EQL Source/Dungeons/Survey 02 · Lair of the SplitpawSourced & dated · updated daily

Dungeon survey · from the Southern Plains of Karana

Splitpaw Lair

02

One dungeon that carries a character from 25 to the low 40s

One long climb north, 25 at the door to the low 40s at the top, and no other zone in this series carries a character that far without leaving. The gnolls run a full class hierarchy, and their names announce what they will do to you before you pull. Snare or root is not optional: they flee, they carry a lot of hit points and they cover ground fast. No session here has been logged, so everything below is read rather than measured.

/who name
paw
Mob levels
25–42five difficulty bands
ZEM
128171% — joint second-highest of our 13 surveys, behind Kedge Keep
Respawn
≤22 minpre-patch ceiling, 28 Jul
Safe room
1150, −180north of Nisch Val Torash Mashk
Succor
−122, 63
Exit
South Karanathe only one

Floor plan

Where the walkable floor ends, computed from the zone’s own geometry in the game files, with the 16 named mobs whose positions are on record plotted on it. This zone has 2 levels and they overlap when flattened, so the control above isolates one at a time.

Height
Brother HayleBrother GruffVerishe Mal JudgeKurrpok SplitpawVerishe Mal ExecutionerA gaduladian widemouthTesch Val Deval`NmakA one eyed gnollRosch Val L'VlorA Lteth Val ScribeA Rosch Mal GnollTesch Val KadvemNisch Val Torash MashkA Nisch Val GuardA Tesch Val GuardThe Ishva Mal250 unitsN

Lines are floor edges — a wall or a drop. 16 of 16 recorded positions land on drawn floor. What this plan does not mark →

Key to the plan

Where you are

You enter at the bottom and the deepest named sits at the top. Your Y is your depth gauge — everything gets harder as it rises, and a falling Y means you are heading out.

Three bloody claws out of the plains, a dark hole between them
The entrance, centre of South Karana. Gnoll legend has their god setting his foot here; the hole sits where the centre of the paw would be and is easy to walk straight over
A pond at the top of a ramp
The underwater passage to the Ishva area
Gnolls in cells, and a human among them
The prison — Brother Hayle
A lone gnoll in a cave with nothing else in it
The one eyed gnoll, and the cleanest single pull in the zone
A level 25 shaman surrounded by far higher gnolls
The executioner’s block. That is Kurrpok, about to be executed — be there or lose him
Snakes in water, not attacking you
The widemouth pool at 900, 100. Non-aggro but social: pull one and you may get the pond
Three camps
Double Doors, low-to-mid 30s: the entrance up to the double doors and the rooms behind them. Judges and Executioner, mid 30s to low 40s: on through the next room, over the bridge, round the U-shaped room and over a second bridge, for near-continuous pulls and three named. The Ishva Area, 40 and up: off the first bridge, drop down, right, through a door on the left and up the ramp to the pond, then the underwater passage — thirteen mobs inside, and another area within swimming distance

Nothing in this zone sees invisibility. Invis and walk straight to the camp you want, and stay out of the safe room’s doorway: it is the recovery point for the whole upper half. Getting in, take Circle of North Karana (druid, group) or North Karana Portal (wizard, group) and run south; Evacuate: North Karana comes a level later and is an escape, not travel. It is a long walk from Qeynos or Highpass, so bind in Arena, or better, at the camp.

Reading a gnoll

The prefix is the class and the middle word is the power rank, so the name is the con. Power runs Mas → Mal → Val, weakest to strongest: a Tesch Mas Gnoll is an entry-band warrior and a Rosch Val Gnoll is a deep-band mage.

Tesch
Warrior. Hits hard, no surprises
Lteth
Rogue. Will backstab anything that lets it get behind
Nisch
Cleric or shaman. Heals its friends. Kill it first or interrupt — a Nisch in a pull turns a twenty-second fight into a two-minute one
Rosch
Caster. Mages, enchanters, necromancers. Pets and area damage

Four hazards

Cautions

  • Runners Snare or root is not optional here. Gnolls flee, they have a lot of hit points and they cover ground fast, so a runner pulls in half a room or comes back with a healer.
  • Nothing walks alone From the front door, nearly every gnoll is paired. You need to be able to take two at once just to walk in.
  • Walls do not block social aggro Mobs know you are fighting their friends through solid rock. It bites hardest at the small room past the first bridge, where two tougher gnolls sit around the corner and through a gate. If you hear chains rattling, turn and run.
  • The prison cells Step inside and the door shuts with the lever on the outside. The main prison hall does not do this — that door can be walked through freely.

Otherwise Splitpaw is a fair zone: mini-trains rather than Blackburrow-scale disasters, wanderers rare and solitary enough to learn, rare spawns in their own pockets away from traffic. One roamer is worth naming, on the bridge at the Double Doors camp. Do not pull it and the camp stays clean.

Position and behaviour

Named roster

Named spawn every cycle. No placeholders here. Percentages below are inherited classic data and describe nothing about this zone now. Why they are still printed →

Levels are pre-revamp wiki values. Where a named sits in a band the patch notes put at 40–42, expect it higher than listed.

NamedLoc (Y, X)LvlSpawn & notes
The Ishva Mal719, −450 (area)40Spawns roughly every 36 hours on a 28-minute respawn; PH is an Ishva Lteth gnoll. Two named bodyguards at 664, −419 and 664, −453. Nearby gnolls will complete-heal the placeholder if you fight too close to the hallway.rare spawn
Tesch Val Deval`Nmak1445, 9039The deepest named. Room holds four mobs; placeholder and named both on a 20-minute timer.
Rosch Val L'Vlor1304, −2139Deep, past the Judges. Casts an AE rain. If he is holding the tome he will be wielding it.AE damage
Nisch Val Torash Mashk1062, −16839Complete-heals below 25% — bring interrupts. The safe room is directly north of him.complete heal
Tesch Val Kadvem405, −1543950% spawn chance.
A Nisch / Tesch Val Guard664, −419 · 664, −45338–39Personal bodyguards to the Ishva Mal.
A one eyed gnoll602, −1235Alone in a cave. Does not always drop the eye.
Verishe Mal Executioner1171, 1133450% spawn.
Verishe Mal Judge1138, 18834–39They surround the Executioner and path through him on the pull — kill them at their spawn points instead.
A Rosch Mal Gnoll800, −9831Mage-class gnoll.
A gaduladian widemouth900, 10030–33Seven of them in the water around this loc. Non-aggro but social.
A Lteth Val Scribe374, −263050% spawn. Back of a passage, east after dropping off the first rock bridge.
Kurrpok Splitpaw1184, 11325Spawns in the executioner area and is executed quickly.
Brother Hayle382, 3292450% spawn. Human cleric held in the prison. No loot.
A hiding gnoll718–800, 212–23619In the water cavern. Gives a negative faction hit.
Brother Gruff357, 2461650% spawn. No loot.

One register

What drops

Gnoll-language names make this table harder to read than most, so the slot and the class list matter more than the name.

Loot every scroll. Volumes 2 to 4 drop off ordinary trash and turn in for experience in South Qeynos, and the turn-ins stay worth doing into the high 40s — the wiki’s author calls that the zone’s main benefit, ahead of the gear. Volume 1 does not drop inside the zone.
ItemSlot / typeStatsClassesDropped by
Kicsh Der Pavznew1H Slash 10 / 38
Strong Poison proc
DEX 5WAR SHD BRD ROGTesch Val Deval`Nmak · L39
Thick Amber PotionnewExpendable · single chargeGreater Healing at level 45ALLTesch Val Deval`Nmak · also common trash
Gnoll Hide TomenewPrimary / SecondaryINT 10 · WIS 5 · HP 15
SV Poison 10
caster onlyRosch Val L'Vlor · L39
Devlas IlkvelnewSecondaryAC 12 · DEX 5
SV Poison 7
WAR CLR PAL RNG SHD DRU BRD SHMNisch Val Torash Mashk · L39
Tesch Val SinischnewPierce · ultra rareSHMNisch Val Torash Mashk · L39
A Split PawQuest itemALLNisch Val Torash Mashk · L39
Vacra Av SvimnewSecondary 8 / 31 · no dropAGI 6 · HP 5WAR BRD ROGTesch Val Kadvem · L39
Fine Steel Scimitar1H SlashmeleeTesch Val Kadvem · L39
Robe of the IshvanewChest · focusAC 8 · CHA 5 · MANA 50
SV Poison 14
Summoning Efficiency II
casterThe Ishva Mal · L40
Brain of the Ishva MalQuest itemALLThe Ishva Mal · L40
Scroll: Summon CorpseSpell scrollNECThe Ishva Mal · L40
Fine Steel Spear · Split Paw Tooth Necklace
Ringmail Boots · White Hellebore
VariousvariesNisch Val Guard · Tesch Val Guard · L38–39
Split Paw Hide GlovesHandsAC 4 · DEX 3 · WIS 2melee-leaningVerishe Mal Executioner · a one eyed gnoll
Split Paw Hide BeltWaistmelee-leaningVerishe Mal Judge · L34–39
Split Paw Hide MaskFacemelee-leaningKurrpok Splitpaw · L25
Ruby Pendant · Dagger of Dropping
Bronze Bastard Sword
Neck · Pierce · 2H SlashvariesKurrpok Splitpaw · L25
Fine steel weaponsVariousmeleeVerishe Mal Executioner · Verishe Mal Judge
Gnoll's EyeQuest · no dropALLA one eyed gnoll · L35
Journal of Greater EnchantmentQuest / lore itemALLA Lteth Val Scribe · L30
Giant Snake RattleQuest itemALLA gaduladian widemouth · L30–33
Scroll volumes 2–4Turn-in · South QeynosExperience, good into the high 40sALLTrash throughout the zone