2026 the basis recorded here was the 28 July launch-day patch note. That note does not name this zone. It names six — The Hole, Nagafen’s Lair, Lower Guk, Lair of the Splitpaw, The Warrens and Castle Mistmoore — and the site claimed for weeks that it named eleven, or ten and Upper Guk. It was read in full on 18 August and stored verbatim at sources/raw/2026-07-28-eql-update-notes.txt. The claim survives on a different source: eqlwiki Category:Named Mobs, revision 155553, added 10 July 2026 by Caliente — “In EQLegends, named mob placeholders do not spawn in the revamped dungeons (e.g., Befallen, Blackburrow, Najena); the named mob(s) will spawn every time.” That passes the provenance test — named 2026 editor, dated revision, structured category page, explicitly about Legends — but it is tier 2 and not a patch note, and it predates launch by eighteen days. The claim stands; the confidence behind it is lower than this survey implied, and that is the correction. This evidence used to live only on Najena’s page, supporting three zones from one zone’s provenance block — the propagation defect this project keeps finding. It is copied here now.

Lower Guk

The Ghoul Lord and the Ghoul Arch Magi have no coordinates of their own. Both are plotted by proxy — the Lord by his two Guk guards at 1558, −749 and 1542, −765, the Arch Magi by his placeholder, a jin ghoul wizard at 1182, −834. Camp the guards and the placeholder. Slaythe the Slayer and Raster of Guk are likewise unlocated and not plotted.

Sources & confidence

Structured data from the EverQuest Legends community wiki (eqlwiki.com) Lower Guk page and its linked NPC and item pages, latest revision 16:14 on 10 July 2026. Patch data from the official Legends notes for 23 June and 28–29 July 2026.

Provenance. Its infobox and generated tables are Legends data and were treated as authoritative; the Dangers, Benefits and 30-point walkthrough sections are classic prose, used for layout, camp routes and mechanics only. An earlier revision of this page was served on first fetch and had to be diffed against the current one — that check is what surfaced the respawn correction.

Known gaps. The page contradicts itself on the respawn timer: the infobox says 9:28, the Monsters section still says 28 minutes. This survey follows the infobox. The ghoul lord, the ghoul arch magi, Slaythe the Slayer and Raster of Guk have no coordinates and are located by guard or placeholder only. A Kor ghoul wizard's position is unrecorded. Spawn percentages predate the 28 July launch pass. Several population entries carry only "Various". Verify with /loc.

Verified against source, 31 July 2026.

Status & a correction

The zone respawn is 9 minutes 28 seconds, not 28 minutes. A wiki editor corrected the infobox on 10 July 2026 with the summary "updated zone spawn time", changing 28:00 to 9:28. The page's own Monsters section still reads "Zone Respawn Time = 28 minutes" and is stale, as are several NPC notes. One entry — the ghoul supplier — was updated to "9m 27s" in the same pass, which corroborates the new figure. Three times faster than every older guide says, and it changes camp economics completely.10 Jul
Treated on launch day, 28 July 2026 — placeholders removed and maximum respawn times lowered, alongside The Hole, Nagafen's Lair, Lair of the Splitpaw, The Warrens and Castle Mistmoore. The page predates that patch by two and a half weeks, so the spawn percentages below are pre-patch floors and 9:28 is itself a ceiling.
ZEM 86 (115%), raised from 80. This is the lowest modifier in the series, tied with Nagafen's Lair — roughly 27% below the revamped low dungeons at 159% and a third below The Hole and The Warrens at 171%. Come here for loot, not for the rate. The wiki's own framing agrees: the items are "probably the most sought after in the game for this level range."

Nagafen's Lair

Read the difficulty framing carefully. The prose below says Lord Nagafen needs "at least four full groups". That is a classic single-class estimate and it does not describe Legends. Characters here run three classes at once, and instance difficulty D0–D4 changes mob behaviour and loot tier without changing mob levels. Treat every group-size claim on this page as a P99 artefact, not a requirement.Lettered points on the wiki map are zone lines into Solusek's Eye (Sol A). There are several. They are the standard escape from Sol B — but the wiki warns they are used the same way from the other side, so you may arrive in someone else's emergency.

Sources & confidence

Structured data from the EverQuest Legends community wiki (eqlwiki.com) Nagafen's Lair page and its linked NPC and item pages, last edited 5 July 2026 at 19:43; the fetched revision was confirmed current. Patch data from the official Legends notes for 11 June, 23 June and 28–29 July 2026.

Provenance. The page is a Project 1999 import and its Dangers, Benefits and Traveling sections remain that text, used here for layout, routes and mechanics only. Its group-size claims are classic single-class estimates and are marked as such in section 01 — they do not describe Legends, where characters run three classes at once and instance difficulty alters behaviour rather than level.

Known gaps. Midghh the Dark has no recorded coordinate and the wiki calls him extremely rare with little information. Imp Protector, Greater Kobold, Solusek Kobold and lava duct crawler coordinates are listed only as "See Discussion" or "Various". Zordakalicus Ragefire's location is given only as "Lair". Several named carry "Various" for loot. The 22-minute zone timer predates the 28 July launch pass and is a ceiling. Verify with /loc.

Verified against source, 31 July 2026.

Status

Everything in this zone sees through invisibility. That single rule defines Sol B and separates it from every other plate in this series. Corpse retrieval and quick movement are not possible. You fight through whatever you meet, both ways. Greater kobolds see through hide as well.no invis
Treated on launch day, 28 July 2026 — placeholders removed and maximum respawn times lowered, alongside The Hole, Lower Guk, Lair of the Splitpaw, The Warrens and Castle Mistmoore. Personal instances were enabled 11 June, and on the same date Lord Nagafen stopped spawning in open world and personal instances — he is raid-instance content. King Tranix, Warlord Skarlon and the Crown of King Tranix carry the same flag on the zone map.
ZEM 86 (115%), raised from 80 — the joint lowest in the series alongside Lower Guk, about a third below The Hole and The Warrens at 171%. But community consensus puts Sol B as the zone that carries the mid-40s, and the reason is the loot, not the rate.

The Hole

Read this before trusting any prose in this guide's sources. Its infobox and its NPC and item tables are Legends data — they carry EQL item IDs, EQL focus effects and the rebalanced ZEM. Its narrative sections are classic EverQuest text. Everything in this survey's dangers and travel sections descends from that classic prose and is therefore geometry-grade only: layout and mechanics that never changed. Levels, drops and coordinates below come from the structured tables.

Sources & confidence

Structured data — mob levels, classes, coordinates, spawn rates, item stats, ZEM, zone spawn timer, succor point and adjacent zones — from the EverQuest Legends community wiki (eqlwiki.com) The Hole zone page and its linked NPC and item pages. Patch data from the official EverQuest Legends notes for 28 July and 29 July 2026, the 11 June instance changes and the 23 June ZEM rebalance.

Provenance caveat. Its infobox and its NPC and item tables are Legends-specific and were treated as authoritative here. Its narrative sections are classic EverQuest text and were used only for layout and mechanics that are unlikely to have changed; anything drawn from them is marked in section 01. Claims that appeared in earlier drafts of this survey but could not be confirmed in any EverQuest Legends source — including advice about binding outside the entrance and nearby port targets — have been removed.

Known gaps. The zone spawn timer of 21:30 was set on the wiki on 14 July and predates the 28 July patch that lowered maximum respawn times, so the true current figure is lower and unpublished. Spawn percentages are likewise pre-patch. Polzin Mrid's loot table is unconfirmed on the wiki. A ratman guard's listed coordinate is flagged wrong by the wiki itself. Because most named spawn from shared pools rather than fixed points, the survey covers camps and fixed named only — the roster is the authoritative list. Verify with /loc.

Built 29 July 2026. Rebuilt and verified against source 30 July 2026.

Revamp status, and a source warning

Treated on launch day, 28 July 2026. The patch note reads: placeholders removed from and maximum respawn times lowered in The Hole, Nagafen's Lair, Lower Guk, Lair of the Splitpaw, The Warrens and Castle Mistmoore, closing with a note that more dungeon treatments will follow.
ZEM 128 (171%), raised from 100 in the 23 June rebalance. The wiki infobox still shows the old value struck through beside the new one. That is level with Lair of the Splitpaw and The Warrens, and behind Kedge Keep at 139 (185%), and it runs 49% above Lower Guk and Nagafen's Lair, which both sit at 86 (115%). For characters in the high 40s and 50s this is where the experience is.

Three launch-week changes that reshape this zone specifically

  • Charm is capped at 30 seconds. The 28 July patch caps loss-of-player-control spells, NPC charm included, at 30 seconds duration. The wiki's NPC table calls the elemental capturer an amazing enchanter and bard pet and the deceiver an excellent group pet, and classic guides to this zone treat charm as the defining tactic here. That advice is now obsolete: a charmed elemental is a 30-second cooldown, not a tank.tactic change
  • Chain-stunning no longer works. Stunned players and NPCs both now gain short-term immunity to further stuns that outlasts the current stun. The elemental crusader's counter — stun it at 20% to force flee mode — still works once, but it cannot be repeated back-to-back.
  • Loot rolls follow difficulty tier as of 29 July: you roll your tier or better, with a diminishing chance at higher tiers. Every drop source in section 05 is tier-gated on top of its own rate, and the raid change means killing a boss while holding a loot lockout still yields one guaranteed item from its unique table.

The Warrens

This zone's wiki page is thinner than it looks. It was created on 12 February 2024 as an import from the Project 1999 wiki and has been edited exactly three times since — most recently 16 May 2026, ten weeks before launch. The only substantive Legends edit was a note that the zone is available from the start. As with The Hole, the page's infobox and its NPC and item tables carry live Legends data because they are generated from the wiki's structured records rather than typed by hand; the ZEM shows the June rebalance and the item entries carry EQL stats and focus effects. The narrative sections are classic EverQuest prose and are used below only for layout and mechanics unlikely to have changed.Three coordinates in the wiki's NPC table are out of range. A greater shaman is listed at 33% each at (−642, −2732), (−4205, 3319) and (−4313, 3336). Every other position in the zone falls inside roughly ±1200 on both axes, so these three are either mis-entered or belong to a different zone. They are not plotted. Treat the greater shaman as unlocated and expect to find it among the deeper shaman population.

Sources & confidence

Structured data — mob levels, races, classes, coordinates, spawn rates, respawn timers, item stats, ZEM, zone spawn timer, succor point and adjacent zones — from the EverQuest Legends community wiki (eqlwiki.com) The Warrens zone page and its linked NPC and item pages. Patch data from the official EverQuest Legends notes for 28 July and 29 July 2026 and the 23 June ZEM rebalance.

Provenance caveat. Its infobox and its NPC and item tables are generated from the wiki's Legends records and were treated as authoritative. Its narrative sections are classic EverQuest prose and were used only for layout and for mechanics unlikely to have changed — the outdoor flag, the faction effect, the approach route and the entrance train risk all come from that text and are marked as such above.

Known gaps. The page predates the 28 July patch by ten weeks, so the 6:40 spawn timer is a pre-patch maximum and every listed spawn percentage should now be better. Three coordinates for a greater shaman fall far outside the zone's range and were excluded. Trainer Daxgrr, High Shaman Drogik, Huntmaster Furgrl and several population entries carry no itemised loot on the wiki; their drops are inferred from the item table's reverse links only. The item table lists 75 items and this survey covers the notable ones, not all of them. An elite kobold, a kobold archer, a fierce kobold, a rabid kobold and a kobold protector have no recorded coordinates. Verify with /loc.

Built 30 July 2026.

Revamp status, and a source warning

Treated on launch day, 28 July 2026 — placeholders removed and maximum respawn times lowered, alongside The Hole, Nagafen's Lair, Lower Guk, Lair of the Splitpaw and Castle Mistmoore. Because the wiki page predates that patch by ten weeks, every spawn percentage and respawn timer in section 04 is a pre-patch figure and should now be better. Several named here were on percentage placeholders, so this is the zone in the launch pass with the most to gain.

The two numbers that matter

  • ZEM 128 (171%) — but it came down from 150. The Warrens is the only zone in this series whose modifier was reduced by the 23 June rebalance rather than raised, and it still lands tied with The Hole at the top of the table. A 4–25 zone sharing an experience modifier with a 39–56 zone is an unusual piece of tuning and the single strongest argument for levelling here.
  • A 6 minute 40 second zone spawn timer. Faster than Crushbone's 9:00 and roughly three times faster than Blackburrow's 22:00, though still slower than Befallen's 4:27. Combined with the ZEM, a named-clearing loop here pays unusually well for the bracket.
The zone is flagged as outdoors. The wiki calls this odd, and it is, but it means Spirit of Wolf, Harmony and other outdoor-only spells work inside the dungeon. Movement speed and pacification in a cave network is a real structural advantage no other dungeon in this series offers.
Faction runs both ways here. Killing kobolds raises standing with both the Heretics and the Erudites — the two factions that are otherwise opposed on Odus. For a character making Odus a long-term home that is a rare double, and it is why evil Erudites can stay near their home city for the first twenty levels.

Castle Mistmoore

Two entries in the NPC table do not belong to this zone's coordinate space. A werewolf is listed at (−3843, −3875) "in WK", (−515, −800) "in WC" and (−1200, −1000) "near Gypsy Camp in NK" — those are West Karana, West Commonlands and North Karana, where werewolves spawn at night. They are not plotted. Werewolves do appear here after dusk; their castle positions are simply not recorded. Mayong Mistmoore and the Dark Huntress have no recorded coordinates at all and are likewise absent from the survey.

Sources & confidence

Structured data — mob levels, races, classes, coordinates, spawn rates, respawn timers, item stats, focus effects, ZEM, zone respawn time, succor point and adjacent zones — from the EverQuest Legends community wiki (eqlwiki.com), page title Mistmoore Castle, and its linked NPC and item pages. Patch data from the official EverQuest Legends notes for 28 July and 29 July 2026 and the 23 June ZEM rebalance.

Provenance caveat. As with surveys 08 and 09, the page's infobox and its NPC and item tables are generated from the wiki's Legends records and were treated as authoritative; its narrative sections are classic EverQuest prose written in the first person and were used only for layout and for mechanics unlikely to have changed. The dawn/dusk repop, the train geometry, the invisibility split, the faction notes and the travel route all come from that prose. Its claim that this is among the best experience in the game is contradicted by the Legends ZEM and is corrected in section 01.

Known gaps. The page predates the 28 July patch, so all spawn percentages are pre-patch floors and the 22-minute zone timer is a pre-patch maximum. Mayong Mistmoore has no confirmed level, coordinate or class — only a loot entry. The Dark Huntress has no coordinate. A werewolf's recorded coordinates belong to West Karana, West Commonlands and North Karana rather than to this zone. A ghastish ancille, a ghoulish ancille, a glyphed sentry and a leering gargoyle have no recorded positions, and a glyphed sentry has no recorded class. Several named carry only "Various" for loot. The item table lists 40 items and this survey covers the notable ones. Verify with /loc.

Built 30 July 2026.

Revamp status, and a claim worth correcting

Treated on launch day, 28 July 2026 — placeholders removed and maximum respawn times lowered, alongside The Hole, Nagafen's Lair, Lower Guk, Lair of the Splitpaw and The Warrens. Every spawn percentage in section 04 is a pre-patch figure. This zone had unusually punishing rates — an avenging caitiff at 10%, a glyphed warder at 4%, a deathly usher at 8% — so it has as much to gain from the placeholder removal as any zone in the pass.
The wiki's prose calls this "arguably some of the best experience for any zone in the game." In EverQuest Legends that is no longer true. The rebalanced ZEM is 97 (129%), up slightly from 90. That puts Mistmoore below Crushbone, Befallen, Blackburrow and Najena, which all sit at 119 (159%), and far below The Hole and The Warrens at 128 (171%). It beats only Lower Guk and Nagafen's Lair at 86 (115%). The classic claim reflects pre-Legends tuning and a much older experience formula. Come here for the loot and the atmosphere, not for the rate.

The mechanic that defines the zone

The castle repopulates twice a day in game time — 06:00 and 20:00. At dawn the undead give way to dark elf nobles and musicians; at dusk the vampires and werewolves rise and replace many of the daytime creatures. Any monster still alive respawns anyway, and anything killed repops. The zone's 22-minute timer resets at both events.

Three consequences. First, invisibility is only half a solution — ordinary invisibility hides you from the daytime population, invisibility versus undead only from the night population, and the swap means the correct spell changes twice a day. Second, a camp cleared at 19:55 is full again at 20:00, with a different roster. Third, and worst: sitting gives level-1-equivalent aggro, so being seated at a repop tick can hand you the entire room.

04

Change log

Typed by what changed, so a correction is never mistaken for an addition.

FIX Sky's dearest boss was a lower bound printed as a figureThe Plane of Sky pages published 35,946 damage to kill for Bazzt Zzzt, and the difficulty explainer published 23,321 for the same boss at the same tier. Both came from our own measured data and one of them was a floor. A fight the parser marks damage_is_floor was joined after the boss was already engaged, so its total is a lower bound rather than a measurement. The Sky pages took the largest total observed, which silently preferred those partial fights: on six of the eight ring bosses the number printed was a floor sitting ABOVE the fullest complete view of the same kill. The comparison built on it moved with it. Sky’s cost against Cazic-Thule at Refined read about a 10th; against the fullest view it is about a 16th. That sentence was never typed — it is computed from the figure — so it was wrong for exactly as long as its input was, and it corrected itself the moment the input did. The fix is a choice made once instead of twice. Both pages had computed their own maximum over the bosses, and agreed only because they made the same mistake; the dearest boss is now derived a single time in the dataset and read from there. CLAUDE.md has said since 11 August to trust the fullest view of a boss at a tier and treat the rest as lower bounds. The field holding that view had been in the data all along with nothing reading it TypeCorrectionDate1 Sep 2026
FIX Three claims, one source, one badgeThe multiclass entry on what is still true made three statements: characters run three classes at once; two at creation, a third at 10, locking at 11; and the active trio uses the level of its lowest class. It carried one piece of evidence, badged tier 1, marked Settled. That evidence speaks only to the lock — unlock tokens priced in the Producer’s Letter of 8 July 2026, which only makes sense if the choices lock. It says nothing about what level a trio runs at, so the third claim was published at this site’s highest confidence on a source that does not address it. The page states this rule in its own header and broke it: “What an entry may never be is confidently resolved on evidence that does not support it.” Two entries there exist because somebody else did this. The fix is a split, not a downgrade. The structure keeps tier 1, and its evidence now says it covers the structure and nothing beyond. The trio’s level becomes its own entry, open, with no tiernot recorded, which is what this site writes when it has read nothing. A lower badge would have invented a confidence nobody holds. It was not deleted, deliberately: the claim may well be right, and removing it would lose the question along with the error. One read of that Producer’s Letter settles it either way, and the entry now says so TypeCorrectionDate31 Aug 2026
FIX We published this criticism of somebody else’s application while doing it on 715 pagesThis site tells readers, about a collaborator’s application, that it “fetches its typeface from Google each time it launches, which discloses your IP address to Google”. That sentence is true, it was measured, and it stays up. 715 of our 717 published pages did exactly the same thing — two requests to fonts.googleapis.com and one to fonts.gstatic.com, before anything rendered, on every page. The only two files that did not were the two application bundles built to be self-contained. Several of the pages doing it said they were not. The lockout tracker’s page printed Nothing transmitted; the tools index printed it above all seven cards, next to Works offline. So the page carrying the accusation committed the thing it accused, and a reader could have checked that sentence against the page it was printed on at any time since it was written. The asymmetry is worse than equal scale, and this is the part worth saying rather than softening. Four of the five windows in that application request nothing at all; the fetch is scoped to one of them, which our own sentence said. Ours was on 715 of 717. Their scoping was tighter than ours while we described the fault as theirs. scripts/contamination.py exists in this repository because a scanner that only finds other people’s rot is an attack ad, and this is that failure in its purest available form. Two sessions found it within the same hour and neither was looking for it. Nothing was watching: the tool that loads every page in a real browser aborts every non-local request, so it had measured a site whose remote fetches never happened, every run since it was written. The fix is that the disclosure stops existing rather than being disclosed better. All four typefaces are open-licensed and are served from this origin now, byte-identical copies with the licences beside them, and no published page fetches from another origin at all. The claim was also split, because two promises were being spoken as one. Your log never leaves this machine is about egress, is true, and stays true wherever the code is embedded — the tools here have no transmit path. This page makes no network requests is about one file, and does not survive that file being replaced. Three of the four sentences on this site were the second kind while reading as the first. That distinction is Session D’s, drawn about its own work before it applied to ours TypeCorrectionDate30 Aug 2026
FIX Our share cards advertised a 3D model we deleted, and walls we never hadThe picture Discord shows when anyone pastes a link here is generated, not photographed, and two of those pictures were wrong. The raids card read “Positioning in 3D · Model: turn it, phase it” — selling an interactive encounter model that was withdrawn on 17 August, three days before anyone noticed the card was still selling it. It was the image on both raid pages, so it is what every shared raid link has shown since. The dungeons card read “walls drawn from the game’s own files”. There are no walls in our data: the floor plans are read from the game’s meshes as walkable-floor outlines, and the word “wall” does not appear anywhere in the geometry we hold. Both are corrected, and the raid card now counts the bosses actually measured rather than describing a feature. The interesting part is why the earlier fix missed them. On 18 August every figure on these cards was made derived rather than typed, precisely because a share card cannot be reached once it is posted. That fix worked and still holds. But the taglines beside those figures are typed prose, and nothing had been said about those — so the card kept its honest numbers and its dishonest sentence. A rule that covers the numbers does not cover the words next to them, and a withdrawal that stops at the code leaves the advertising running TypeCorrectionDate20 Aug 2026
NEW Whether a raid boss heals itself looks like a property of the boss, not the difficultyThis site has recorded since 11 August that self-healing is not gated behind a difficulty tier — Lady Vox heals herself in the open world at base, and Cazic-Thule sixteen times at the third tier. That was right about the tier and incomplete about the kit. Thirty measured fights across the five Plane of Hate bosses split cleanly in two, and the split does not move with difficulty: Coercer T’vala, Mistress of Scorn and Maestro of Rancor have never been seen to heal themselves in any fight, across nineteen kills, including the fullest views of each — fourteen attackers, where a thin view could not hide a heal. Master of Spite and Lord of Ire demonstrably do. So the question is not what the tier unlocks; it is what the individual boss carries. The asymmetry is the whole finding and it is worth stating plainly. A heal seen proves the kit has one. A heal not seen proves very little. And the heal counts do not track how much of a fight one client witnessed, which is the rule that explains damage totals: Lord of Ire’s fullest view records zero self-heals and its thinnest records six, exactly backwards. A sentence claiming otherwise was written here and withdrawn when the dataset was re-read rather than remembered. Thirty fights is a sample, not a proof, and the figures are read out of the measured dataset rather than typed beside it TypeAdditionDate20 Aug 2026
FIX A number cut in half published as a whole oneNajena’s page said the NPC record says 3. The record says 35. Her notes were shortened to fit a fixed length and the cut landed between the two digits, so the site asserted a level for a named mob that no source states. Every other shortening on this site is a rough edge a reader can see; this one was a false figure they could not, because a severed number does not look severed — it looks like a whole, smaller number. That is the single case where trimming text turns into inventing a fact, and it is now guarded specifically: text is cut on a word boundary, trailing words are dropped until the last does not end in a digit, and the cut is marked with an ellipsis so a reader can see something was removed. Three places were doing the same hard cut and only one of them was visible. The item and mob pages each shortened the field once, and the description that travels to search engines and share cards shortened the already-shortened copy again — so the fault had two chances to land on a digit and one of them was off-page entirely. All three now share one rule. It is checked rather than remembered. The build refuses any shortened field whose cut lands on a digit, and reports how many fields it examined, because “none of these ends on a digit” is satisfied for free by examining nothing TypeCorrectionDate20 Aug 2026
FIX The wrong-number-of-zones correction had missed one pageThe 18 August correction below replaced eleven dungeons with the six the patch note actually names, on every survey and in every per-zone source record. One page kept the old number. The explainer on reading the floor plans still told readers the note removed placeholders from eleven dungeons, five days after the site had established it names six, and it read as current because nothing on it was marked as stale. A correction applied in one place instead of all of them is the fault this site keeps finding in its own work, and the repair is the same one every time: the sentence now counts and names the six zones from the source records rather than carrying a number somebody typed, so it cannot drift from them again. The paragraph also now says plainly that other zones had placeholders removed on weaker evidence and that their surveys say which, which the old sentence left out TypeCorrectionDate20 Aug 2026
FIX Our most-repeated sourcing claim named the wrong number of zonesThis site has said, on ten survey pages at once, that the 28 July launch-day patch note removed named-mob placeholders from eleven dungeons — or in the field every one of those pages read from, “all ten of these zones and Upper Guk”. The note names six. The Hole, Nagafen’s Lair, Lower Guk, Lair of the Splitpaw, The Warrens and Castle Mistmoore. It does not mention Upper Guk at all. It was read in a real browser on 18 August and is now stored verbatim in the repository, because the note is rendered by JavaScript and a plain fetch returns nothing but navigation — which is a large part of why nobody had checked it. Four zones were carrying the flag on a note that does not name them, and they do not all lose it. Najena keeps the claim on the 23 June revamp note its own survey has quoted since it was written; that note is no longer published anywhere we can reach, and the page now says so. Befallen and Blackburrow keep it on a dated eqlwiki category revision that names them explicitly — tier 2, not a patch note, and the pages say that too. Crushbone loses it outright. No source names Crushbone, so its placeholder rows are live again rather than struck through with a tooltip citing a patch note that never mentioned the zone. The bare boolean was the real defect. One placeholders_removed: true was covering a tier-1 patch note, a tier-2 wiki revision and nothing at all, and could not tell them apart — the same shape as the Sky tracker flag this project already records as its canonical lesson. Each zone now names a source id, the sources carry their own tier, url and read-date, and the confidence a page shows is derived from that rather than typed beside it. It also closed a question this site has carried since 11 August, which said in as many words that one reading of the developers’ own page would settle whether Blackburrow was in the pass. It was not TypeCorrectionDate18 Aug 2026
FIX Three tools withdrawn, because one tool does all three jobs betterThe character sheet, the planar gear tool and the inventory reader are gone. 50 Upgrades supersedes all three, and not narrowly: it works a trio’s eligibility as the union of three classes, covers every slot rather than the seven armour slots, models every item from +0 to +10, and reads an inventory export for itself. Each of ours did one of those things against a smaller catalogue. Keeping a worse copy of something already available is the rule this site applies to other people’s tools — the reason we link eqlegendstools for items and eqlwiki for travel rather than rebuilding them — and it has to apply to ours or it is not a rule. The old addresses redirect to the tool that replaced them, in both forms, and there is no tombstone page: a removal belongs in a change log, not in a page that exists to announce its own absence. Two things that look like they went and did not. The planar item records still drive every planar set, and they still feed the measured-drop matcher — without them every planar set drop is discarded as trash, which is how the only evidence of which boss drops which set would have vanished. The item-name-to-ID table still publishes as items.v1.json. Both were written by generators that also rendered a page, and both were separated from those pages first, deliberately, so that this removal could not take a dataset with it TypeCorrectionDate18 Aug 2026
FIX We printed one of the planner’s counts under another one’s nameThe 50 Upgrades page led with an item count labelled Items shipped. The number was read from the planner’s own published snapshot, never typed, from a file recording its source and the date it was read — the rule followed exactly. It was still the wrong quantity. The figure came from the field counting items that survived the planner’s era purge, not the field counting what its catalogue holds. The two were identical, so nothing could tell them apart, and they stopped being identical the moment ten items were admitted on evidence other than era. A vendored number that does not say which field it is will be read as the wrong quantity eventually. Every figure in that snapshot is now keyed by its exact path in the planner’s file and the page looks each one up by that path, so the field sits beside the label where a mismatch is visible, and a field that moves upstream stops the build instead of publishing a plausible wrong number. The page now prints the catalogue size and states separately how much of it is there on era and how much on independent evidence. Two other things moved with the refresh. The share of the catalogue carrying no source standing was written as a word, beside a computed value nothing used, and the refresh moved it — it is printed now. And the licence: this site withdrew the planner’s unsourced CC BY-SA 4.0 claim on 18 August while leaving the snapshot carrying what they said, because the difference between what we can stand behind and what they claimed was the point. The planner has since withdrawn it too, so there is no longer a difference to draw TypeCorrectionDate18 Aug 2026
DAT The 18 August patch notes, and what they change hereDaybreak published update notes dated 18 August 2026. They are tier 1, which puts them above every wiki page this site reads. Castle Mistmoore was revamped. Named NPCs are now guaranteed spawns; each of them now drops a common or rare item with stat bonuses, some familiar and many new; every named in the zone is designated a rare creature, which the notes say greatly increases the chance of dropping motes of potential; and the castle’s residents are less aggressive by day and no longer react from extreme ranges, with night unchanged. Those are three of the things that survey is about — named spawns, named loot and aggro range — and every measured figure on the page predates all of them. The survey drops from verified to partial and now names its open gate: gates 1 and 2 are about sourcing and still stand, gate 3 is open because nobody has checked whether the mesh moved. One logged session in the revamped zone closes it. Separately, the notes fix high-level named in Kedge Keep taking “an excessively long time to respawn”. That lands on a gap carried here since 28 July, when maximum respawns were lowered without figures being published and the affected surveys began stating pre-patch timers as ceilings. It also lands on the one zone where we hold nothing of our own: Kedge Keep is ungraded, with no session logged in it at all. No figure was published this time either, so the ceiling stands and now has a second reason to be wrong. Nothing else on this site has been adjudicated against these notes. They also move a shadow knight lifetap from level 8 to level 5, add another at level 10, change how charm behaves and retune two Plane of Sky mobs. Reading them across thirteen surveys is a claim-by-claim pass against a source that outranks the pages several of those claims came from, and it has not been done. Until it is, every survey is current to its own recorded date rather than to today TypeSource refreshDate18 Aug 2026
FIX Two things we published that are not in the gameCastle Mistmoore’s roster carried Mayong Mistmoore, and its loot table a Fanged Skull Stiletto said to drop from him. Both had a page of their own. Neither is in the game. No measured session in that zone has ever recorded him as a mob, and the stiletto has never been recorded dropping anywhere. Both pages are withdrawn and their addresses redirect to the survey rather than answering 404. The faction named after him is real — killing in the castle moves it, and the survey still says so. Removing the row also closed a flagged gap, and closed it the wrong way round: it read level and coordinate unconfirmed, and we had been carrying that as evidence still to find. It was not. A gap that closes because its subject does not exist has not been answered, and the distinction is the difference between a record and a tidy page TypeCorrectionDate17 Aug 2026
FIX The navigation maps are withdrawnFive zones carried a second page beside the survey: a hand-made navigation map. Every survey now draws its floor plan from the game’s own mesh, which separates the storeys and checks each plotted coordinate against walkable floor before it prints. A hand-drawn map of the same zone sitting next to that is a worse copy of something already on the page, and not shipping one is a rule here. The five addresses redirect to the surveys they belonged to — they were linked from the dungeon index for weeks, and someone will have one open TypeCorrectionDate17 Aug 2026
NEW One format for every surveyEach survey had grown its own layout, so a reader who learned one had to learn the next. They are one format now, the raid pages with them: the same header strip, the same roster and loot tables, the same rail for cautions. Three things went with the change. Measured sections no longer publish session counts, session windows or character names. Experience per kill is gone from the site entirely — experience is a function of the reader’s level, so a figure measured at one level tells a stranger at another nothing true. And the tier M badge now carries the provenance: it already means we verified this in play, so a sentence beside it proving the measurement had happened was doing no work. The rule throughout is to keep the fact and drop the tally, never to drop the finding TypeAdditionDate17 Aug 2026
NEW Sky Ledger, and the end of our own Sky trackerSky Ledger reads your own combat log and says which of the 95 Plane of Sky class-unlock tests you can hand in now. It runs in a browser with nothing installed and nothing uploaded, or as an overlay on the game. It is promoted above the atlas for one reason, and it is a correctness property rather than a nicer surface: a turn-in piece can only be spent once. 29 of the 128 turn-in items are wanted by more than one test and all 15 wind runes are among them, one of them by seven separate tests. Hold one and exactly one test can be finished with it. Every other tracker counts that item against every test that wants it — ours did, and told you several quests were ready when one was. Sky Ledger pools what you hold and spends each unit on the test closest to done. So our Plane of Sky tracker is withdrawn rather than kept beside it: two Sky trackers is the “which do I use” question, and after that property the older one is the wrong answer. /tools/plane-of-sky redirects to the new page and there is no tombstone. It also holds this site’s standard on its own: it refuses to publish a drop rate it cannot measure, prints a dry streak as a bound — <28% · 0/9, never 0% — reports what it could not place rather than quietly dropping it, and checks its parsing against the client’s own string table rather than against 1999. The app is served under a content hash, because a stale cached copy of a log parser is not visibly stale — it is the fault the stylesheet had on 16 August, in a worse place TypeAdditionDate17 Aug 2026
FIX We have withdrawn the Eye of Veeshan guide entirelyIt was the most elaborate page on this site — a 3D encounter model you could orbit, a tank rotation, a phased pull. Its central tactic was never necessary. The whole guide was built around not keying a raid to island 8: bring the boss down to island 7, where your force already stands after Sister of the Spire, because almost nobody keys a full raid to Island 8. In play it is killed where it spawns. The pull-down was inherited Project 1999 text and we published it as a current strategy, in three dimensions, with a diagram. That is the most confident this site has ever been about something it had not checked, and the presentation is exactly what made it convincing. The page is gone rather than corrected: once the tactic goes, what remains is a stat block we had already struck and a model of a fight nobody has. What we actually measured survives on the Plane of Sky page — the measured kills and the melee sample that contradicts both inherited damage figures. The lesson is not about this boss. A 3D model is an assertion with production values, and we built one on top of a sentence from 1999 TypeCorrectionDate17 Aug 2026
FIX The Plane of Sky is not a raid zoneEvery reference in this community describes a zone that needs a full raid, and our page said it too. It is wrong. Fifteen of Sky’s bosses are measured, and the most expensive of them costs 26,158 damage against Cazic-Thule’s 382,035 at Refined. That is a fifteenth of one plane god, and it falls to a group rather than a raid. A reader planning a night in Sky was being told to assemble people they do not need. The key chain is confirmed for the first time — six of its seven predicted drops landed, each from exactly the boss the chain names, and the seventh is unchecked because the Thunder Spirit Princess has never been recorded here at all. Two more things no source we hold mentions: island 6 runs six named bees rather than one, and they are not a single mob in successive forms as this page claimed — the Key of Scale comes off Bazzt Zzzt itself. Every figure here is at base difficulty, which is the only tier Sky is measured at, and the page says so beside the table rather than in a footnote TypeCorrectionDate15 Aug 2026
FIX Two bosses we lost to a capital letterThe raid parser matches boss names against the log as written, and a name whose own article is lowercase gets capitalised when it starts a sentence. So “You slash a dracoliche for 196 points of damage” matched and “A dracoliche has been slain by…” did not — and a fight that never sees its own death line never closes. We published the dracoliche at 1,287 damage at Adaptive and 14,483 at Fused. The fullest views are 85,671 and 285,202, plus a Refined kill at 362,687 that we held no record of whatsoever. That is not a small mob; it is in the same class as Nagafen and Cazic-Thule, and we had it published as trivial. The same fault hid the Hand of Veeshan entirely: island 8’s wanderer sat in our data with a full loot table — the whole efreeti line — and no fight at all, because its name begins the. It has two now. Three mobs drop the efreeti gear, not two, which bears directly on the source conflict an audit flagged on 14 August. Every other boss on the list begins with a capital and none of their figures moved TypeCorrectionDate15 Aug 2026
FIX We were grading zones on the wrong thingUntil today the headline grade on a survey was verify_level, and its third gate asks whether plotted coordinates land on drawn floor. Plane of Fear and Plane of Hate have no plotted coordinates, so that gate could never pass there however much we played — and both scored the same zero as Kedge Keep, where nothing has been measured at all. A grade that cannot tell no coordinates from no evidence at all is not measuring anything. Coordinates are how we draw the floor plans; they are a build input. Zones are now graded on what a player needs: the bosses and what they do, the loot and where it comes from, how the difficulty tier changes the fight, which inherited advice is wrong here, and whether it is worth farming. Every facet is computed from the measured data, so a zone improves its grade by being played rather than edited. The table inverts. Nagafen’s Lair, The Hole, Plane of Fear and Plane of Hate lead at 9 of 10; the four zones the old standard called fully verified — Najena, Splitpaw, Crushbone and The Warrens — sit at 4, because no measured session covers them. verify_level is kept, demoted to what it always was: sourcing hygiene TypeCorrectionDate14 Aug 2026
NEW Take the dataNobody in this community publishes machine-readable data, so every tool re-transcribes the same wiki pages and inherits the same 1999 errors doing it. Ours is now public: four datasets, versioned, CORS open, no key and no rate limit. Plane of Sky with a source recorded per claim, every drop measured here, the surveyed zones with their verification state, and item name to game ID. The version in the filename is a promise — fields are never removed and never change type, and anything that would break a reader gets a new number at a new URL while the old one stays up. Values change as evidence improves, which is the product working rather than a breach; each file carries a content hash to cache on. The page states plainly what this data is not good for, which is the part nobody else answers: there is no denominator in the sightings file and you cannot compute a drop rate from it. check.py now refuses to publish if a declared field goes missing or a dataset comes out empty TypeAdditionDate14 Aug 2026
NEW We scanned ourselves for classic contamination and published itAn outside audit found six classic haste figures inside our own verified tier, which is the strongest possible argument that this site needed a tool rather than a habit. There is one now, and it is pointed here. It found ten more percentage-haste figures the audit missed, on four items across three surveys — the Flowing Black Silk Sash, the Mithril Two-Handed Sword, the Cloak of Flames and the Kitchen Toolbelt — two of them in the prose that sells the zone, which is where a reader is most likely to believe them. All badged. Unmarked hits on mechanics we know changed: zero. A further 302 hits are classic formats rather than errors, counted separately because they measure how much of a page was transcribed rather than how much of it is wrong. We will not be publishing a league table of anyone else’s contamination. Every site in this community carries inherited classic text, ours included; a scanner that only finds someone else’s rot is an attack ad, and the only version worth having is the one that runs here first and publishes whatever it says TypeAdditionDate14 Aug 2026
NEW The tools are now tested by running themEvery check this site had read the HTML a page ships. Not one ran the page’s JavaScript, which is how the Plane of Sky tracker shipped with a dead class picker and 721 green checks. All eight tools are now executed under a stub browser before anything publishes, and each must clear two bars: its script runs without throwing, and where a tool renders on load its main control is not empty. Both bars were proved by breaking the tracker on purpose — once so it throws, once so it silently renders nothing — and confirming the build refuses each time. The stub is hand-written rather than a dependency, on the same reasoning that keeps three.js vendored here instead of on a CDN. It cannot tell you a tool looks right or that a button does the right thing; it tells you the script runs and the page fills. That was the whole gap, and it is worth being plain that opening the page is still the only way to know TypeAdditionDate14 Aug 2026
FIX We broke the Plane of Sky tracker for a dayMoving the Sky dataset out of the page and into sky.json took one constant with it that nothing noticed: ORDER, the class picker’s display order. It sat just past the block that moved. The picker rendered no classes at all, so a trio could never reach three and Build character sheet stayed permanently greyed out. It was found by opening the page, which is the only thing that could have found it. All 721 pages passed our own checks while the tool was unusable, because every check we had reads the HTML a page ships and none of them run its JavaScript. There is one now: the data constants in these tools are capitalised by convention, and every capitalised identifier a tool’s script uses must be declared in that script. It catches this exact fault, and the self-test proves it by removing ORDER and confirming the build refuses TypeCorrectionDate14 Aug 2026
FIX Verified is now counted, not asserted — and five classes qualify, not elevenTwo days ago the Plane of Sky tracker called eleven classes verified. Five do. Nothing about the game changed; we stopped rounding up. verified was one hand-set boolean per class covering its turn-ins, its givers, its reward names, its slots and its stat blocks together — thirty-odd claims read from different pages on different days — so a stat block nobody had checked inherited a badge the turn-ins had earned. Every claim now names its own source, tier and read-date, and verified is derived: tier 2 or better, nothing marked against it. Warrior fell out at once, because its stat blocks were cross-read from a page whose own turn-ins this site had already rejected as classic — same page, same day, two opposite decisions, and nothing recorded that until now. Where a claim is weak the quest says so in place, naming the source and the date, instead of a badge sitting over the whole class. The dataset also left the markup: it is assets/sky.json, and the build refuses to finish if a claim names a source that does not exist or if one of the five dataset invariants moves TypeCorrectionDate14 Aug 2026
FIX Our verified tier was carrying classic dataAn outside audit found six Plane of Sky reward tooltips carrying percentage haste — five of them the identical +41%, which is a copied constant and not five readings. Legends uses a flat attack-speed value. All six sat under classes the tracker flagged verified. The audit is right and this is the worst kind of fault this site can have, because the badge is the product. The values are marked suspect in place rather than deleted — a marked figure is more useful than a hole. The cause is structural and is now written down: one boolean per class covers turn-ins, rewards, stat blocks and drop sources at once, so a stat block nobody had checked inherited a badge that the turn-ins had earned. And the sourcing note listing the verified classes named ten while eleven carried the flag; it prints from the data now TypeCorrectionDate14 Aug 2026
FIX Journeyman’s Boots drop, and the quest is goneProject 1999 text says the boots “formerly dropped from Drelzna” before being made a quest in October 1999, and that sentence is imported into eqlwiki’s Drelzna page where it sits inside a structured NPC record and reads like current data. They drop. Reported first-hand on 14 August 2026 — seen dropping for other players, confirmed by guildmates — and eqlwiki’s own item record agrees. Filed TIER C, because no parsed session here holds a Drelzna kill and a first-hand report is not a parse. An auditor grading our survey made exactly this mistake, reading the classic sentence and not the item record. The survey was right TypeCorrectionDate14 Aug 2026
FIX The item count disagreed with itself againAn audit raised this on 11 August as 452 items against 446. We fixed the numbers and not the cause, so it came back as 451 against 441 — and both were wrong. The home page counted every row, including families and elided fragments that are not items at all; The Index filtered the fragments but not the families; the A–Z counted the pages it had just written. There are 435 items, in 440 rows because a few drop in two zones, plus 6 families the surveys name as a line rather than piece by piece. A kind field has existed since 11 August to say which is which and not one of the three counts read it. It is counted once now, where the data is made, and the build refuses to finish if the pages written disagree with the count declared — which it did, on the first run, by exactly the six families TypeCorrectionDate14 Aug 2026
NEW The plane gods, measuredThe largest gap this site has listed: which kits attach to the plane bosses at D3 and above is recorded nowhere. Cazic-Thule measured at Adaptive, Fused and Refined; Innoruuk at Fused and Refined, with ten of Innoruuk’s court beside them, and every spell each cast is now on record. Cazic-Thule runs a shadow knight’s kit — Harm Touch, Life Leech, Dooming Darkness, Shadow Vortex — and hits for 38 to 492. Innoruuk mixes three: wizard (Ice Comet, Wrath of Al`Kabor), shaman (Malosi, Plague, Gale of Poison) and priest (Superior Healing). That is the published triple-class claim appearing in a log for the first time. Damage to kill: Cazic-Thule 94,941 at Adaptive, 316,488 at Fused, 382,035 at Refined; Innoruuk 333,054 and 345,385. Every Fear and Hate boss page on the wiki is a Project 1999 import written before this game existed, so until today nobody had measured any of it TypeAdditionDate14 Aug 2026
NEW Which boss drops which planar setThe gear tool ranks 116 planar pieces against your trio and could never say where a single one comes from. Now it can: 86 pieces recorded dropping, and every one of the eighteen sets names the mobs measured dropping it. Seven bosses drop exactly one set each in the data — Magi P`tasa drops Apothic, Master of Spite drops Rune Etched, Mistress of Scorn drops Imbrued Platemail, Coercer T`vala drops Insidious, Grandmaster R`tal and Innoruuk’s Chosen drop Indicolite, and phoboplasm drops Midnight Clad. Measured sightings, never a rate. Two faults had been hiding all of it: the drop join only read the dungeon catalogue, which contains no planar piece at all, and it discarded any drop from a mob missing from a hand-written roster — so measured evidence could only ever confirm what we had already typed. Sightings went from 171 to 524 TypeAdditionDate14 Aug 2026
FIX Two gods we never recorded, because we spelled them wrongThe raid parser has carried a list of boss names since it was written, and two entries on it were guesses: Cazic Thule and Innoruuk. The game writes Cazic-Thule with a hyphen and Innoruuk, the Prince of Hate in full, so neither ever matched a line. Both gods had been killed repeatedly and the file recorded nothing, because a boss whose name is wrong is indistinguishable from a boss nobody fought. Also fixed: two separate kills of the same boss at the same tier were merged into a single fight with an invented range — Lord of Ire published as “61,014 to 401,708, two clients 84.8% apart” when only one client was logging at all TypeCorrectionDate14 Aug 2026
FIX Those raid kills were never ours aloneWe published Master Yael at five difficulties as “killed once at every difficulty by one trio in one session”. Every raid-boss fight on record here is a public pick-up raid, not a trio, and the damage in each was shared across it. The damage totals are unaffected — damage to kill counts everyone, and the D4 figure re-checks to 242,060 exactly — but the sentence beside them was wrong in the direction that misleads hardest. Anyone reading “one trio did this” and taking a duo into The Hole at Refined would have been badly served. The parser now records the size of a fight rather than assuming it; the other players are counted and their names discarded, because nobody is named on this site outside the credits TypeCorrectionDate11 Aug 2026
FIX A boss self-heal is not gated at D3Beside the same table we said the kit widens at D3 and he healed himself never at D0, D1 and D2. Both were read off one session and later kills contradict the second. The same boss healed itself at D2 on a separate kill — Superior Healing, 210 hit points — and Lady Vox heals itself at D0, at base difficulty. What difficulty raises is how much of the kit turns up, not whether a heal is in it. And “ten times at D4” was ten log lines, not ten decisions: one effect ticking every six seconds for the same 22 hit points. The same shape appears on Lady Vox at her top tier. Counting a recurring drain as ten separate heals overstated what the boss did TypeCorrectionDate11 Aug 2026
NEW Lady Vox and Lord Nagafen, at four tiers and twoLady Vox measured at Base, Awakened, Adaptive and Fused, and Lord Nagafen at Awakened and Adaptive. All public raids, all recorded as such. Damage to kill rises with the tier as it does for Master Yael, but one of these is a fifth of what it should be and is published as a floor rather than a total: the logging client reached the fight after the boss had already engaged, so the log never saw the opening. That is what a client log is — a record of what one character witnessed — and a figure from a fight joined late is a lower bound and nothing more TypeAdditionDate11 Aug 2026
NEW Paste your inventory, and the site reads it back/outputfile inventory writes a wall of tab-separated text — more than half of it empty sockets — and nobody reads it. The reader turns it into a list of what you carry with everything we know attached: the item’s page, its zone, its planar set, and where the drop is measured rather than transcribed, naming the mob. Nothing is uploaded. The parse happens in the page; an inventory names your character and lists what you own, and that stays yours. It refuses to score your gear: the file carries names, IDs and counts and no stats at all, so any rating would be invented. An item we do not recognise is reported as a gap in our catalogue, not in your bags TypeAdditionDate11 Aug 2026
FIX Six item names, and four we could finally spellThe dump is the game’s own record of an item name, which beats any reading of a wiki. Six were wrong here: A Dark Cauldron, Djarns Amethyst Ring, An Elven Charm Necklace, An Executioners Axe, Skull-shaped Barbute and Slaver’s Lash are Dark Cauldron, Djarn’s Amethyst Ring, Elven Charm Necklace, Executioner’s Axe, Skull-Shaped Barbute and Slaver`s Lash. And four items that had no page now have one. Where a loot cell elides a shared prefix we refused to guess the full name, so Fire, Water, Greaves and Sleeves sat as fragments. They are Torn Page of Mastery Fire, Torn Page of Mastery Water, Mithril Greaves and Embroidered Black Sleeves. The caution earned itself twice over: the format has no colon, and “Sleeves” beside an Embroidered Black Cape is a different garment, not the cape. Earth and Wind stay unnamed — we know the format now, but applying it to them would be a pattern inference rather than a reading TypeCorrectionDate11 Aug 2026
FIX We counted one player’s loot against the whole group’s killsPublished this morning: a drop figure for Efreeti Lord Djarn that set one player’s loot against the whole group’s kills. A log records what its own character picked up, not what the corpse held, so the pieces that went to another player were missing from the total and the drop read as less reliable than it is. The data was never wrong — the sightings join has always read every log. The mistake was in a sentence typed beside it, which is the same fault as every other one this register records: a figure re-derived by hand next to a figure printed from data TypeCorrectionDate11 Aug 2026
FIX Difficulty is the lowest tier that drops, not the commonestWe read a session’s difficulty from the +N most items arrived at. It is the lowest +N, and the difference is not academic. Where the zone line states the tier independently, not one item drops below it — difficulty is a floor, and about an eighth of drops roll above it. The floor identifies the tier in every measured session; the commonest value does not. It is a roll and not a property of the item: Fine Steel Rapier drops at +1, +2 and +3, all at Awakened. The practical gain is small samples — three drops settle it, where a commonest value needs an evening. A bare item with no suffix had to start counting as +0 for any of this to work, or every open-world session read as Awakened. No difficulty already published changed TypeCorrectionDate11 Aug 2026
FIX Two names on the Nagafen’s Lair rosterMagi Rokyl is Magus Rokyl. The measured log names him on both combat and loot lines, dropping the same Polished Mithril Mask the survey attributes to him, so a measured source corrects a read one. And we withdraw a merge made on 10 August. That day’s note said we had “merged one dragon spelled two ways”: Zordak Ragefire and Zordakalicus Ragefire. They are not one entry spelled two ways. The survey gives them different levels, races, locations and behaviour — a level 60 non-aggressive human merchant, and a level 54 triggered lava dragon. One character in the Cleric epic, two things in the game. The merge pointed both rows at a single page, so whichever built last erased the other, and the merchant had no address for a day. He has one again. A shared surname is not a spelling variant TypeCorrectionDate11 Aug 2026
NEW Sol B and The Hole, measuredNagafen’s Lair at Awakened and The Ruins of Old Paineel at Base and Awakened are measured for the first time. Both surveys carried rosters and neither carried a measured section. Efreeti Lord Djarn drops Golden Efreeti Boots, and an Amethyst Ring less often — recorded as seen, never as a rate. The multiclass-trash finding from Castle Mistmoore replicates in a second zone: an imp protector backstabs while casting Dry Bone Fire Burst, plus heals and a charm. Its melee averages 45 and its backstab 175, max 405, which is why no single average is printed for a mob that backstabs. At Base the same zone runs one kit per mob, not two — the capturer backstabs and never casts, the channeler heals and never backstabs. Class kits reach trash at Base; a mob carrying two of them remains an Awakened observation TypeAdditionDate11 Aug 2026
NEW A Learn hub, and search for everything elseSix Learn pages existed and the header’s Learn link went to one of them, with the breadcrumb on every Learn page pointing back at that same article. There is a hub now, driven by the same registry as the footer so the two cannot disagree. And the site is searchable. The only search covered items and named mobs — you could not find Screaming Terror, voidling, mote or tier C anywhere, including on the pages that explain them. Search covers the other 41 pages. The first build indexed 1,400 characters a page and still could not find Screaming Terror, which was the whole point; it indexes whole-page tokens now. Header and footer also lead with the same section for the first time TypeAdditionDate11 Aug 2026
NEW What we have actually watched dropEvery item page on this site — and on every competitor’s — is a transcription of what a wiki says drops. Measured drops are the one thing nobody else has, and until now they lived at the bottom of one zone page and flowed nowhere. Named-to-item sightings now print on the item and named-mob pages. Seen, never a rate — a drop seen once is seen once. Of 501 distinct items observed dropping, 121 match a survey loot table; the other 380 are vendor trash and +N gear lines, which fall off anything and are not a gap in the catalogue. Joining the two estates needed a canonical name key that strips the +N tier and the leading article, because the roster writes A Fallen Noble and a log writes a fallen noble TypeAdditionDate11 Aug 2026
FIX One respawn ceiling was printing bareFour zones mark their respawn with because the 28 July patch lowered the maximum without publishing a figure. Crushbone’s own note said to treat 9:00 as a pre-patch ceiling and it printed bare. Marked. And a contradiction is now recorded rather than carried: our Blackburrow note says the zone is not in that patch list, the register says it is, and the two renderings of the note we have seen name six dungeons and eleven. We do not know which, so the page says so TypeCorrectionDate11 Aug 2026
FIX The retraction reached the header and not the rowAn outside audit found the defect this site is most prone to, in its worst form yet. The placeholder question was settled at tier 1 and every affected survey grew a header saying no placeholders here — while the roster three lines below still read “Placeholder is an earth elemental” in bold, present tense. The header is authored; the rows are generated; nothing connected them. 18 claims across 5 surveys are now struck as historical by the renderer, reading placeholders_removed, which already existed in the data and which nothing had ever read. One analysis paragraph built on the retracted model — a camp called “the most frustrating” because of a 10% spawn off two placeholders — has been corrected too TypeCorrectionDate11 Aug 2026
FIX Eight items were never itemsA loot cell reading Mithril Vambraces then Greaves means two pieces sharing a prefix; one reading Torn Page of Mastery then Earth · Water · Fire · Wind means one item with four variants. Our splitter treated both separators the same, so Earth, Fire, Water, Wind, Skin, Sleeves, Greaves and “pg. 3” each got a page, a canonical URL and a share card. They are suppressed now and printed on their parent instead. We have not reconstructed the full names: the row elides a prefix and guessing it would invent an item. Also merged one dragon spelled two ways, and split a slash-joined pair of guards TypeCorrectionDate11 Aug 2026
FIX Metadata was the last place hand-typed facts livedBody counts were made to print from data on 10 August. The <head> was not, so four pages still advertised ten surveyed dungeons to Discord and to search results — which is the only text most readers ever see. Descriptions now derive from the same registry as the body, and the gate reads the head. The tools page also printed seven trackers over a grid of six, because the count came from the registry and the cards were hand-written; the seventh card exists now TypeCorrectionDate11 Aug 2026
NEW Motes: spells scale doubled, items scale flatA mote is worth 2rank−1 to a spell and exactly its rank to an item, and that one difference decides every mote decision. It means converting motes upward destroys item XP — two rank 5s are 10 item XP and the rank 6 they become is 6. Convert for spells, never to feed an item. From an infographic supplied as a developer release; the artefact is branded by a creator, so it is published T3 until someone shows otherwise. Three of its four testable claims match patch notes we hold. The fourth does not: it shows ten mote ranks where the 21 June note says the conversion construct accepts ranks 1 to 8 TypeAdditionDate11 Aug 2026
FIX Every raid figure was logged twiceA second client’s log of the same fights arrived, so every number on the difficulty ramp is now a measured range rather than a point. Two parses of one kill disagree by however much each client was out of range to see — between nothing and 3.2% here, with two fights matching exactly. That spread is the method’s error bar. It also corrected us: we published ten self-heals at D4 and the second log shows one. The pattern — no healing below D3, healing at and above it — is in both logs independently, so the finding stands and the count does not TypeCorrectionDate11 Aug 2026
NEW The difficulty ramp, measured on one boss at all five tiersMaster Yael measured at D0, D1, D2, D3 and D4, in the group instance of The Hole. The class kit widens at D3 — direct damage and control up to D2, then healing, fear and damage over time from D3. He healed himself never at D0, D1 and D2, once at D3 and ten times at D4, which needs no inference about spell names: the log says healed itself. That is the largest gap this site has listed, and it lands exactly where the published claim said it would. Damage to kill ran 75,369 / 85,415 / 139,117 / 227,690 / 242,060 — an upper bound on hit points, not a measurement of them, because he heals TypeAdditionDate11 Aug 2026
FIX One sentence was on 446 pagesA site-wide sweep for repeated text found 12,195 words of it, and almost all of it was boilerplate on the item and named-mob pages. One fifteen-word sourcing sentence appeared on all 446 item pages — 6,690 words of the same line, the largest single block of repeated text on the site — and two more ran to 2,400 between them. All three are now short lines that say the same thing, and the survey they point at was already linked directly above. 9,386 words gone, not one fact with them. Repetition across three or more pages is down to 1,880 words, nearly all of it single lines that have to exist on each page TypeCorrectionDate11 Aug 2026
FIX Accuracy said the same thing twiceThe per-zone provenance section rendered a summary table and the ten prose blocks that table was built to replace, so four zones restated their own row in a paragraph underneath it. Those are gone and the rule they shared — infobox live, narrative prose imported — is stated once above the table. Eight blocks also carried survey markup pasted in, rendering a meaningless section number and putting an h2 inside the zone’s own h3. Both fixed. The rest of that section stays: it reads as repetitive but the ten blocks are only 8 to 30% alike, and the difference is the evidence TypeCorrectionDate11 Aug 2026
NEW The Plane of Sky, measured and redrawnSky's teleporters form a ring — island 8 returns you to island 1 — so the six-boss circuit everyone runs is not a list to memorise, it is one and a half laps. The page is built on that, on the key chain, and on a thing nobody has published: the zone read from its own mesh. 21 separate bodies of walkable floor across 2,878 units of height, drawn as a side elevation. It is deliberately unlabelled — the mesh says where every piece of floor is and cannot say which piece is island 4, and ten /loc readings would fix that permanently. The old page was one player's solo route framed by their trio and gear, which is a fact about a player rather than about the zone TypeAdditionDate11 Aug 2026
NEW Contributors are credited in one place nowFindings used to be credited inline, so a survey read a player's name in the middle of a sentence about loot. That buried the thanks and gave creators nothing back. Claims now carry what a reader needs to weigh them — the kind of source, the date, the tier badge — and every contributor is named once, with a link to their own work where they have one. Wiki editor usernames stay inline: those are citations rather than credits, and the provenance test needs them TypeAdditionDate11 Aug 2026
NEW A planar gear tool, and 116 item records behind itYour trio can wear planar armour from all three of its classes plus the two shared sets, so five sets compete for every slot. The tool shows that pool, ranks it by a named preset — highest AC, mana and casting, most total stats, clicky effects, resistances — and lets you lock a target per slot, two for wrist. No weights to configure. Built on 116 pieces mined from the item records, with 1,219 blank fields kept blank rather than filled with zeroes. The idea came from a guild member who did it by hand with an AI first — credited here TypeAdditionDate11 Aug 2026
FIX The planar class-group split is goneOur Fear and Hate surveys divided every drop into two class groups, following the imported wiki tables. A guild loot guide lists them merged — slot-specific, not group-specific — and adds that any of those mobs can drop the matching Lustrous Russet or Midnight Clad piece. It also moves a turmoil toad from Hands to Wrist. Both surveys corrected and flagged as one pre-launch source. The haunted chest question is now settled: two independent Legends-era accounts seven weeks apart, one post-launch, both say Lustrous Russet only, against the imported claim of any planar piece TypeCorrectionDate11 Aug 2026
NEW Kedge Keep surveyedSurvey 13, and the highest ZEM on the site — 139, or 185%, which the 23 June patch note singles out as deliberate: “Kedge has retained its original modifier for those willing to brave the depths.” Four class epics converge on Phinigel Autropos — Wizard, Bard, Rogue and Magician — which makes it the place to test whether the Fiery Avenger result generalises. The floor plan carries a caveat we have not needed before: our plans draw walkable floor, and this is a zone you swim through, so it under-draws where you can actually go TypeAdditionDate10 Aug 2026
FIX Two counts were typed instead of printedThe dungeon index headline read “Ten zones, surveyed” with thirteen in the ledger, and the 404 page offered “Five trackers” against a six-tool registry. Both were spelled out as words in templates, and every count check the build had matched digits only. Both now print from the data, and the gate reads words as well as numerals TypeCorrectionDate10 Aug 2026
NEW Plane of Fear and Plane of Hate surveyedSurveys 11 and 12, and the first two written knowing that almost everything published about them is Project 1999 text. Both carry armour tables by slot and class group, and Hate carries the ten minibosses mapped onto the trash each one upgrades. The floor plans are read from the game’s own meshes. Hate separates into three levels and the middle one — ten units deep, 367 disconnected pieces — is the rooftops players cross with levitate to avoid ground aggro. No flattened map can show that, and no one else publishes it. Four published boss coordinates were checked against our own geometry and all four land on drawn floor TypeAdditionDate10 Aug 2026
FIX The plane boss pages are classic EverQuestChecked against the wiki’s revision API rather than its page footers. Every Fear and Hate boss page is a Project 1999 import — Cazic Thule and Innoruuk both from imported>CrazyPro. The Cazic Thule strategy recommends “several dozen melee and a dozen+ healers” in a game that caps raids at 8, and every published respawn timer describes an open-world spawn the 16 June patch note removed. One exception: Innoruuk carries 156,000 HP at D2 and 235,000 at D4, the only difficulty-tiered plane-boss figure published anywhere. It is a pre-launch beta edit with no stated method, so it prints badged and nothing is built on it TypeCorrectionDate10 Aug 2026
NEW Every item and every named mob now has its own page655 new addresses — 446 items and 209 named mobs, each carrying what we hold on it and linking back to the survey it was mined from. Until now all of it lived inside one search box, so there was nothing to bookmark, paste into guild chat or link to. The Index is unchanged and still the fastest way to filter TypeAdditionDate10 Aug 2026
FIX Item stats read off a shared table row27 loot rows list several items behind a single stats cell, and splitting those rows copied the one stats line onto each item — so Red Dragon Scales carried a description of a tooth and a book of prayers. 90 items were affected. The stats now say they describe the row rather than the item TypeCorrectionDate10 Aug 2026
FIX Two gaps closed, and neither was still openPlaceholder removals was answered by the developers’ own patch note, which names all eleven zones placeholders were removed from; it had been carried as unresolved since launch. Five missing maps was closed when geometry.py replaced the hand plots — all ten surveys have had a floor plan read from the game meshes since 10 August. What the plans still lack is room names, and that is what the gap says now TypeCorrectionDate10 Aug 2026
FIX A third of the item catalogue had no class dataBuilding the levelling route surfaced it: 160 of 452 items carried no class list, and every item in Castle Mistmoore and The Hole was affected. Three faults, all in the extractor. Some surveys head that column “Classes” and others “Classes & races”, and an exact-match lookup returned nothing for the second kind. A <br> between the classes and the races was flattened away, turning “WAR PAL RNG SHD” into “SHDall” and hiding the last class on every such row. And worst, a cell the parser could not read defaulted to ALL — inventing permission for every class to use an item whenever the parse failed. Earthshaker read as usable by everyone; it is WAR PAL RNG SHD. The Index’s class filter was silently dropping a third of the catalogue. 157 items still have no class list and now say so: they come from quest-component tables that carry no class column at all, which is a real absence rather than a parse failure TypeCorrectionDate10 Aug 2026
NEW One character sheet, one linkThe site had three save states — the race tracker, the Plane of Sky tracker, and the calculator sharing the race tracker’s key. Three links to keep, three things to lose, and nobody keeps three links. The character sheet carries all of it in one address: name, race, primary class, trio, level, race unlock progress and Sky progress. Open that link on another machine and the sheet rebuilds — and so do both trackers, because the sheet writes their state back for them. Still no account and still nothing transmitted: everything after the # stays in the browser and is never sent here. What it deliberately does not do is decode the Sky bitfield. Parsing that structure out of the tracker gave 200 components where the tool itself reports 222, and a count that might be wrong is worse than no count, so the sheet shows the trio and links out for the detail. Epic progress is absent for the same reason — the site holds no structured epic data, and a checklist invented from loot tables would be a guess TypeAdditionDate10 Aug 2026
NEW Every page now has a share card and a canonical addressZero of the site’s 33 pages carried an og:image. EverQuest communities coordinate in Discord, and a link with no card is a link nobody opens — so every page we wrote was invisible at the exact moment somebody tried to share it. There are 17 cards now, drawn from the zone data itself: name, level band, ZEM, respawn and verification state, so a card cannot drift from the page it represents. Also fixed: no page had a canonical address. Every internal link ends in .html and the host redirects it to the extensionless form, which gave every page two addresses and let a search engine pick. 32 of 33 now name the right one — the 404 page deliberately does not. And fifteen standalone pages had no description at all, so their embeds would have carried a title and an image and no sentence; they take their subtitle now, with the level band and respawn appended TypeAdditionDate10 Aug 2026
FIX Placeholders: the answer was in the patch notes the whole timeThe developer patch note removes placeholders by name from eleven dungeons — The Hole, Nagafen’s Lair, Lower Guk, Lair of the Splitpaw, The Warrens, Castle Mistmoore, Upper Guk, Crushbone, Befallen, Blackburrow and Najena. That is every zone this site surveys, plus Upper Guk. Named spawn every cycle and every inherited spawn percentage on the site is historical. We carried this as an open question for a day, weighing a wiki category page against our own play, while the answer sat in a tier 1 source nobody had gone back to read. The percentages stay printed rather than deleted — deleting what a source says is how a record stops being checkable — but every survey now says plainly that they describe nothing about the zone now. The same patch note lowers maximum respawn times and publishes no figures, so every respawn here remains a pre-patch ceiling and is labelled as one TypeCorrectionDate10 Aug 2026
FIX Ten source warnings become one tableThe Accuracy page carried ten near-identical prose blocks, each stating the same four facts about a wiki page in a different order. They are one sorted table now, with a revision column: zone, last edited, revision id, editor, whether the page began as a Project 1999 import, and what that means for the survey. Where a field was never established the cell says “not recorded” rather than sitting empty, because an empty cell reads as nothing to report and that is a different claim. Thirteen cells say it. Also removed: 355 words arguing that the hand-drawn plots were internally consistent, which was a defence of drawings retired the same day TypeCorrectionDate10 Aug 2026
FIX The plates are retired, and keptThis site began as ten hand-built coordinate plots. Every named mob’s /loc read off the wiki, transformed into page space and drawn by hand with a numbered legend beside it. The pages were called plates because that is what they were. They are redundant now. The floor plans derived from the game’s own mesh archives are better in every direction that matters: the walls are the game’s walls rather than an outline drawn around some dots, the storeys separate, the named filter by storey, and every coordinate is checked against walkable floor at build time — which is how six impossible Najena positions were caught and withheld. The hand plots could not have caught them, because they had nothing to check against. So the guides are Dungeon surveys from today, and the ten original plates move whole to the archive, stored exactly as they last shipped. Not deleted and not tidied: they are the record of how the survey was done before it could be done properly, and anyone who wants to judge whether we improved or merely changed can put the two side by side TypeCorrectionDate10 Aug 2026
NEW Is it still true? — the register of inherited adviceAlmost everyone playing Legends played EverQuest, and arrives carrying twenty-five years of habit. Some of it holds and some was quietly replaced, and the wiki cannot tell you which is which, because large parts of the wiki are the old text. One entry per piece of inherited advice, each with its evidence, its date, and what it would take to settle it. Six to start: multiclass, difficulty not raising mob levels, placeholders in the revamped dungeons, the Per-Level Hunting Guide, underwater weapon types, and whether Paragon of Spirit stacks with Clarity. Three are open, and that is the normal state rather than a failure. The last of those exists because an AI assistant answered the stacking question by citing eqlwiki's Buff Lines page for “slots nine, ten and eleven”. That page describes slots 1–8 and a Layer 2, never mentions Paragon of Spirit, and the spell has no wiki page at all — the URL returns 404. Asked to be more certain, the same tool returned more sources and more specific detail: confidence rose, evidence did not. That pattern is worth more than the spell TypeAdditionDate10 Aug 2026
FIX Najena's spawn percentages, and a T5 number in a structured fieldTwo faults on the flagship plate, both found by an outside reader and both worse than reported. The header carried a 19:00 zone respawn and argued it was current. It is not a zone figure: it comes from the wiki zone page's prose, on a page carrying {{Classic Era}}, so by our own standard it is import text. The infobox on that same page gives the zone spawn timer as 4:50, corrected there on 4 August. The ~19 minute figure is a per-mob cycle and is now labelled as one. Publishing a tier 5 prose number in a structured field and then reasoning about whether it was current is the exact mistake this site exists to catch. Separately, the spawn percentages are almost certainly meaningless. Four sources say the revamped dungeons have no placeholders — the 23 June patch note promising “a striking lack of placeholders”, eqlwiki's Named Mobs category, and first-hand play at The Tenderizer across consecutive cycles with no placeholder seen. Only individual wiki mob pages still describe placeholders, in classic text nobody has revisited. The figures stay printed and struck through: deleting them would hide what the source says. A log across several cycles at one camp settles it outright. Drelzna also gained three drops her wiki record carries and this plate never did — Dark Elf Parts, Bronze Greaves and Tentacle Whip TypeCorrectionDate10 Aug 2026
FIX Eight named bosses, not raid bosses generallyThe raid-access explainer read the 16 June patch note as a rule about raid bosses as a class. It names eight, individually — Maestro of Rancor, Innoruuk, Cazic Thule, Fright, Terror, Dread and a dracoliche — and every one of them is a Fear or Hate boss. The Plane of Sky's bosses stand in the open zone, which is the counter-example the broader reading could not survive. The page states the narrower claim now, and the note that it once said otherwise moved here, which is where a correction belongs. TypeCorrectionDate17 Aug 2026
FIX Tier C withdrawn: a first-hand report is not a tierA tier was added on 10 August for named first-hand reports, and it should not have been. It was generalised from a single event — one first-hand confirmation of one thing — and one event is not a rank on a scale. The scale exists to rank readings of documents, and someone telling you what happened to them last night is not that. It never belonged on the ramp. Nothing published is retracted and no evidence is lost. The twenty claims that carried the badge already named who reported them and when, in the sentence itself, which is where that belongs: a reader sees the provenance without having to learn a badge first. What changes is that they no longer wear a rank they had not earned. TypeCorrectionDate17 Aug 2026
NEW Tier C, for a first-hand report that is not a logThe source scale ran M, 1, 2, 3, 4, 5, and a named player saying “I did this last night and it did not work the way the wiki says” fitted none of them. It is not tier M — nothing was parsed, and recollection is not a log. It is not 3 to 5, which are readings of documents. Tier C sits below M and above 3: first-hand, named, dated, unconfirmed, and every claim carrying it publishes who reported it, when, what would confirm it, and that it has not been. A Tier C claim never becomes fact by repetition — it is confirmed and moves, or it stays C visibly. This applies to us as well: a parsed log is tier M because an instrument read them; a recollection is not, and exempting the site from its own scale would be the fastest way to corrupt the scale TypeAdditionDate10 Aug 2026
FIX A verification gate that could not be passedGate 3 of the verification standard asked that coordinates be collision-checked against the room list. There is no room list. Across the five zones then held at partial, not one room carried a coordinate and 9 of 209 named mobs named a room or floor at all — so the check had no left-hand side and could not be failed, passed or attempted. Five zones sat waiting on it, which read as work remaining when the truth was that the test did not fit our data. Gate 3 is now the geometry check: every coordinate must land within 120 units of the walkable floor extracted from the game's own mesh files, counted at build time rather than typed. It is the stronger test for whether a position is real — it is how six impossible Najena coordinates were found and withheld — and the weaker one for whether a position matches the room its note names. That trade is stated in the standard rather than buried. Closing the change, The Warrens cleared gate 1: its page was fetched in full for the first time and all 17 named mobs, the 6:40 respawn and the 4–25 level range all agree; and Blackburrow gained the reading key it was the only plate of ten to lack. All ten zones are now fully verified, 176 of 176 coordinates on drawn floor TypeCorrectionDate9 Aug 2026
DAT The Hole, three weeks behind its own sourceThe plate cited the wiki as last edited 15 July. Taken from the API rather than the page footer, it had been edited six times on 8 August, the last at 21:25. Re-compared in full: every named mob the wiki lists is on the plate and the respawn still agrees at 7:48, so nothing was wrong — but Slizik the Mighty gained a coordinate, 372, −88, where the plate had only “back of the Ratman Jail”. It lands 10 units from drawn floor, so it checks out against the zone geometry as well as against the source TypeSource refreshDate9 Aug 2026
FIX Befallen's respawn, and a source two months staleTwo faults on one plate, both found by taking the wiki's edit history from the API instead of its page footer. The plate said its source was last edited 7 June 2026. It was last edited 5 August, revision 166594 — and the plate reasoned from the wrong date, telling readers the page “cannot reflect anything after 7 June” when it postdates launch and gained the Ebon Scythe on 5 August. Separately, the prose still gave the respawn as 4:27 in four places while the zone data said 4:30, corrected from the wiki on 1 August — the page and the data driving it disagreed. The roster itself checks out: all 15 named mobs on the wiki are on the plate TypeCorrectionDate8 Aug 2026
NEW Kelynn, missing from the Crushbone rosterA named mob the plate never carried. Found by comparing our roster against the eqlwiki Crushbone page line by line during a verification pass: 16 named on the wiki, 18 on our plate, and Kelynn was on theirs and not ours. Level 9, 12% spawn, at 3, 387. The same comparison found no coordinate mismatches at all across the fifteen named mobs both sources carry, and the zone respawn agreeing at 9:00 TypeAdditionDate8 Aug 2026
FIX Six Najena coordinates that sit outside NajenaRathyl, Ekeros, BoneCracker, Officer Grush, Trazdon and A Visiting Priestess are recorded on eqlwiki at positions south of the zone’s own extent, by between 57 and 513 units — outside the dungeon. Najena’s geometry runs from −168 to 546 on the north–south axis, measured from the map file EverQuest Legends installs with the game; two community map sets drawn independently agree to within two units. The east–west value is right in every case and only the north–south value is out, which points at a single column rather than at noise. Our transcription matches the source exactly, so this is the source being wrong rather than us misreading it. The six are withheld from the survey plot and listed with the reason instead. No replacement figure is published, because none is sourced — the official map carries no mob positions, so one /loc reading per mob closes it TypeCorrectionDate8 Aug 2026
FIX A coordinate range read as a coordinateA hiding gnoll in Lair of the Splitpaw is recorded as “718–800, 212–236” — a span it appears across, not a point. The survey plot read the two ends as a north–south and east–west pair and drew it 464 units outside the zone. Ranges now join the list of mobs that vary by spawn point rather than being placed TypeCorrectionDate8 Aug 2026
FIX The Eye of Veeshan's stat blockWe published 32,000 hit points and 865 damage a swing as though they were EverQuest Legends figures. They are not. The hit points come from an eqlwiki page whose oldest revision is 25 March 2026 by an account named imported>Kistraxx — four months before the game launched. The melee figure is contradicted inside eqlwiki itself, which gives 865 on one page and 200 on another. And the stat block lists the Eye as a single class at level 70, where Legends raid bosses run three classes from D3. Both figures now carry a T5 badge and the tanking section no longer reasons from either TypeCorrectionDate8 Aug 2026
FIX Four respawn timersThe Hole read 21:30; eqlwiki replaced that with 7:48 on 14 July, two weeks before we captured the older value — it was stale on arrival. Befallen 4:27 to 4:30, Najena 19:00 to 4:50, and Crushbone and Blackburrow gain figures they previously lacked. Each now records the revision, date, editor and comment behind it. Lower Guk's change was deliberately not adopted: the wiki raised it to 11:00, but the 28 July patch says that zone's respawn was lowered, and that contradiction is unresolved TypeCorrectionDate8 Aug 2026
FIX Item count on The IndexThe page described itself as holding “389 items” while the index it shipped held 452, and its own counter said 452 on screen. 389 was never correct at any point. Every count on the site is now printed from the mined data rather than typed by hand, so the sentence and the tool cannot disagree again TypeCorrectionDate7 Aug 2026
FIX Verification countingFront page claimed 8 of 10 plates verified. By the project’s own three-gate standard it is 5. Corrected, and the open gate is now named per zone TypeCorrectionDate6 Aug 2026
FIX Tracker state handlingChanges made in the trio builder were never saved, so reloading restored the previous trio. Reset also left the trio and the calculator selections untouched. Both trackers now have separate Clear ticks and Start over actions TypeCorrectionDate6 Aug 2026
FIX Primary-slot logicCalculator no longer suggests demoting a class you require in the primary slot TypeCorrectionDate6 Aug 2026
DAT Race unlock dataRebuilt against Alanna’s guide revision 166686 TypeSource refreshDate5 Aug 2026
NEW Site launchTen plates, five maps, three tools, first raid encounter TypeAdditionDate6 Aug 2026