Floor plan
Where the walkable floor ends, computed from the zone’s own geometry in the game files, with the 16 named mobs whose positions are on record plotted on it. This zone has 2 levels and they overlap when flattened, so the control above isolates one at a time.
Order, not a path. Brother Gruff → Brother Hayle → A Lteth Val Scribe → Tesch Val Kadvem → A one eyed gnoll → A Rosch Mal Gnoll → A gaduladian widemouth → Verishe Mal Judge → Verishe Mal Executioner → Kurrpok Splitpaw → Tesch Val Deval`Nmak → Rosch Val L'Vlor → Nisch Val Torash Mashk → The Ishva Mal → A Nisch Val Guard → A Tesch Val Guard. 2,834 units straight-line. Why the line crosses walls →
Lines are floor edges — a wall or a drop. 16 of 16 recorded positions land on drawn floor. What this plan does not mark →
Key to the plan
Where you are
You enter at the bottom and the deepest named sits at the top. Your Y is your depth gauge — everything gets harder as it rises, and a falling Y means you are heading out.
- Three bloody claws out of the plains, a dark hole between them
- The entrance, centre of South Karana. Gnoll legend has their god setting his foot here; the hole sits where the centre of the paw would be and is easy to walk straight over
- A pond at the top of a ramp
- The underwater passage to the Ishva area
- Gnolls in cells, and a human among them
- The prison — Brother Hayle
- A lone gnoll in a cave with nothing else in it
- The one eyed gnoll, and the cleanest single pull in the zone
- A level 25 shaman surrounded by far higher gnolls
- The executioner’s block. That is Kurrpok, about to be executed — be there or lose him
- Snakes in water, not attacking you
- The widemouth pool at 900, 100. Non-aggro but social: pull one and you may get the pond
- Three camps
- Double Doors, low-to-mid 30s: the entrance up to the double doors and the rooms behind them. Judges and Executioner, mid 30s to low 40s: on through the next room, over the bridge, round the U-shaped room and over a second bridge, for near-continuous pulls and three named. The Ishva Area, 40 and up: off the first bridge, drop down, right, through a door on the left and up the ramp to the pond, then the underwater passage — thirteen mobs inside, and another area within swimming distance
Nothing in this zone sees invisibility. Invis and walk straight to the camp you want, and stay out of the safe room’s doorway: it is the recovery point for the whole upper half. Getting in, take Circle of North Karana (druid, group) or North Karana Portal (wizard, group) and run south; Evacuate: North Karana comes a level later and is an escape, not travel. It is a long walk from Qeynos or Highpass, so bind in Arena, or better, at the camp.
Reading a gnoll
The prefix is the class and the middle word is the power rank, so the name is the con. Power runs Mas → Mal → Val, weakest to strongest: a Tesch Mas Gnoll is an entry-band warrior and a Rosch Val Gnoll is a deep-band mage.
- Tesch
- Warrior. Hits hard, no surprises
- Lteth
- Rogue. Will backstab anything that lets it get behind
- Nisch
- Cleric or shaman. Heals its friends. Kill it first or interrupt — a Nisch in a pull turns a twenty-second fight into a two-minute one
- Rosch
- Caster. Mages, enchanters, necromancers. Pets and area damage
Four hazards
Cautions
- Runners Snare or root is not optional here. Gnolls flee, they have a lot of hit points and they cover ground fast, so a runner pulls in half a room or comes back with a healer.
- Nothing walks alone From the front door, nearly every gnoll is paired. You need to be able to take two at once just to walk in.
- Walls do not block social aggro Mobs know you are fighting their friends through solid rock. It bites hardest at the small room past the first bridge, where two tougher gnolls sit around the corner and through a gate. If you hear chains rattling, turn and run.
- The prison cells Step inside and the door shuts with the lever on the outside. The main prison hall does not do this — that door can be walked through freely.
Otherwise Splitpaw is a fair zone: mini-trains rather than Blackburrow-scale disasters, wanderers rare and solitary enough to learn, rare spawns in their own pockets away from traffic. One roamer is worth naming, on the bridge at the Double Doors camp. Do not pull it and the camp stays clean.
Position and behaviour
Named roster
Levels are pre-revamp wiki values. Where a named sits in a band the patch notes put at 40–42, expect it higher than listed.
| Named | Loc (Y, X) | Lvl | Spawn & notes |
|---|---|---|---|
| The Ishva Mal | 719, −450 (area) | 40 | Spawns roughly every 36 hours on a 28-minute respawn; PH is an Ishva Lteth gnoll. Two named bodyguards at 664, −419 and 664, −453. Nearby gnolls will complete-heal the placeholder if you fight too close to the hallway.rare spawn |
| Tesch Val Deval`Nmak | 1445, 90 | 39 | The deepest named. Room holds four mobs; placeholder and named both on a 20-minute timer. |
| Rosch Val L'Vlor | 1304, −21 | 39 | Deep, past the Judges. Casts an AE rain. If he is holding the tome he will be wielding it.AE damage |
| Nisch Val Torash Mashk | 1062, −168 | 39 | Complete-heals below 25% — bring interrupts. The safe room is directly north of him.complete heal |
| Tesch Val Kadvem | 405, −154 | 39 | 50% spawn chance. |
| A Nisch / Tesch Val Guard | 664, −419 · 664, −453 | 38–39 | Personal bodyguards to the Ishva Mal. |
| A one eyed gnoll | 602, −12 | 35 | Alone in a cave. Does not always drop the eye. |
| Verishe Mal Executioner | 1171, 113 | 34 | 50% spawn. |
| Verishe Mal Judge | 1138, 188 | 34–39 | They surround the Executioner and path through him on the pull — kill them at their spawn points instead. |
| A Rosch Mal Gnoll | 800, −98 | 31 | Mage-class gnoll. |
| A gaduladian widemouth | 900, 100 | 30–33 | Seven of them in the water around this loc. Non-aggro but social. |
| A Lteth Val Scribe | 374, −26 | 30 | 50% spawn. Back of a passage, east after dropping off the first rock bridge. |
| Kurrpok Splitpaw | 1184, 113 | 25 | Spawns in the executioner area and is executed quickly. |
| Brother Hayle | 382, 329 | 24 | 50% spawn. Human cleric held in the prison. No loot. |
| A hiding gnoll | 718–800, 212–236 | 19 | In the water cavern. Gives a negative faction hit. |
| Brother Gruff | 357, 246 | 16 | 50% spawn. No loot. |
One register
What drops
Gnoll-language names make this table harder to read than most, so the slot and the class list matter more than the name.
| Item | Slot / type | Stats | Classes | Dropped by |
|---|---|---|---|---|
| Kicsh Der Pavznew | 1H Slash 10 / 38 Strong Poison proc | DEX 5 | WAR SHD BRD ROG | Tesch Val Deval`Nmak · L39 |
| Thick Amber Potionnew | Expendable · single charge | Greater Healing at level 45 | ALL | Tesch Val Deval`Nmak · also common trash |
| Gnoll Hide Tomenew | Primary / Secondary | INT 10 · WIS 5 · HP 15 SV Poison 10 | caster only | Rosch Val L'Vlor · L39 |
| Devlas Ilkvelnew | Secondary | AC 12 · DEX 5 SV Poison 7 | WAR CLR PAL RNG SHD DRU BRD SHM | Nisch Val Torash Mashk · L39 |
| Tesch Val Sinischnew | Pierce · ultra rare | — | SHM | Nisch Val Torash Mashk · L39 |
| A Split Paw | Quest item | — | ALL | Nisch Val Torash Mashk · L39 |
| Vacra Av Svimnew | Secondary 8 / 31 · no drop | AGI 6 · HP 5 | WAR BRD ROG | Tesch Val Kadvem · L39 |
| Fine Steel Scimitar | 1H Slash | — | melee | Tesch Val Kadvem · L39 |
| Robe of the Ishvanew | Chest · focus | AC 8 · CHA 5 · MANA 50 SV Poison 14 Summoning Efficiency II | caster | The Ishva Mal · L40 |
| Brain of the Ishva Mal | Quest item | — | ALL | The Ishva Mal · L40 |
| Scroll: Summon Corpse | Spell scroll | — | NEC | The Ishva Mal · L40 |
| Fine Steel Spear · Split Paw Tooth Necklace Ringmail Boots · White Hellebore | Various | — | varies | Nisch Val Guard · Tesch Val Guard · L38–39 |
| Split Paw Hide Gloves | Hands | AC 4 · DEX 3 · WIS 2 | melee-leaning | Verishe Mal Executioner · a one eyed gnoll |
| Split Paw Hide Belt | Waist | — | melee-leaning | Verishe Mal Judge · L34–39 |
| Split Paw Hide Mask | Face | — | melee-leaning | Kurrpok Splitpaw · L25 |
| Ruby Pendant · Dagger of Dropping Bronze Bastard Sword | Neck · Pierce · 2H Slash | — | varies | Kurrpok Splitpaw · L25 |
| Fine steel weapons | Various | — | melee | Verishe Mal Executioner · Verishe Mal Judge |
| Gnoll's Eye | Quest · no drop | — | ALL | A one eyed gnoll · L35 |
| Journal of Greater Enchantment | Quest / lore item | — | ALL | A Lteth Val Scribe · L30 |
| Giant Snake Rattle | Quest item | — | ALL | A gaduladian widemouth · L30–33 |
| Scroll volumes 2–4 | Turn-in · South Qeynos | Experience, good into the high 40s | ALL | Trash throughout the zone |