EQL Source/Dungeons/Survey 06 · Lower Guk/Navigation map →Sourced & dated · updated daily

Dungeon Survey Plate 06 · Innothule Swamp, Antonica

Lower Guk

Two warring sides, a clan ladder that tells you every level, and the best loot in the bracket

/who name
gukbottom
Mob levels
24–49
ZEM
86115% — was 80
Respawn
9:28corrected 10 Jul
Succor
1197, −217
Adjacent
Upper Guk4 entrances

Floor plan

Where the walkable floor ends, computed from the zone’s own geometry in the game files, with the 22 named mobs whose positions are on record plotted on it. This zone has 3 levels and they overlap when flattened, so the control above isolates one at a time.

Height
The Live KeepThe Dead Towera minotaur patriarchthe froglok kinga froglok tacticiana huge water elementalA Froglok Noblea ghoul sagea froglok herbalistA Minotaur ElderA Froglok Yun Priestan Evil Eyea froglok crusadera ghoul savanta ghoul cavaliera reanimated handa ghoul ritualista ghoul scribethe ghoul lorda ghoul assassina ghoul supplierthe ghoul arch magia ghoul executionera ghoul sentinel250 unitsN

A line marks the edge of the floor — a wall or a drop. Doors, locks and one-way drops are not marked, and a gap is as likely to be a ledge as a doorway. 22 of these 22 positions land on the drawn floor, which is worth stating because the coordinates and the geometry come from different sources and both have to be right for that to happen. This drawing is derived from the game’s mesh and is not a copy of any published map.

01Why you come here

02Know where you are

Dead side runs north, live side runs south, and they overlap in the middle. The band where they interleave is real rather than a drawing error, and it is why people get lost here. The Elder Room and the bridge are the two places you can cross between them.

What you seeWhere you are
Three jail cells in a maze roomThe Jail Room — the maze's one reliable landmark
A big room full of people buffingThe Bedroom, the dead-side staging point
A cauldron, mushrooms, a pit and a ladderThe Elder Room. Raster of Guk hides in the upper alcove
Cages with froglok slaves in themThe Executioner Room — he stands on the central platform
A waterfall, and nothing attacking youThe Waterfall Room. The Scepter of Sorrows is on the floor
A three-storey keepThe Live Keep. Roof and bridge Vis/Wan, floor 2 Zol/Yun and the Priest, floor 3 the Crusader
Your Y is climbing past 800You are heading into dead side and away from every exit
Wrong invisibilityEverywhere
See-invis namedBoth sides
WizardsDead side only
ShamansLive side
Froglok factionLive side
Distance from exitsDead side
The Elder Room pit trapLive side
Lay on HandsKing & Crusader

03Reading a froglok

A froglok's clan name gives you its level. Learn the ladder and you can con the whole zone by name. Every melee clan has a caster counterpart of matching difficulty.

RankMelee clanCaster clanLevel band
1GukGuk45–49 — the king's and the lord's guards
2BokJin42–46
3DarKor39–43
4ZolYun36–40
5WanUrd33–37
6VisTal30–34
7ShinTsu24–31 — the entrance population
There are no warriors in Lower Guk — only knights, shamans and wizards. Live side has knights and shamans; dead side has knights and wizards. Kill order is fixed: wizards first (they nuke hard and have few hit points), then shamans, then knights, then pets. Dead side mobs can also ghoulroot.

04The two sides

Live · 24–49

Frogloks

Knights and shamans. Hunting here seriously damages froglok faction, which many players want intact to travel Upper Guk safely.

More wanderers than dead side, and the maze. If you lose faction by accident, killing undead frogloks raises it back.

Dead · 24–49

Froglok ghouls

Knights and wizards. Busier, because there is no faction cost. Undead — a gift for classes with undead specialisations.

Most of it is very far from any exit. Bring an evacuator.

Both

The maze is the defence

The wiki's assessment: the zone's main defence is how confusing it is, plus the lack of ready access to the deep areas.

Hug the right wall through the live maze to the jail room, then cut straight through to the evil eye.

Invisibility is unreliable here, and the reason is subtle. The live/dead split is not absolute. Dead side holds many living creatures that see straight through Invisibility versus Undead — the vampire bats most of all, and a Deadly Black Widow waits in the tunnel by the Bedroom specifically to catch people running the wrong one. Live side occasionally holds undead from trains. Several mobs see through ordinary invisibility too: the Evil Eye, the Huge Water Elemental, one of the basalt gargoyles, and every mob flagged undead.
Four ways in, one way out that nobody plans to use. Three Upper Guk entrances land close together on dead side — two need a short swim, the dry one is nearest Guk's front entrance. The fourth, deepest into Upper Guk, is the live side entrance. Behind the King's Room there is a one-way zone exit to Upper Guk beside the Innothule entrance: faster than evacuating, but it puts you past the toughest mob in the zone.

05Named roster

Named spawn every cycle. There are no placeholders here. The percentages in the roster below are inherited from classic, where a named shared its spawn point with a placeholder. They are historical and describe nothing about this zone now. The patch note, and what else changed.

Live side

NamedLoc (Y, X)LvlClassNotes
the froglok kingKing Room
PH at −105, 22
47FROGLOK
PAL
A ton of hit points and Lay on Hands. Four guards including Boks and Kors. Placeholder is a froglok guk shaman at 3%. The zone exit behind him is the escape hatch.lay hands
a froglok tactician−76, −2245FROGLOK
WIZ
25%, 28-minute timer (the NPC record's own figure, unchanged by the 10 July edit). Casts level 44 wizard spells. Spawns from one of the king's guards.
a froglok herbalist18, −26043FROGLOK
SHM
25%. Drowsy, DoTs and ice attacks — keep magic resist up. Has a shaman pet. Shares his room with a Dar-level mob.
a froglok crusader231, −59542FROGLOK
PAL
Lays on Hands when low. Bottom floor of the Live Keep. Placeholder is a dar or zol knight. The wiki recommends a solid level-42 group.
A Froglok Noble375, −15039–40FROGLOK
ENC
50%. Alone on the eastern side of the northern plank; placeholder is a Yun shaman. His room is the gateway toward the king.
A Froglok Yun Priest207, −43138FROGLOK
CLR
17% — the lowest rate on live side. Middle floor of the Live Keep. A level-38 group handles him.
a huge water elemental103, −8535–39ELEMENTAL
WAR
Sees invisibility, attacks regardless of froglok faction, and the nearby Zols assist him. Drops nothing. The wiki's read: he is a deterrent to explorers.see invis
an Evil Eye625, −44534–36EVIL EYE
WIZ
Sees invisibility. Roughly 80% up. Drops the Bag of Sewn Evil-Eye; used to drop the Manastone before its removal. His room is the live-side hub — keep, jail, noble and elder all lead from it.
a minotaur patriarch592, 8034MINOTAUR
RNG
30%. Camp him from the Three Minotaur Room or passers-by will take him.
A Minotaur Elder930, −29533MINOTAUR
CLR
Placeholder is a greater minotaur. Spawns inside the pit, at the bottom of a ladder in the mushrooms. A pit trap in the room can kill you — but if you fall in, you fight only the elder with nothing joining.
Slaythe the SlayerunrecordedFROGLOK
?
A dead end just north of the Jail Room — not in the room itself. Drops Broken Bow Part B.
Raster of GukunrecordedFROGLOK
MNK
Extremely rare. Elder Room, upper alcove next to the cauldron. Drops The Idol (Idol of Zan Fi).very rare

Dead side

NamedLoc (Y, X)LvlClassNotes
the ghoul lordguards at
1558, −749
~47GHOUL
SHD
The toughest fight on dead side. Spawns with Bok and Guk guards. Skull-shaped Barbute (common) and the Short Sword of the Ykesha (rare).
the ghoul arch magiPH at
1182, −834
~44GHOUL
WIZ
Rare, guarded by two Dars, high magic resist and a lot of hit points. Placeholder is a jin ghoul wizard. A Kor ghoul wizard in this area casts a 600-point nuke.600 DD
a ghoul sentinel845, −1085, −20642GHOUL
WAR
25%. Alone in a hidden hallway south of the Frenzy room — the marked triple spawn on the map is not him. A Wan roamer spawns beside him.
a frenzied ghoul3 spots, Frenzy room42GHOUL
WAR
8%. Hits very hard and very fast, especially wearing the sash. The Flowing Black Silk Sash camp. The three spots can also give bloodthirsty ghouls or Dars.FBSS
a reanimated hand1126, −68839–41HAND
WIZ
100% spawn, above the water in the Hand Room, with a Dar or Zol guard. Wizard Rod on the ground here.
a ghoul sage550, −22037GHOUL
WIZ
34%. Assisted by spawns behind a secret wall. The room is thick with wizards. The scribe spawns here too.
a ghoul cavalier578, −60936GHOUL
SHD
75%. Harm Touch and summons a pet. Dead Tower.
a ghoul supplier638, −77436GHOUL
WAR
25%, 9m 27s respawn — the figure updated alongside the zone timer. Store Room. Placeholder is a wan ghoul knight.
a ghoul assassin620, −75435GHOUL
ROG
20%. Sees through hide and sneak. Same room as the supplier. Mask of Deception and the Serrated Bone Dirk.
a ghoul executioner622, −89035GHOUL
WAR
75%. On the platform in the middle of the room — recognisable by the cages holding froglok slaves. The Executioners Axe camp.
a ghoul savant581, −60335GHOUL
CLR
100% spawn. Middle level of the Dead Tower, beside the stairway down. Carries the AC 25 chestplate.
a ghoul scribe538, −71135GHOUL
ENC
14% — the lowest rate in the zone. Sage Room.
a ghoul ritualist769, −70534GHOUL
NEC
25%. Spawns between two Tal wizards on the left of the Dead Tower. Has a pet. Normally three Tal wizards spawn here instead.

06Loot table

Weapon lines read damage / delay. The wiki's own claim: "probably the most sought after items in the game for this level range." As of 29 July every roll is gated to your difficulty tier or better.

The famous five

ItemSlot / typeStatsClassesDropped by
Flowing Black Silk SashWaist · loreHaste +21%ALL · all racesa frenzied ghoul (rare)
Mithril Two-Handed SwordPrimary · 2H Slash
21 / 40 · lore
Haste +31%WAR PAL SHDthe froglok king (rare, 25%)
Short Sword of the YkeshaPrimary / Secondary
1H Slash 9 / 24
Ykesha proc at level 37WAR PAL RNG SHD BRD ROGthe ghoul lord (rare)
Crown of the Froglok KingsHead · loreAC 12
SV Fire +20 · SV Cold +20
ALL · all racesthe froglok king (common, 75%)
Runed FalchionPrimary · 1H Slash
11 / 34 · lore · tradeskill
WAR PAL RNG SHD DRU BRD ROGa froglok crusader (common)
The king carries both a 31% haste two-hander and an AC 12 all-class crown, at 25% and 75% respectively — and the crown is the common drop. Between him and the frenzied ghoul's 21% sash, Lower Guk holds the two best haste items available at this level.

Armour & wearables

ItemSlotStatsClassesDropped by
Enameled Black ChestplateChestAC 25WAR CLR PAL SHD BRDa ghoul savant (rare) · 100% spawn
Brigandine TunicChestAC 17 · END +10 · STR +7 · STA +4WAR CLR PAL RNG SHD BRD ROG SHMa ghoul sentinel (rare)
Basalt CarapaceChest · lore · no dropAC 14WAR CLR PAL SHD BRD
not IKS
a basalt gargoyle
Skull-shaped BarbuteHeadAC 13 · HP +35 · SV Magic +10WAR CLR PAL SHD BRDthe ghoul lord (common)
Adamantite BandFinger · focusHP +75 · SV Magic −10
Summoning Haste I
ALL · all racesa reanimated hand (rare)
Thick Banded BeltWaist · attunableAC 8 · STR +15ALL · all racesa ghoul supplier (rare)
Azure SleevesArms · focusAC 12 · Improved Damage IALL · all racesa minotaur patriarch (common)
Platinum TiaraHead · lore · focusAC 3 · HP +35 · MANA +50
Enhancement Haste II
CLR DRU BRD SHM NEC WIZ MAG ENCa froglok tactician (rare)
Dark Mail GauntletsHandsAC 10 · DEX +5 · MANA +50WAR PAL RNG SHD BRD ROGa ghoul sentinel (common)
Shining Metallic RobesChest · focusAC 10 · INT +9 · SV Fire +8 · SV Cold +8
Spell Haste II
NEC WIZ MAG ENCthe ghoul arch magi (rare)
Runed CowlHead · focusAC 2 · WIS +5 · INT +9
Reanimation Efficiency II
BRD NEC WIZ MAG ENCa ghoul sage (rare)
Chrysoberyl TalismanNeck · lore · focusAC 5 · WIS +3 · MANA +20
Affliction Haste II
ALL · all racesA Minotaur Elder (common)
White Gold NecklaceNeck · focusCHA +5 · +7 Fire / Cold / Magic
Affliction Efficiency II
ALL · all racesA Froglok Noble (rare)
Mask of DeceptionFace · lore · no dropAC 4 · CHA +13 · SV Magic +7
Illusion: Dark Elf at level 15
BRD ROGa ghoul assassin (common)
Adamantite EpauletsShouldersAC 9 · WIS +7WAR CLR PAL SHD BRDa ghoul cavalier (common)
Executioners HoodHeadAC 5 · STR +4 · DEX +9WAR PAL RNG SHD MNK BRD ROGa ghoul executioner (common)
Mithril-Runed TunicChest · focusAC 10 · STA +3 · WIS +5
Spell Haste II
ALL except NEC WIZ MAG ENCa froglok crusader (rare)
Silver-Plated LeggingsLegsAC 10 · STR +3 · AGI +5WAR CLR PAL RNG SHD BRD ROG SHMA Froglok Yun Priest (common)
Amethyst BraceletWrist · focusAC 5 · WIS +3 · HP +15
Reagent Conservation II
ALL · all racesA Froglok Yun Priest (rare)
Serpentine BracerWrist · focusAC 1 · DEX +3 · AGI +9
Burning Affliction II
ALL · all racesa reanimated hand (common)
Shimmering White ShroudBackAC 5 · MANA +20 · SV Disease +8 · SV Poison +8CLR DRU BRD SHMa froglok herbalist (rare)
Gilded ClothShoulders · focusAC 3 · STR +5 · AGI +9 · Spell Haste ICLR DRU BRD SHM NEC WIZ MAG ENCA Froglok Noble (common)
Embroidered Black Cape · SleevesShoulders · ArmsAC 4 each · HP +15/+10 · MANA +20/+25
Sleeves: Summoning Efficiency II
CLR DRU BRD SHM NEC WIZ MAG ENCa ghoul ritualist
Braided Cinch CordWaistAC 2 · INT +4 · HP +8NEC WIZ MAG ENCa ghoul sage (common)
Silversilk LeggingsLegsAC 4 · AGI +4 · HP +12CLR DRU BRD SHM NEC WIZ MAG ENCthe ghoul arch magi (common)
Carved Ivory MaskFace · focusAC 2 · AGI +4 · HP +10
Reanimation Haste I
ALL · all racesA Minotaur Elder (rare)
Moonstone RingFinger · focusSTR +3 · MANA +30 · Extended Range IIALL · all racesa frenzied ghoul (common)
Shin Gauntlets · Shin GreavesHands · Legs · lore · no dropAC 7 / AC 10 · SV Poison +5 / SV Disease +5WAR CLR PAL SHD BRD
not IKS
Shin-clan frogloks

Weapons & the rest

ItemTypeStatsClassesDropped by
An Executioners AxePrimary · 2H Slash
25 / 50 · lore
Haste proc at level 30WAR BERa ghoul executioner (rare)
A Dark ReaverPrimary · 2H Slash
20 / 42 · lore
Steal Strength proc at level 30SHD onlya ghoul cavalier (rare)
Serrated Bone DirkPrimary / Secondary
Pierce 8 / 27 · backstab 8
Engulfing Darkness proc at level 27ROG onlya ghoul assassin (rare)
Ebony Bladed SwordPrimary / Secondary
1H Slash 7 / 24
Ensnaring Roots proc at level 25RNG onlya minotaur patriarch (rare)
Enameled Black MacePrimary / Secondary
1H Blunt 8 / 28
ALL except NEC WIZ MAG ENCa ghoul savant (common)
Black Tome with Silver RunesPrimary · focusINT +4 · MANA +30
Burning Affliction II
NEC WIZ MAG ENCa froglok tactician (common)
Mithril Frog TotemPrimary / SecondaryAGI +5 · MANA +35CLR DRU BRD SHMa froglok herbalist (common)
The IdolPrimary / Secondary
lore · no drop
WIS +3 · INT +3ALL · all racesRaster of Guk very rare
Bag of Sewn Evil-EyeContainer8 slots · 70% weight reduction · large capacityALLan Evil Eye (common)
Light Burlap SackContainer · lore8 slots · 65% weight reductionALLa ghoul supplier (common)
Scepter (of Sorrows)Ground spawn · lore · no dropNEC onlyWaterfall Room floor
Eye of Kor · Eye of JinQuest · lore · no dropALLKor / Jin ghoul wizards
Broken Bow Part BQuest · lore · no dropALLSlaythe the Slayer
Torn Page of Magi`kot pg. 1 · pg. 3
Parchment of Flayed Skin · Gorgon Feather Quill
Salil's Writ Pg. 60 · Breath of Solusek
Gargoyle Eye · Froglok Meat · Froglok Blood
Undead Froglok Tongue · Minotaur Battle Axe
Quest and tradeskill componentsThroughout
The Enameled Black Chestplate at AC 25 is the highest in the project so far, and it comes off a ghoul savant — a 100% spawn on the Dead Tower's middle level. Rare on his table, but no placeholder gamble to reach him.

07Dangers

Invisibility is two spells and neither is safe. Dead side holds living creatures that see through Invisibility versus Undead — vampire bats above all, and a Deadly Black Widow that waits in the Bedroom tunnel specifically for people running the wrong one. Live side gets undead from trains. Independently see-invis: the Evil Eye, the Huge Water Elemental, one basalt gargoyle, and every mob flagged undead.
Live side costs you froglok faction. That faction is what makes Upper Guk and much of live side safe to walk. If you lose it by accident, killing undead frogloks raises it back.
Dead side is a long way from any exit. The wiki is blunt: bring an evacuator. Most of it sits far past the entrances.
Shamans and wizards are the whole problem. Shamans carry pets and the nastier DoTs — Scourge, Venom of the Snake. Wizards nuke hard with few hit points and are dead-side only. Kill wizards first, then shamans, then knights, then pets. A Kor ghoul wizard in the Arch Magi area casts a 600-point nuke.
The live maze is deadlier than Cazic Thule's. The wiki says so directly. Hug the right wall to the Jail Room, then cut straight through to the Evil Eye, which is the hub for everything else. The Elder Room also has a pit trap that can kill you — though falling in gets you a clean solo fight with the elder.
Two genuinely safe spots. The tunnel beneath the GIB Room is called Safe Hall. And just above "C" on the bottom floor there is a sharp L turn no wanderer visits — people regroup and even bind there.

08Getting there

Measured in play TIER M

One session, 09 Aug 2026, 11:10-13:16. Measured from Avenrae’s log. Zone entered as Lower Guk (D1, read from the loot tier rather than the zone line). 218 kills across 36 kinds of mob; our own swings landed 58.7% of the time (5434 attempts). Drops seen: +1 ×43, +2 ×12. Faction moved: Frogloks of Guk, Undead Frogloks of Guk.

What takes control away

413 stunning melee attacks were shrugged off, and 47 stuns landed anyway — every one of them from a spell. That gap is the point: an immunity to stunning melee attacks does nothing about a spell, and the character being measured carried exactly that immunity.
SpellStuns landedCast by
Lightning Bolt35an urd ghoul wizard (11), the ghoul arch magus (11), a tal ghoul wizard (8), a yun ghoul wizard (4), a nok ghoul wizard (1)
Tishan's Clash7an urd ghoul wizard (3), a tal ghoul wizard (2), a yun ghoul wizard (2)
Ykesha5Hoptor Thaggelum (5)

Counted from what the log recorded, not from what a spell is assumed to do. Resist rates depend on the character’s own resistances and alternate abilities, so treat these as what happened to one build rather than as a property of the mob. The useful part is the kill order: whatever casts the spell at the top of this table takes your turn away most often.

Named

MobSwings at usLandedDamageDropped
Hoptor Thaggelumseen casting: Shadow Vortex, Harm Touch, Negation of Life22053%58 avg · 127 maxSkull-Shaped Barbute +1
Hoptor Thaggelum petseen casting: Lifespike, Disease Cloud2536%3.6 avg · 15 max

Plus 60 ordinary mob types over 10,660 swings, landing 47%. Not itemised.

What this is and is not. These are counts from one session, not rates. A drop listed here was seen at least once and nothing more — no drop rate can be read from it. Damage and landing figures describe this trio, at this level, against these mobs, on this date; a different level or trio changes all of them. Mobs that never attacked us and never cast anything are absent, because a log records what happened rather than what was there. Spell names are as the game printed them.