Companion to Survey Plate 06 · Innothule Swamp, Antonica
Get through the maze, then pick a side
/loc returns Y, X, Z. +Y is north (up), +X is west (left)./loc. Passages are schematic.| Step | Directions |
|---|---|
| Pick an entrance | Four from Upper Guk. Three land together on dead side — two need a short swim, the dry one is nearest Guk's front entrance. The fourth, deepest into Upper Guk, is the live side entrance and is least used. |
| Through the live maze | Hug the right wall all the way to the Jail Room, then cut straight through. That lands you at the Evil Eye. The wiki calls this maze deadlier than Cazic Thule's. |
| From the Evil Eye | The live hub. Facing out of the cubby: left → Live Keep. Right → Jail Room or Noble Room. Straight → Elder Room, or on to dead side. |
| Toward the king | Through the gateway in the Noble Room. Past King Prep, then the King Room. Behind the king is a one-way zone exit to Upper Guk beside the Innothule entrance — the emergency door. |
| Live → dead | A small tower from the Elder Room leads across. You can pull dead-side mobs from there. |
| Into dead side proper | Most expeditions gather at the Bedroom to buff and invis, then move out. From the bridge: fall off left for a quick drop to the bottom floor; turn right to go down to live side. |
| Threat | Where | What to do |
|---|---|---|
| Wrong invisibility | Everywhere | The live/dead split is not absolute. Dead side holds living creatures that see through Invis versus Undead — vampire bats, and a Deadly Black Widow that sits in the Bedroom tunnel specifically to catch you. Carry both spells.the main danger |
| See-invis named | Both sides | The Evil Eye, the Huge Water Elemental, one basalt gargoyle, and every mob flagged undead. The water elemental attacks regardless of froglok faction and the Zols in his room assist him. |
| Wizards | Dead side only | They nuke hard with few hit points. Kill order is wizards, shamans, knights, pets. A Kor ghoul wizard near the Arch Magi casts a 600-point nuke. |
| Shamans | Live side | Pets plus Scourge and Venom of the Snake. Kill them early. |
| Froglok faction | Live side | Hunting here seriously damages it, and you need it to walk Upper Guk safely. Killing undead frogloks repairs it. |
| Distance from exits | Dead side | Most of it is very far from any zone line. Bring an evacuator. |
| The Elder Room pit trap | Live side | Can kill you outright. But if you survive the fall you get a clean solo fight with the elder — nothing else joins. |
| Lay on Hands | King & Crusader | Both are paladins and both will use it. Plan for a second health bar. |