Floor plan
Where the walkable floor ends, computed from the zone’s own geometry in the game files, with the 3 named mobs whose positions are on record plotted on it. This zone has 4 levels and they overlap when flattened, so the control above isolates one at a time.
Order, not a path. Dread → Fright → Terror. 1,679 units straight-line. Why the line crosses walls →
Lines are floor edges — a wall or a drop. 3 of 3 recorded positions land on drawn floor. What this plan does not mark →
Key to the plan
Where you are
Four bands of floor. You arrive in the south-west and the Temple climbs away from it.
- A portal in the spectre caves
- The Feerrott, and the only door in. One way, level 46 and up, and guarded on the far side. There is also a race line at the portal T5
- The south-west corner at −1139, 1282
- Where you arrive, and where succor and evacuate put you. Your reset button
- A stepped temple
- The fourth and highest band on the plan. Cazic Thule at the top of it, and the Temple exit portal here
Camps, pull points and escape lines are unrecorded. There are no placeholders here, but a spawn point can hold more than one type — a spinechiller spider where you expected a scareling.
Five hazards
Cautions
- Do not zone in alone The portal is guarded, the guard sees invisibility, and it is on you immediately. T5
- There is no ordinary way out Gate, a port, or dying. Succor returns you to −1139, 1282. The Temple exit portal is the worse route.
- Invisibility is unreliable Much of the population sees through it, and a turmoil toad sees through all of it. The drops table marks each type. T5
- The level 51s summon So do Irak Altil and the Wraith. Distance is not an escape from those. T5
- Cazic Thule calls the whole zone The hotfix of 24 June 2026 reads: “Cazic-Thule now properly calls for his minions when he is engaged in an instance of the Plane of Fear.” Zone-wide social aggro, stated by the developers — the only boss mechanic here they have confirmed outright.
Position and behaviour
Named roster
The 16 June patch note names five of these as raid targets and takes them out of the open world and personal instances. Who is here is settled; the numbers are not.
P99Wiki>RibbonRMX, the Cazic Thule page by imported>CrazyPro on
29 March 2026 — both Project 1999 imports predating EverQuest Legends, and no later edit
describes a measurement. The published strategy says, word for word:It’s recommended to have several dozen melee and a dozen+ healers.
Legends caps a raid at 8. That is a correct description of a different game, and following it here is not possible.
| Named | Loc (Y, X) | Lvl | Race / class | Spawn & notes |
|---|---|---|---|---|
| Cazic Thule | not recorded | 70 | DEITY SHD | Top of the Temple, the fourth band on the plan. Published at AC 400 and 450,000 HP, 2 attacks a round, 223–603 a hit. Avatar Power is a top-slot dispel; Panic fears a random target. The published strategy is classic EverQuest and unusable here.T5 stats |
| a dracoliche | not recorded | 58 | DRAGON SKELETON SHD | Wanders. Not undead, despite the model. AC 600, 175,000 HP published. Deadly Lifetap, Rotting Flesh, summons, unmezzable, uncharmable, unstunnable, unfearable. Small hitbox that melee reportedly struggle to connect with.T5 |
| Dread | −1201, −635 | 55 | GOLEM WAR | AC 376, 32,500 HP published, max hit about 450. Cazic Touch, Scarab Storm, Enrage, summons, triple attack.T5 |
| Terror | −365, 200 | 55 | GOLEM WAR | AC 397, 32,000 HP published, 168–453 a hit. Frost Breath is a dispel and will break charm on a pet. A 56-point lifetap proc, Enrage, summons, triple attack.T5 |
| Fright | −358, −636 | 55 | GOLEM WAR | Cazic Touch, Enrage, summons, triple attack. No AC, no hit points and no attack count are recorded by anyone, classic sources included, and its damage is written as “437?”.T5 |
| Wraith of a Shissir | not recorded | 55 | GORGON WAR | Always 55. Stun up to 15 seconds, summons, sees invisible. Carries the Head of the Serpent, an Enchanter epic component. The source spells it Shissir in its table and Shissar in its prose.T5 |
| Irak Altil | not recorded | 51 | SKELETON, UNDEAD WAR | Always 51. Quads and summons. Named in the classic strategy as a charm target, which is advice written for a game with different charm rules.T5 |
Coordinates are the published pair read as (Y, X), checked against the drawn floor — that result prints under the plan above. Legends raid bosses run three classes from D3 and every one of these is listed with a single class, which alone dates the table. five of the seven have been killed and parsed at the higher tiers. What the difficulty tiers change, measured →
Slot by slot
What drops
Every ordinary mob here drops planar armour for one slot. Find your slot, then hunt anything on those rows.
| Slot | Mob | Group | Type | Class | Sees invis | Abilities |
|---|---|---|---|---|---|---|
| Chest | a glare lord | 1 | Evil Eye | MAG | no | AoE Recant Magic, magician spells |
| Chest | a tentacle tormentor | 1 | Tentacle | WAR | no | AoE Recant Magic, knockback, lifetap |
| Chest | amygdalan knight | 2 | Denizen | SHD | no | Harm Touch, Mana Sink, skeleton pet |
| Chest | amygdalan warrior | 2 | Denizen | WAR | no | Mana Sink, high MR |
| Wrist | a decrepit warder | 1 | not recorded | not recorded | not recorded | not recorded |
| Wrist | a samhain | 1 | Scarecrow, undead | WAR | yes | frequent melee stun proc |
| Wrist | a fetid fiend | 2 | Zombie, undead | WAR | yes | melee disease DoT proc |
| Wrist | a spinechiller spider | 2 | Spider | WAR | yes | 300 cold DoT |
| Wrist | a turmoil toad | 2 | Froglok Ghoul, undead | WAR | all | Ghoul Root, Panic. The guild guide moves it here from Hands |
| Hands | a scareling | 1 | Imp | ROG | yes | backstab, Scareling Step |
| Hands | a shiverback | 1 | Gorilla, animal | WAR | yes | hits hard and fast |
| Hands | a frightfinger | 2 | Crawling Hand | WIZ | maybe | damage shield, wizard spells |
| Hands | a worry wraith | 2 | Will O’ Wisp | ENC | maybe | enchanter spells |
| Feet | a boogeyman | 1 | Ghoul, undead | WAR | yes | Ghoul Root |
| Feet | a phantasm | 1 | Spectre, undead | WIZ | yes | damage shield, wizard spells, stun |
| Feet | a gorgon | 2 | Gorgon | WAR | no | stun to 15s |
| Feet | a nightmare | 2 | Unicorn, not an animal | WAR | no | blind, fear |
| All Midnight Clad | phoboplasm | — | Gelatinous Cube | WAR | no | Phobocancel. Ignores the group split |
Armour columns T3 — eqlwiki, maintained by editor Mazirian through 16 July 2026, and they list Beastlord and Berserker sets, which are classes Project 1999 does not have. Abilities, types and sees-invis T5 — imported. Group 1 is CLR DRU SHM BST RNG PAL BER MNK; Group 2 is ENC MAG NEC WIZ BRD SHD ROG WAR.
The two shared sets are confirmed from the item records themselves.
Every Lustrous Russet piece reads WAR CLR PAL RNG SHD BRD ROG SHM, every Midnight
Clad piece DRU MNK ROG NEC WIZ MAG ENC BST. Rogue is the only class on both, and
between them they cover all sixteen. Haunted chests in the Plane of Hate drop Lustrous
Russet.
Named gaps
Still open
Each closes with one log, one screenshot or one /con.
| Open question | What settles it |
|---|---|
| Boss hit points at D0–D4 | Not one figure in the roster is Legends-era, and the measured kills do not close it: damage to kill bounds hit points from above and no more. |
| Fright’s stats | Unrecorded by anyone, classic sources included. |
| a decrepit warder | A single /con and a look at what it drops. |
| Whether the low end of the mob band is 48 or 49 | The source hedges it. A handful of /con readings. |
| Trash respawn | Two passes through the same camp with timestamps. |
| Plat, motes and AA per hour | A measured parse. Nothing is published for this zone at any difficulty, and the one report of strong AA gain describes the Plane of Hate. |
If you are choosing between the planes purely on experience, the Plane of Hate carries a higher ZEM, 86 against 82.5.
Measured in play TIER M
What takes control away
| Spell | Cast by |
|---|---|
| Tishan's Clash | a frightfinger |
| Stone Breath | a gorgon |
| Anarchy | a worry wraith |
Read this as a kill order. Whatever casts the spell at the top takes your turn away most often. Why it is not a property of the mob →
Named
| Mob | Damage dealt | Dropped |
|---|---|---|
| Amygdalan knightcasts: Shadow Vortex, Harm Touch, Negation of Life, Blood of Pain, Animate Dead | not measured | Mote of Minor Potential, Carmine Robe +1, Apothic Robe +1, Emerald Ring +2, Indicolite Breastplate +1, Umbral Platemail Breastplate +1 |
| Amygdalan knight petcasts: Lifespike, Harm Touch, Cancelling of Life, Disease Cloud, Clinging Darkness | not measured | — |
| Amygdalan warriorno casts seen | 23.5 avg · 25 max | Crystallized Sulfur, Umbral Platemail Breastplate +1, Nautilus Shield +1, Carmine Robe +1, Imbrued Platemail Breastplate +2, Apothic Robe +1 |
| phoboplasmno casts seen | 98.2 avg · 122 max | Midnight Clad Fistwraps +1, Midnight Clad Wristbands +1, Ruby Crown +1, Crystallized Sulfur, Midnight Clad Leggings +1 |
Ordinary mobs are not itemised here.
What this is and is not. Observations, not rates. A drop seen once is not a drop rate, and nothing here is a probability. Damage is what the mob dealt against the armour it met, so treat the maximum as the shape of the hit rather than a constant. What a log can and cannot tell you →