Floor plan
Where the walkable floor ends, computed from the zone’s own geometry in the game files, with the 22 named mobs whose positions are on record plotted on it. This zone has 3 levels and they overlap when flattened, so the control above isolates one at a time.
Order, not a path. A Minotaur Elder → an Evil Eye → a ghoul savant → a ghoul cavalier → a ghoul ritualist → a reanimated hand → the ghoul lord → the ghoul arch magi → a ghoul sentinel → a ghoul executioner → a ghoul supplier → a ghoul assassin → a ghoul scribe → a froglok crusader → A Froglok Yun Priest → a froglok herbalist → a froglok tactician → the froglok king → a huge water elemental → A Froglok Noble → a ghoul sage → a minotaur patriarch. 4,919 units straight-line. Why the line crosses walls →
Lines are floor edges — a wall or a drop. 22 of 22 recorded positions land on drawn floor. What this plan does not mark →
Key to the plan
Where you are
Dead side runs north, live side runs south, and they overlap in the middle. The band where they interleave is real rather than a drawing error, and it is why people get lost here. A Y climbing past 800 is taking you into dead side and away from every exit.
- Three jail cells in a maze room
- The Jail Room, the live maze’s one reliable landmark
- A big room full of people buffing
- The Bedroom, the dead-side staging point
- A cauldron, mushrooms, a pit and a ladder
- The Elder Room. Raster of Guk hides in the upper alcove, and the pit trap here can kill you — though falling in gets you a clean solo fight with the Minotaur Elder
- Cages with froglok slaves in them
- The Executioner Room. He stands on the central platform
- A waterfall, and nothing attacking you
- The Waterfall Room. The Scepter of Sorrows is on the floor
- A three-storey keep
- The Live Keep. Roof and bridge Vis and Wan, floor 2 Zol, Yun and the Priest, floor 3 the Crusader
- An eyeball in a room with four ways out
- The Evil Eye, and the live-side hub: keep, jail, noble and elder all lead from it
- The two crossings
- The Elder Room and the bridge are the only places to cross between the sides. Live side is knights and shamans, with more wanderers and the maze. Dead side is knights and wizards, busier because there is no faction cost, and undead throughout — a gift to classes with undead specialisations
- Two safe spots
- The tunnel beneath the GIB Room, called Safe Hall. And a sharp L turn just above “C” on the bottom floor that no wanderer visits, where people regroup and even bind
Four ways in, and one way out nobody plans to use. Three Upper Guk entrances land close together on dead side, two of them needing a short swim; the fourth and deepest is the live side entrance. Behind the King’s Room is a one-way exit to Upper Guk beside the Innothule entrance — faster than evacuating, but it puts you past the toughest mob in the zone.
Reading a froglok
The clan name gives the level band, and every melee clan has a caster counterpart of matching difficulty. Learn the ladder and you can con the zone by name.
| Rank | Melee clan | Caster clan | Level band |
|---|---|---|---|
| 1 | Guk | Guk | 45–49 — the king's and the lord's guards |
| 2 | Bok | Jin | 42–46 |
| 3 | Dar | Kor | 39–43 |
| 4 | Zol | Yun | 36–40 |
| 5 | Wan | Urd | 33–37 |
| 6 | Vis | Tal | 30–34 |
| 7 | Shin | Tsu | 24–31 — the entrance population |
T5 — Classic EverQuest text. Legends mobs run three classes at once. Inherited, and wrong here: the classic guides say Lower Guk has no warriors, only knights, shamans and wizards. Legends mobs are multiclass and the roster below lists WAR on froglok after froglok. Read the kill order as a priority among the kits a mob is running, not as a statement about what it is.
Five hazards
Cautions
- Invisibility is two spells and neither is safe Dead side holds living creatures that see through Invisibility versus Undead — the vampire bats above all, and a Deadly Black Widow waits in the Bedroom tunnel specifically to catch people running the wrong one. Live side gets undead from trains. Seeing through ordinary invisibility: the Evil Eye, the Huge Water Elemental, one basalt gargoyle, and every mob flagged undead.
- Kill order Wizards first, then shamans, then knights, then pets. Wizards nuke hard with few hit points and are dead-side only; a Kor ghoul wizard in the Arch Magi area casts a 600-point nuke. Shamans carry pets and the nastier DoTs, Scourge and Venom of the Snake. Dead side mobs can also ghoulroot.
- Live side costs you froglok faction That faction is what makes Upper Guk and much of live side safe to walk. Killing undead frogloks raises it back if you lose it by accident.
- Dead side is a long way from any exit Most of it sits far past the entrances, and the wiki is blunt about it: bring an evacuator.
- The live maze The wiki calls it deadlier than Cazic Thule’s, and rates the zone’s confusion, plus the lack of ready access to the deep areas, as its main defence. Hug the right wall to the Jail Room, then cut straight through to the Evil Eye.
Position and behaviour
Named roster
Two rosters, because the sides do not share a population.
Live side
| Named | Loc (Y, X) | Lvl | Race / class | Spawn & notes |
|---|---|---|---|---|
| the froglok king | King Room PH at −105, 22 | 47 | FROGLOK PAL | A ton of hit points and Lay on Hands. Four guards including Boks and Kors. Placeholder is a froglok guk shaman at 3% — retracted: Historical. The 28 July 2026 patch note names this zone among the six it removed placeholders from.was. The zone exit behind him is the escape hatch.lay hands |
| a froglok tactician | −76, −22 | 45 | FROGLOK WIZ | 25%, 28-minute timer, the NPC record's own figure. Casts level 44 wizard spells. Spawns from one of the king's guards. |
| a froglok herbalist | 18, −260 | 43 | FROGLOK SHM | 25%. Drowsy, DoTs and ice attacks — keep magic resist up. Has a pet. Shares his room with a Dar-level mob. |
| a froglok crusader | 231, −595 | 42 | FROGLOK PAL | Lays on Hands when low. Bottom floor of the Live Keep. Placeholder is a dar or zol knight — retracted: Historical. The 28 July 2026 patch note names this zone among the six it removed placeholders from.was. |
| A Froglok Noble | 375, −150 | 39–40 | FROGLOK ENC | 50%. Alone on the eastern side of the northern plank; placeholder is a Yun shaman — retracted: Historical. The 28 July 2026 patch note names this zone among the six it removed placeholders from.was. His room is the gateway toward the king. |
| A Froglok Yun Priest | 207, −431 | 38 | FROGLOK CLR | 17% — the lowest rate on live side. Middle floor of the Live Keep. |
| a huge water elemental | 103, −85 | 35–39 | ELEMENTAL WAR | Sees invisibility, attacks regardless of froglok faction, and the nearby Zols assist him. Drops nothing — the wiki reads him as a deterrent to explorers.see invis |
| an Evil Eye | 625, −445 | 34–36 | EVIL EYE WIZ | Sees invisibility. Roughly 80% up. Used to drop the Manastone before its removal. |
| a minotaur patriarch | 592, 80 | 34 | MINOTAUR RNG | 30%. Camp him from the Three Minotaur Room or passers-by will take him. |
| A Minotaur Elder | 930, −295 | 33 | MINOTAUR CLR | Placeholder is a greater minotaur — retracted: Historical. The 28 July 2026 patch note names this zone among the six it removed placeholders from.was. Spawns inside the pit, at the bottom of a ladder in the mushrooms. |
| Slaythe the Slayer | unrecorded | — | FROGLOK ? | A dead end just north of the Jail Room — not in the room itself. |
| Raster of Guk | unrecorded | — | FROGLOK MNK | Extremely rare. Elder Room, upper alcove next to the cauldron. Drops The Idol (Idol of Zan Fi).very rare |
Dead side
| Named | Loc (Y, X) | Lvl | Race / class | Spawn & notes |
|---|---|---|---|---|
| the ghoul lord | guards at 1558, −749 | ~47 | GHOUL SHD | The toughest fight on dead side. Spawns with Bok and Guk guards. |
| the ghoul arch magi | PH at 1182, −834 | ~44 | GHOUL WIZ | Rare, guarded by two Dars, high magic resist and a lot of hit points. Placeholder is a jin ghoul wizard — retracted: Historical. The 28 July 2026 patch note names this zone among the six it removed placeholders from.was.600 DD |
| a ghoul sentinel | 845, −1085, −206 | 42 | GHOUL WAR | 25%. Alone in a hidden hallway south of the Frenzy room — the marked triple spawn on the map is not him. A Wan roamer spawns beside him. |
| a frenzied ghoul | 3 spots, Frenzy room | 42 | GHOUL WAR | 8%. Hits very hard and very fast, especially wearing the sash. The Flowing Black Silk Sash camp. The three spots can also give bloodthirsty ghouls or Dars.FBSS |
| a reanimated hand | 1126, −688 | 39–41 | HAND WIZ | 100% spawn, above the water in the Hand Room, with a Dar or Zol guard. Wizard Rod on the ground here. |
| a ghoul sage | 550, −220 | 37 | GHOUL WIZ | 34%. Assisted by spawns behind a secret wall. The room is thick with wizards. The scribe spawns here too. |
| a ghoul cavalier | 578, −609 | 36 | GHOUL SHD | 75%. Harm Touch and summons a pet. Dead Tower. |
| a ghoul supplier | 638, −774 | 36 | GHOUL WAR | 25%, 9m 27s respawn — updated alongside the zone timer. Store Room. Placeholder is a wan ghoul knight — retracted: Historical. The 28 July 2026 patch note names this zone among the six it removed placeholders from.was. |
| a ghoul assassin | 620, −754 | 35 | GHOUL ROG | 20%. Sees through hide and sneak. Same room as the supplier. |
| a ghoul executioner | 622, −890 | 35 | GHOUL WAR | 75%. On the platform in the middle of the room, recognisable by the cages holding froglok slaves. |
| a ghoul savant | 581, −603 | 35 | GHOUL CLR | 100% spawn. Middle level of the Dead Tower, beside the stairway down. |
| a ghoul scribe | 538, −711 | 35 | GHOUL ENC | 14% — the lowest rate in the zone. Sage Room. |
| a ghoul ritualist | 769, −705 | 34 | GHOUL NEC | 25%. Spawns between two Tal wizards on the left of the Dead Tower. Has a pet. Normally three Tal wizards spawn here instead. |
Three registers
What drops
Weapon lines read damage / delay. As of 29 July every roll is gated to your difficulty tier or better. The wiki’s own claim for this table: “probably the most sought after items in the game for this level range.”
The famous five
| Item | Slot / type | Stats | Classes | Dropped by |
|---|---|---|---|---|
| Flowing Black Silk Sash | Waist · lore | Haste +21% T5 — Classic percentage haste. Legends uses a flat attack-speed value, so this figure is a classic import and not a Legends stat. | ALL · all races | a frenzied ghoul (rare) |
| Mithril Two-Handed Sword | Primary · 2H Slash 21 / 40 · lore | Haste +31% T5 — Classic percentage haste. Legends uses a flat attack-speed value, so this figure is a classic import and not a Legends stat. | WAR PAL SHD | the froglok king (rare, 25%) |
| Short Sword of the Ykesha | Primary / Secondary 1H Slash 9 / 24 | Ykesha proc at level 37 | WAR PAL RNG SHD BRD ROG | the ghoul lord (rare) |
| Crown of the Froglok Kings | Head · lore | AC 12 SV Fire +20 · SV Cold +20 | ALL · all races | the froglok king (common, 75%) |
| Runed Falchion | Primary · 1H Slash 11 / 34 · lore · tradeskill | — | WAR PAL RNG SHD DRU BRD ROG | a froglok crusader (common) |
The king carries the 31% two-hander at 25% and the AC 12 all-class crown at 75%, so the crown is the common drop. Between him and the frenzied ghoul’s sash, this zone holds the two best haste items at the level.
Armour and wearables
| Item | Slot | Stats | Classes | Dropped by |
|---|---|---|---|---|
| Enameled Black Chestplate | Chest | AC 25 | WAR CLR PAL SHD BRD | a ghoul savant (rare) · 100% spawn |
| Brigandine Tunic | Chest | AC 17 · END +10 · STR +7 · STA +4 | WAR CLR PAL RNG SHD BRD ROG SHM | a ghoul sentinel (rare) |
| Basalt Carapace | Chest · lore · no drop | AC 14 | WAR CLR PAL SHD BRD not IKS | a basalt gargoyle |
| Skull-Shaped Barbute | Head | AC 13 · HP +35 · SV Magic +10 | WAR CLR PAL SHD BRD | the ghoul lord (common) |
| Adamantite Band | Finger · focus | HP +75 · SV Magic −10 Summoning Haste I | ALL · all races | a reanimated hand (rare) |
| Thick Banded Belt | Waist · attunable | AC 8 · STR +15 | ALL · all races | a ghoul supplier (rare) |
| Azure Sleeves | Arms · focus | AC 12 · Improved Damage I | ALL · all races | a minotaur patriarch (common) |
| Platinum Tiara | Head · lore · focus | AC 3 · HP +35 · MANA +50 Enhancement Haste II | CLR DRU BRD SHM NEC WIZ MAG ENC | a froglok tactician (rare) |
| Dark Mail Gauntlets | Hands | AC 10 · DEX +5 · MANA +50 | WAR PAL RNG SHD BRD ROG | a ghoul sentinel (common) |
| Shining Metallic Robes | Chest · focus | AC 10 · INT +9 · SV Fire +8 · SV Cold +8 Spell Haste II | NEC WIZ MAG ENC | the ghoul arch magi (rare) |
| Runed Cowl | Head · focus | AC 2 · WIS +5 · INT +9 Reanimation Efficiency II | BRD NEC WIZ MAG ENC | a ghoul sage (rare) |
| Chrysoberyl Talisman | Neck · lore · focus | AC 5 · WIS +3 · MANA +20 Affliction Haste II | ALL · all races | A Minotaur Elder (common) |
| White Gold Necklace | Neck · focus | CHA +5 · +7 Fire / Cold / Magic Affliction Efficiency II | ALL · all races | A Froglok Noble (rare) |
| Mask of Deception | Face · lore · no drop | AC 4 · CHA +13 · SV Magic +7 Illusion: Dark Elf at level 15 | BRD ROG | a ghoul assassin (common) |
| Adamantite Epaulets | Shoulders | AC 9 · WIS +7 | WAR CLR PAL SHD BRD | a ghoul cavalier (common) |
| Executioners Hood | Head | AC 5 · STR +4 · DEX +9 | WAR PAL RNG SHD MNK BRD ROG | a ghoul executioner (common) |
| Mithril-Runed Tunic | Chest · focus | AC 10 · STA +3 · WIS +5 Spell Haste II | ALL except NEC WIZ MAG ENC | a froglok crusader (rare) |
| Silver-Plated Leggings | Legs | AC 10 · STR +3 · AGI +5 | WAR CLR PAL RNG SHD BRD ROG SHM | A Froglok Yun Priest (common) |
| Amethyst Bracelet | Wrist · focus | AC 5 · WIS +3 · HP +15 Reagent Conservation II | ALL · all races | A Froglok Yun Priest (rare) |
| Serpentine Bracer | Wrist · focus | AC 1 · DEX +3 · AGI +9 Burning Affliction II | ALL · all races | a reanimated hand (common) |
| Shimmering White Shroud | Back | AC 5 · MANA +20 · SV Disease +8 · SV Poison +8 | CLR DRU BRD SHM | a froglok herbalist (rare) |
| Gilded Cloth | Shoulders · focus | AC 3 · STR +5 · AGI +9 · Spell Haste I | CLR DRU BRD SHM NEC WIZ MAG ENC | A Froglok Noble (common) |
| Embroidered Black Cape · Sleeves | Shoulders · Arms | AC 4 each · HP +15/+10 · MANA +20/+25 Sleeves: Summoning Efficiency II | CLR DRU BRD SHM NEC WIZ MAG ENC | a ghoul ritualist |
| Braided Cinch Cord | Waist | AC 2 · INT +4 · HP +8 | NEC WIZ MAG ENC | a ghoul sage (common) |
| Silversilk Leggings | Legs | AC 4 · AGI +4 · HP +12 | CLR DRU BRD SHM NEC WIZ MAG ENC | the ghoul arch magi (common) |
| Carved Ivory Mask | Face · focus | AC 2 · AGI +4 · HP +10 Reanimation Haste I | ALL · all races | A Minotaur Elder (rare) |
| Moonstone Ring | Finger · focus | STR +3 · MANA +30 · Extended Range II | ALL · all races | a frenzied ghoul (common) |
| Shin Gauntlets · Shin Greaves | Hands · Legs · lore · no drop | AC 7 / AC 10 · SV Poison +5 / SV Disease +5 | WAR CLR PAL SHD BRD not IKS | Shin-clan frogloks |
The Enameled Black Chestplate at AC 25 is the highest on the site so far, and it comes off a ghoul savant, a 100% spawn on the Dead Tower’s middle level. Rare on his table, but no placeholder gamble to reach him.
Weapons and the rest
| Item | Type | Stats | Classes | Dropped by |
|---|---|---|---|---|
| Executioner's Axe | Primary · 2H Slash 25 / 50 · lore | Haste proc at level 30 | WAR BER | a ghoul executioner (rare) |
| A Dark Reaver | Primary · 2H Slash 20 / 42 · lore | Steal Strength proc at level 30 | SHD only | a ghoul cavalier (rare) |
| Serrated Bone Dirk | Primary / Secondary Pierce 8 / 27 · backstab 8 | Engulfing Darkness proc at level 27 | ROG only | a ghoul assassin (rare) |
| Ebony Bladed Sword | Primary / Secondary 1H Slash 7 / 24 | Ensnaring Roots proc at level 25 | RNG only | a minotaur patriarch (rare) |
| Enameled Black Mace | Primary / Secondary 1H Blunt 8 / 28 | — | ALL except NEC WIZ MAG ENC | a ghoul savant (common) |
| Black Tome with Silver Runes | Primary · focus | INT +4 · MANA +30 Burning Affliction II | NEC WIZ MAG ENC | a froglok tactician (common) |
| Mithril Frog Totem | Primary / Secondary | AGI +5 · MANA +35 | CLR DRU BRD SHM | a froglok herbalist (common) |
| The Idol | Primary / Secondary lore · no drop | WIS +3 · INT +3 also called the Idol of Zan Fi | ALL · all races | Raster of Guk very rare |
| Bag of Sewn Evil-Eye | Container | 8 slots · 70% weight reduction · large capacity | ALL | an Evil Eye (common) |
| Light Burlap Sack | Container · lore | 8 slots · 65% weight reduction | ALL | a ghoul supplier (common) |
| Scepter (of Sorrows) | Ground spawn · lore · no drop | — | NEC only | Waterfall Room floor |
| Eye of Kor · Eye of Jin | Quest · lore · no drop | — | ALL | Kor / Jin ghoul wizards |
| Broken Bow Part B | Quest · lore · no drop | — | ALL | Slaythe the Slayer |
| Torn Page of Magi`kot pg. 1 · pg. 3 Parchment of Flayed Skin · Gorgon Feather Quill Salil's Writ Pg. 60 · Breath of Solusek Gargoyle Eye · Froglok Meat · Froglok Blood Undead Froglok Tongue · Minotaur Battle Axe | Quest and tradeskill components | — | — | Throughout |
Measured in play TIER M
What takes control away
| Spell | Cast by |
|---|---|
| Lightning Bolt | an urd ghoul wizard, the ghoul arch magus, a kor ghoul wizard, a ghoul sage, a tal ghoul wizard, a yun ghoul wizard |
| Tishan's Clash | an urd ghoul wizard, a yun ghoul wizard, a tal ghoul wizard, a ghoul sage |
| Ykesha | Hoptor Thaggelum |
| Holy Might | a ghoul savant |
Read this as a kill order. Whatever casts the spell at the top takes your turn away most often. Why it is not a property of the mob →
Named
| Mob | Damage dealt | Dropped |
|---|---|---|
| Hoptor Thaggelumcasts: Shadow Vortex, Harm Touch, Negation of Life, Animate Dead | 62.5 avg · 127 max | Skull-Shaped Barbute +1, Short Sword of the Ykesha +1, Fine Steel Spear +1, Jade, Undead Froglok Tongue, Fine Steel Scimitar +1 |
| Hoptor Thaggelum petcasts: Lifespike, Disease Cloud, Harm Touch, Fear, Clinging Darkness | 2.9 avg · 15 max | — |
Ordinary mobs are not itemised here.
What this is and is not. Observations, not rates. A drop seen once is not a drop rate, and nothing here is a probability. Damage is what the mob dealt against the armour it met, so treat the maximum as the shape of the hit rather than a constant. What a log can and cannot tell you →