EQL Source/Dungeons/Survey 04 · BefallenSourced & dated · updated daily

Dungeon survey · West Commonlands

Befallen

04

The workhorse — 4:30 respawns, three keys and a full armour set

A ruined keep under the West Commonlands, levels 7 to 25 with named to 28. Come for the Pristine Studded Leather set, six pieces out of one zone, on the shortest respawn we have recorded. Everything is in aggro range of everything: pull one skeleton and you get four. Three locked doors gate the descent.

/who name
befallen
Mob levels
7–25+named to 28
ZEM
119159% — was 160
Respawn
4:30shortest we have recorded
Succor
−75, 35
Exit
West Commonsthe only one

Floor plan

Where the walkable floor ends, computed from the zone’s own geometry in the game files, with the 18 named mobs whose positions are on record plotted on it. This zone has 3 levels and they overlap when flattened, so the control above isolates one at a time.

Height
Knight V`TalAsaka L`ReiPriest AmiazArisen ThaumaturgistThe ThaumaturgistSkeleton L`roddGynok MoltorSoldier of V`ZherBaron Telyx V`ZherCmdr WindstreamA Necro TheurgistA shadowknight (Troll)Kahaptra Z`TajAn Elf SkeletonFootman of V`ZherKorven NisereA shadowknight (DE fem…Boondin Babbinsbort250 unitsN

Lines are floor edges — a wall or a drop. 18 of 18 recorded positions land on drawn floor. What this plan does not mark →

Key to the plan

Where you are

One well, three ways down, and a bottom floor patrolled from the south.

A tunnel in the southern wall of the West Commonlands
The entrance. An unholy glow marks it at night; by day it hides behind a sand dune and must be climbed to. Circle of West Commons lands at the doorstep; West Commons Gate is the earlier single-target port. With no druid or wizard, translocate from the Butcherblock dock to East Freeport and run west through the Commonlands
Four skeletons seen from the entrance stairs
The first room. Skeleton L`rodd is in its alcove; the well beside it drops to Priest Amiaz, first right
A room floored with pit traps
The human shadowknight's room, and the way down without keys. The broken stair also descends, and does significant fall damage
A ruined stair ending at a locked door
The bottom floor. Teir`Dal patrols hold its southern half

Befallen runs personal instances, confirmed by a 25 May fix to the facing on entry. Bind at camp: the key chain partly resets on logout.

Five hazards

Cautions

  • Everything is in aggro range of everything Four skeletons are usually visible from the entrance stairs, each inside the others' trigger radius. Pull one and you get four. The whole dungeon is built this way.
  • Sitting widens your aggro radius Sitting, meditating and looting all do it, and aggressive greens will take a seated player they would otherwise ignore. Stand before looting.
  • NPC necromancers do not play by player rules They cast while running, spend no mana and cannot be interrupted. They con lower than they fight and flee early, which starts trains. Kill them first.
  • Trains here come back A train's frenzy radius covers most of a zone this small, so when the player being chased zones or dies the whole train walks back down.
  • Mummies cause rabies Lesser mummies proc a disease on their melee target. Bring Cure Disease or eat the full duration.

Three doors

The three keys

Every shadowknight drops its own key and every key below it, so the deeper you go the less backtracking is needed.

DoorKeyHeld byLoc (Y, X)Where
ASplintered Wooden KeyA shadowknight, dark elf male−334, 183West of the well, same room as Skeleton L`rodd
BCharred Bone KeyA shadowknight, human female−552, −54The pit-trap room. Opens the door across the hall
CSmoked Glass KeyA shadowknight, ogre−511, 152The final door at the bottom of the ruined stair
AnyAll threeA shadowknight, troll · the dark elf females on level three−372, −105The escape route from level three, so a fall is never a dead end
Two keys are permanent. The third is unresolved
Splintered Wooden and Charred Bone carry no flags. Smoked Glass lost its Temporary flag on 16 June, but the wiki's item record still shows NO RENT, which classic prose reads as a no-camp item. Different flags, and the patch named only the first. Treat a bottom-floor run as one sitting until someone confirms otherwiseunresolved
The doors search your bags
Rogues and bards with enough skill can click lockpicks instead. Both standardised across the zone on 16 June
Key-holders cannot be charmed
Since 11 June. No shortcut around the chain
The doors are not the ones you remember
The 22 May patch made every door properly pickable and said the layout was changed from classic. Any classic map may be wrong about which doors exist

Position and behaviour

Named roster

Named spawn every cycle. No placeholders here. Percentages below are inherited classic data and describe nothing about this zone now. Why they are still printed →

Spawn chances are the wiki's, and pre-patch.

NamedLoc (Y, X)LvlRace / classSpawn & notes
Baron Telyx V`Zher−1002, −8028PALThe deepest named in the zone.
Soldier of V`Zher−998, −6226Two set pieces off one mob.
Cmdr Windstream−626, −9226Only spawns once the note is turned in to Skeleton L`rodd for the Thex Mallet. 100% after that.
Boondin Babbinsbort−814, −20625GNOME
NEC
Hits for 52 max, has a pet, self-buffs on spawn with Leatherskin and a haunting line. A mini-boss.buffs + pet
Knight V`Tal−894, 12624SHDCarries the best two-hander in the zone.
Korven Nisere−990, −19024HALF ELF
ROG
Gynok Moltor−80, −4524ZOMBIE
ROG
~3% spawn right by the entrance — a lottery ticket to check every lap.3% spawn
Kahaptra Z`Taj−795, −16122DARK ELF
WIZ
Teir`Dal patrolbottom floor, south22–25DARK ELFPriestess, ranger, rogue and shadowknight variants, guarding the southern bottom floor.
Footman of V`Zher−590, −18920DARK ELF
WAR
Arisen Thaumaturgist−485, 8620GHOUL
NEC
Same room as The Thaumaturgist, a different spawn.
The Thaumaturgist−486, 8618–199% spawn. Placeholder is the ghoul in the centre of the room — retracted: Historical, on a wiki revision rather than a patch note: eqlwiki Category:Named Mobs rev 155553, 10 July 2026. The 28 July note does not name this zone.was.
An Elf Skeleton−665, −18417–1855% spawn beside the bottom floor's locked door. Flees at low health. Uncommon placeholder is a dread bone — retracted: Historical, on a wiki revision rather than a patch note: eqlwiki Category:Named Mobs rev 155553, 10 July 2026. The 28 July note does not name this zone.was.
Priest Amiaz−494, 951750% spawn. Down the well, first right.
A Necro Theurgist−592, −9716–17NEC50% spawn. Casts Heat Blood and Weak Poison.
Asaka L`Rei−391, 9716DARK ELF
SHD
A shadowknight (Troll)−372, −10515TROLL
SHD
25% spawn. Drops all three keys.
Skeleton L`rodd−332, −4211–13100% spawn in the alcove of the first room. Also the Thex Mallet turn-in.
A shadowknight (DE female)−988, −195 · −843, 15410–14DARK ELF
SHD
33% at each spot. Any key.

Two registers

What drops

Weapon lines read damage / delay. All races unless a class line says otherwise.

Items marked new did not exist in classic. Befallen gear gained ornamentation sockets on 16 June, so the set pieces can be transmogrified.

Pristine Studded Leather — the set

ItemSlotStatsClassesDropped by
Pristine Studded Leather TunicnewChest · no tradeAC 14 · STR 2 · AGI 2 · DEX 2
SV Poison 5
magic resist removed 28 May
WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM BST BERBaron Telyx V`Zher · L28
Pristine Studded Leather LeggingsnewLegs · no tradeAC 12 · STA 5 · DEX 2WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM BST BERSoldier of V`Zher · L26
Pristine Studded Leather SleevesnewArms · no tradeAC 8 · HP 5
STR 3 · STA 2
WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM BST BERSoldier of V`Zher · L26
Pristine Studded Leather BootsnewFeetAC 6 · AGI 5
SV Cold 3
WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM BST BERSkeleton L`rodd · L11–13
Pristine Studded Leather BracernewWrist · no tradeAC 6 · HP 5 · INT 2
SV Fire 3
WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM BST BERArisen Thaumaturgist · L20
Pristine Studded Leather GlovesnewHands · no tradeAC 5 · MANA 5
DEX 2 · WIS 2
WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM BST BERFootman of V`Zher · L20
The boots come first. Skeleton L`rodd is level 11 to 13 on a 100% spawn in the first room, and AC 6 with AGI +5 is out of band for the bracket.

Weapons and everything else

ItemSlot / typeStatsClassesDropped by
Enchanted Fine Steel Bastard Swordnew2H Slash 20 / 42STR 7WAR PAL RNG SHD BERKnight V`Tal
Enchanted Fine Steel Long Swordnew1H Slash 7 / 28STR 5 · AGI 2WAR PAL RNG SHD BRD ROGKnight V`Tal
Ebon Scythe2H Slash 17 / 45 · loreSTR 5 · INT 2 · MANA 5
CHA −10 · SV Dis/Poi −5
WAR SHD onlyAsaka L`Rei
Enchanted Fine Steel Morning Starnew1H Blunt 7 / 30STR 2 · WIS 5ALL except NEC WIZ MAG ENCAsaka L`Rei
The Baron's Bladenew1H Slash 10 / 30 · loreDEX 5 · STA 5 · HP 5WAR PAL RNG SHD BRD ROGBaron Telyx V`Zher
Shimmering Ruby StilettonewPierce 10 / 30 · no drop
Ignite proc at level 1
DEX 2 · SV Poison 10WAR PAL RNG SHD BRD ROGKorven Nisere
Enchanted Fine Steel RapiernewPierce 5 / 19STR 2 · AGI 5WAR RNG SHD BRD ROGKorven Nisere
Silver Plated War Swordnew2H Slash 15 / 38 · no dropSTR 5 · HP 15 · CHA −5WAR PAL RNG SHDFootman of V`Zher
Bone Bladed Claymore2H Slash 17 / 45 · loreAGI −8WAR PAL RNG SHDA shadowknight (Troll)
Golem Metal WandnewPrimary / Secondary
unlimited charges
Pillage Enchantment
infinite charges · 4 min recast
ALLKahaptra Z`Taj
Barbed ArmplatesArmsAC 7 · DEX 2WAR CLR PAL RNG SHD BRD ROG SHMSK Ogre · SK Dark Elf female
Barbed LegplatesLegsAC 8 · AGI 2WAR CLR PAL RNG SHD BRD ROG SHMSK Dark Elf female
Chipped Bone RodPrimary / Secondary
3 charges
Locate Corpse, instantALLNecro theurgist · SK Dark Elf male · Thaumaturgist
Antiqued Silver BandFingerAC 2ALLNecro theurgist · SK Human
Soft Leather BootsFeetAC 4ALLThe Thaumaturgist
Dagger of MarnekPierce 3 / 30 · range 40
lore
INT 3 · MANA 15NEC onlyThe Thaumaturgist
Thaumaturgist's RobeChestAC 5 · AGI 3NEC WIZ MAG ENCThe Thaumaturgist · necro theurgist
Gossamer RobeChest · part of the Gossamer setNEC WIZ MAG ENCThe Thaumaturgist (uncommon)
Damask RobeChest · focusAC 6
Extended Enhancement I
NEC WIZ MAG ENCThaumaturgist · necro acolyte · necro theurgist
Damask Armor — full set11 piecesAC 34 across the set
1 AC per slot over cloth
NEC WIZ MAG ENCAny of the necro casters — the whole set drops randomly
Blackened WandPrimary / SecondarySTA 1 · SV Magic 5NEC WIZ MAG ENCPriest Amiaz
Skeletal Rodnew1H Blunt 4 / 27ALLSkeleton L`rodd
Opolla ring lineFinger · loreCopper STA 1 · Silver WIS 1
Gold DEX 1 · Platinum AGI 1
all four also CHA −1
ALLGynok Moltor
Icon of the ArdentQuest · no dropALLBoondin Babbinsbort
Mallet Head · Mallet HiltThex Mallet questturn-inAn Elf Skeleton
Mallet StemThex Mallet questturn-inCmdr Windstream
Splintered Wooden KeyKey — door APersists through logoutALLAll shadowknights
Charred Bone KeyKey — door BPersists through logoutALLSK Human · SK Troll · SK DE female
Smoked Glass KeyKey — door CTemporary removed 16 June
still flagged NO RENT
ALLSK Ogre · SK Troll · SK DE female

Measured in play TIER M

Befallen, run at D1, Awakened. Everything below was observed in the live game rather than read from a source: what these mobs cast, what they hit for, and what they dropped. Upgradeable drops here ran +1 to +3. Killing here moves faction with Befallen Inhabitants, Burning Dead.

What takes control away

These are the spells that take a turn away from you here.
SpellCast by
Holy Mighta Teir`Dal priestess, a Teir`Dal priest, a Teir`Dal shadowknight
Lightning BoltKahaptra Z`Taj
Burst of Fire
Chaotic Feedbacka dread bone, a willowisp
Harm Touch
Lifetap
Flowering Heal
Rabiesa lesser mummy
Chaos Fluxa Teir`Dal rogue
Lifespikea necro acolyte

Read this as a kill order. Whatever casts the spell at the top takes your turn away most often. Why it is not a property of the mob →

Named

MobDamage dealtDropped
Arisen Thaumaturgistcasts: Shadow Vortex, Engulfing Darkness, Heat Blood, Fear, Negation of Life, Lesser Shieldingnot measuredPristine Studded Leather Bracer +1, Pristine Studded Leather Bracer +2, Thaumaturgist's Sash +1
Asaka L`Reicasts: Lifespike, Harm Touchnot measuredEnchanted Fine Steel Morning Star +1, Ebon Scythe +1, Enchanted Fine Steel Morning Star +3, Enchanted Fine Steel Morning Star +2
Baron Telyx V`Zhercasts: Healing, Furor, Stun, Lay on Hands, Root, Centernot measuredPristine Studded Leather Tunic +1, The Baron's Blade +1, The Baron's Blade +2, Mote of Minor Potential
Boondin Babbinsbortcasts: Engulfing Darkness, Heat Blood, Cancelling of Lifenot measured
Footman of V`Zherno casts seen16.5 avg · 31 maxPristine Studded Leather Gloves +1, Pristine Studded Leather Gloves +2, Mote of Minor Potential, Silver Plated War Sword +2, Pristine Studded Leather Gloves +3
Gynok Moltorno casts seen6 avg · 16 maxPlatinum Ring +1, Copper Ring +1, Platinum Ring +2, Mote of Minor Potential, Rusty Scimitar +2, Parrying Dagger +1
Ice boned skeletoncasts: Healing, Searing Arrow, Root, Light Healing, Spirit Strike, Grasping Roots9.8 avg · 31 maxMote of Minor Potential
Kahaptra Z`Tajcasts: Lightning Bolt, Instill, Leatherskin, Tishan's Clash, Lesser Shielding, Shieldingnot measuredGolem Metal Wand +1, Enchanted Fine Steel Great Staff +1, Golem Metal Wand +2, Mote of Minor Potential, Enchanted Fine Steel Great Staff +2
Knight V`Talcasts: Lifespike, Harm Touch, Engulfing Darkness, Cancelling of Life, Fear10.4 avg · 39 maxEnchanted Fine Steel Long Sword +1, Enchanted Fine Steel Bastard Sword +1, Enchanted Fine Steel Long Sword +2, Enchanted Fine Steel Bastard Sword +3, Mote of Lesser Potential
Korven Nisereno casts seennot measuredEnchanted Fine Steel Rapier +1, Shimmering Ruby Stiletto +1, Enchanted Fine Steel Rapier +2
Priest Amiazcasts: Lifespike, Bone Walk, Lesser Shielding, Cancelling of Life, Fear, Poison Boltnot measuredBlackened Wand +1, Blackened Wand +2, Dark Elf Parts, Bronze Rapier +1, Bronze Shortened Spear +1, Bloodstone Ring +1
Priest Amiaz petcasts: Lifespike, Harm Touch, Disease Cloudnot measured
Soldier of V`Zherno casts seen19 avg · 37 maxPristine Studded Leather Leggings +1, Pristine Studded Leather Sleeves +2, Pristine Studded Leather Sleeves +1, Mote of Lesser Potential, Pristine Studded Leather Leggings +2

Ordinary mobs are not itemised here. These ordinary mobs backstab: a Teir`Dal rogue. Backstab is a rogue ability, so ordinary mobs here carry class kits. A backstab averages more damage than the same mob’s melee.

What this is and is not. Observations, not rates. A drop seen once is not a drop rate, and nothing here is a probability. Damage is what the mob dealt against the armour it met, so treat the maximum as the shape of the hit rather than a constant. What a log can and cannot tell you →