EQL Source / Learn
Six things
worth knowing.
Every EverQuest Legends player is a returning EverQuest player carrying twenty-five years of muscle memory, and a large amount of what they know is now wrong. These are the pages about which parts.
Is it still true?
Inherited advice, tested against Legends. What classic did, what happens now, the evidence with tiers and dates, and what would settle the open ones.
Read →What difficulty changes
D0 to D4 does not raise mob levels. What it does raise, and one boss measured at all five tiers showing where the class kit widens.
Read →Motes, and what they are worth
Spells scale doubled, items scale flat. That one difference decides every mote decision, including why converting them upward costs you.
Read →How raid access works
Instances, lockouts and voidlings. Which door gives you the boss and which gives you an empty zone.
Read →Deity, and the level 11 lock
The third permanent choice, and how permanent it actually is.
Read →How to read a floor plan
What the floor plans draw, what they deliberately leave out, and what a combat log can and cannot tell you.
Read →