Floor plan
Where the walkable floor ends, computed from the zone’s own geometry in the game files, with the 18 named mobs whose positions are on record plotted on it. This zone has 3 levels and they overlap when flattened, so the control above isolates one at a time.
Order, not a path. Skeleton L`rodd → A shadowknight (Troll) → Gynok Moltor → Asaka L`Rei → Arisen Thaumaturgist → The Thaumaturgist → Priest Amiaz → A Necro Theurgist → Cmdr Windstream → Footman of V`Zher → An Elf Skeleton → Kahaptra Z`Taj → Boondin Babbinsbort → A shadowknight (DE female) → Korven Nisere → Baron Telyx V`Zher → Soldier of V`Zher → Knight V`Tal. 1,955 units straight-line. Why the line crosses walls →
Lines are floor edges — a wall or a drop. 18 of 18 recorded positions land on drawn floor. What this plan does not mark →
Key to the plan
Where you are
One well, three ways down, and a bottom floor patrolled from the south.
- A tunnel in the southern wall of the West Commonlands
- The entrance. An unholy glow marks it at night; by day it hides behind a sand dune and must be climbed to. Circle of West Commons lands at the doorstep; West Commons Gate is the earlier single-target port. With no druid or wizard, translocate from the Butcherblock dock to East Freeport and run west through the Commonlands
- Four skeletons seen from the entrance stairs
- The first room. Skeleton L`rodd is in its alcove; the well beside it drops to Priest Amiaz, first right
- A room floored with pit traps
- The human shadowknight's room, and the way down without keys. The broken stair also descends, and does significant fall damage
- A ruined stair ending at a locked door
- The bottom floor. Teir`Dal patrols hold its southern half
Befallen runs personal instances, confirmed by a 25 May fix to the facing on entry. Bind at camp: the key chain partly resets on logout.
Five hazards
Cautions
- Everything is in aggro range of everything Four skeletons are usually visible from the entrance stairs, each inside the others' trigger radius. Pull one and you get four. The whole dungeon is built this way.
- Sitting widens your aggro radius Sitting, meditating and looting all do it, and aggressive greens will take a seated player they would otherwise ignore. Stand before looting.
- NPC necromancers do not play by player rules They cast while running, spend no mana and cannot be interrupted. They con lower than they fight and flee early, which starts trains. Kill them first.
- Trains here come back A train's frenzy radius covers most of a zone this small, so when the player being chased zones or dies the whole train walks back down.
- Mummies cause rabies Lesser mummies proc a disease on their melee target. Bring Cure Disease or eat the full duration.
Three doors
The three keys
Every shadowknight drops its own key and every key below it, so the deeper you go the less backtracking is needed.
| Door | Key | Held by | Loc (Y, X) | Where |
|---|---|---|---|---|
| A | Splintered Wooden Key | A shadowknight, dark elf male | −334, 183 | West of the well, same room as Skeleton L`rodd |
| B | Charred Bone Key | A shadowknight, human female | −552, −54 | The pit-trap room. Opens the door across the hall |
| C | Smoked Glass Key | A shadowknight, ogre | −511, 152 | The final door at the bottom of the ruined stair |
| Any | All three | A shadowknight, troll · the dark elf females on level three | −372, −105 | The escape route from level three, so a fall is never a dead end |
- Two keys are permanent. The third is unresolved
- Splintered Wooden and Charred Bone carry no flags. Smoked Glass lost its Temporary flag on 16 June, but the wiki's item record still shows NO RENT, which classic prose reads as a no-camp item. Different flags, and the patch named only the first. Treat a bottom-floor run as one sitting until someone confirms otherwiseunresolved
- The doors search your bags
- Rogues and bards with enough skill can click lockpicks instead. Both standardised across the zone on 16 June
- Key-holders cannot be charmed
- Since 11 June. No shortcut around the chain
- The doors are not the ones you remember
- The 22 May patch made every door properly pickable and said the layout was changed from classic. Any classic map may be wrong about which doors exist
Position and behaviour
Named roster
Spawn chances are the wiki's, and pre-patch.
| Named | Loc (Y, X) | Lvl | Race / class | Spawn & notes |
|---|---|---|---|---|
| Baron Telyx V`Zher | −1002, −80 | 28 | PAL | The deepest named in the zone. |
| Soldier of V`Zher | −998, −62 | 26 | — | Two set pieces off one mob. |
| Cmdr Windstream | −626, −92 | 26 | — | Only spawns once the note is turned in to Skeleton L`rodd for the Thex Mallet. 100% after that. |
| Boondin Babbinsbort | −814, −206 | 25 | GNOME NEC | Hits for 52 max, has a pet, self-buffs on spawn with Leatherskin and a haunting line. A mini-boss.buffs + pet |
| Knight V`Tal | −894, 126 | 24 | SHD | Carries the best two-hander in the zone. |
| Korven Nisere | −990, −190 | 24 | HALF ELF ROG | — |
| Gynok Moltor | −80, −45 | 24 | ZOMBIE ROG | ~3% spawn right by the entrance — a lottery ticket to check every lap.3% spawn |
| Kahaptra Z`Taj | −795, −161 | 22 | DARK ELF WIZ | — |
| Teir`Dal patrol | bottom floor, south | 22–25 | DARK ELF | Priestess, ranger, rogue and shadowknight variants, guarding the southern bottom floor. |
| Footman of V`Zher | −590, −189 | 20 | DARK ELF WAR | — |
| Arisen Thaumaturgist | −485, 86 | 20 | GHOUL NEC | Same room as The Thaumaturgist, a different spawn. |
| The Thaumaturgist | −486, 86 | 18–19 | — | 9% spawn. Placeholder is the ghoul in the centre of the room — retracted: Historical, on a wiki revision rather than a patch note: eqlwiki Category:Named Mobs rev 155553, 10 July 2026. The 28 July note does not name this zone.was. |
| An Elf Skeleton | −665, −184 | 17–18 | — | 55% spawn beside the bottom floor's locked door. Flees at low health. Uncommon placeholder is a dread bone — retracted: Historical, on a wiki revision rather than a patch note: eqlwiki Category:Named Mobs rev 155553, 10 July 2026. The 28 July note does not name this zone.was. |
| Priest Amiaz | −494, 95 | 17 | — | 50% spawn. Down the well, first right. |
| A Necro Theurgist | −592, −97 | 16–17 | NEC | 50% spawn. Casts Heat Blood and Weak Poison. |
| Asaka L`Rei | −391, 97 | 16 | DARK ELF SHD | — |
| A shadowknight (Troll) | −372, −105 | 15 | TROLL SHD | 25% spawn. Drops all three keys. |
| Skeleton L`rodd | −332, −42 | 11–13 | — | 100% spawn in the alcove of the first room. Also the Thex Mallet turn-in. |
| A shadowknight (DE female) | −988, −195 · −843, 154 | 10–14 | DARK ELF SHD | 33% at each spot. Any key. |
Two registers
What drops
Weapon lines read damage / delay. All races unless a class line says otherwise.
Pristine Studded Leather — the set
| Item | Slot | Stats | Classes | Dropped by |
|---|---|---|---|---|
| Pristine Studded Leather Tunicnew | Chest · no trade | AC 14 · STR 2 · AGI 2 · DEX 2 SV Poison 5 magic resist removed 28 May | WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM BST BER | Baron Telyx V`Zher · L28 |
| Pristine Studded Leather Leggingsnew | Legs · no trade | AC 12 · STA 5 · DEX 2 | WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM BST BER | Soldier of V`Zher · L26 |
| Pristine Studded Leather Sleevesnew | Arms · no trade | AC 8 · HP 5 STR 3 · STA 2 | WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM BST BER | Soldier of V`Zher · L26 |
| Pristine Studded Leather Bootsnew | Feet | AC 6 · AGI 5 SV Cold 3 | WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM BST BER | Skeleton L`rodd · L11–13 |
| Pristine Studded Leather Bracernew | Wrist · no trade | AC 6 · HP 5 · INT 2 SV Fire 3 | WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM BST BER | Arisen Thaumaturgist · L20 |
| Pristine Studded Leather Glovesnew | Hands · no trade | AC 5 · MANA 5 DEX 2 · WIS 2 | WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM BST BER | Footman of V`Zher · L20 |
Weapons and everything else
| Item | Slot / type | Stats | Classes | Dropped by |
|---|---|---|---|---|
| Enchanted Fine Steel Bastard Swordnew | 2H Slash 20 / 42 | STR 7 | WAR PAL RNG SHD BER | Knight V`Tal |
| Enchanted Fine Steel Long Swordnew | 1H Slash 7 / 28 | STR 5 · AGI 2 | WAR PAL RNG SHD BRD ROG | Knight V`Tal |
| Ebon Scythe | 2H Slash 17 / 45 · lore | STR 5 · INT 2 · MANA 5 CHA −10 · SV Dis/Poi −5 | WAR SHD only | Asaka L`Rei |
| Enchanted Fine Steel Morning Starnew | 1H Blunt 7 / 30 | STR 2 · WIS 5 | ALL except NEC WIZ MAG ENC | Asaka L`Rei |
| The Baron's Bladenew | 1H Slash 10 / 30 · lore | DEX 5 · STA 5 · HP 5 | WAR PAL RNG SHD BRD ROG | Baron Telyx V`Zher |
| Shimmering Ruby Stilettonew | Pierce 10 / 30 · no drop Ignite proc at level 1 | DEX 2 · SV Poison 10 | WAR PAL RNG SHD BRD ROG | Korven Nisere |
| Enchanted Fine Steel Rapiernew | Pierce 5 / 19 | STR 2 · AGI 5 | WAR RNG SHD BRD ROG | Korven Nisere |
| Silver Plated War Swordnew | 2H Slash 15 / 38 · no drop | STR 5 · HP 15 · CHA −5 | WAR PAL RNG SHD | Footman of V`Zher |
| Bone Bladed Claymore | 2H Slash 17 / 45 · lore | AGI −8 | WAR PAL RNG SHD | A shadowknight (Troll) |
| Golem Metal Wandnew | Primary / Secondary unlimited charges | Pillage Enchantment infinite charges · 4 min recast | ALL | Kahaptra Z`Taj |
| Barbed Armplates | Arms | AC 7 · DEX 2 | WAR CLR PAL RNG SHD BRD ROG SHM | SK Ogre · SK Dark Elf female |
| Barbed Legplates | Legs | AC 8 · AGI 2 | WAR CLR PAL RNG SHD BRD ROG SHM | SK Dark Elf female |
| Chipped Bone Rod | Primary / Secondary 3 charges | Locate Corpse, instant | ALL | Necro theurgist · SK Dark Elf male · Thaumaturgist |
| Antiqued Silver Band | Finger | AC 2 | ALL | Necro theurgist · SK Human |
| Soft Leather Boots | Feet | AC 4 | ALL | The Thaumaturgist |
| Dagger of Marnek | Pierce 3 / 30 · range 40 lore | INT 3 · MANA 15 | NEC only | The Thaumaturgist |
| Thaumaturgist's Robe | Chest | AC 5 · AGI 3 | NEC WIZ MAG ENC | The Thaumaturgist · necro theurgist |
| Gossamer Robe | Chest · part of the Gossamer set | — | NEC WIZ MAG ENC | The Thaumaturgist (uncommon) |
| Damask Robe | Chest · focus | AC 6 Extended Enhancement I | NEC WIZ MAG ENC | Thaumaturgist · necro acolyte · necro theurgist |
| Damask Armor — full set | 11 pieces | AC 34 across the set 1 AC per slot over cloth | NEC WIZ MAG ENC | Any of the necro casters — the whole set drops randomly |
| Blackened Wand | Primary / Secondary | STA 1 · SV Magic 5 | NEC WIZ MAG ENC | Priest Amiaz |
| Skeletal Rodnew | 1H Blunt 4 / 27 | — | ALL | Skeleton L`rodd |
| Opolla ring line | Finger · lore | Copper STA 1 · Silver WIS 1 Gold DEX 1 · Platinum AGI 1 all four also CHA −1 | ALL | Gynok Moltor |
| Icon of the Ardent | Quest · no drop | — | ALL | Boondin Babbinsbort |
| Mallet Head · Mallet Hilt | Thex Mallet quest | — | turn-in | An Elf Skeleton |
| Mallet Stem | Thex Mallet quest | — | turn-in | Cmdr Windstream |
| Splintered Wooden Key | Key — door A | Persists through logout | ALL | All shadowknights |
| Charred Bone Key | Key — door B | Persists through logout | ALL | SK Human · SK Troll · SK DE female |
| Smoked Glass Key | Key — door C | Temporary removed 16 June still flagged NO RENT | ALL | SK Ogre · SK Troll · SK DE female |
Measured in play TIER M
What takes control away
| Spell | Cast by |
|---|---|
| Holy Might | a Teir`Dal priestess, a Teir`Dal priest, a Teir`Dal shadowknight |
| Lightning Bolt | Kahaptra Z`Taj |
| Burst of Fire | — |
| Chaotic Feedback | a dread bone, a willowisp |
| Harm Touch | — |
| Lifetap | — |
| Flowering Heal | — |
| Rabies | a lesser mummy |
| Chaos Flux | a Teir`Dal rogue |
| Lifespike | a necro acolyte |
Read this as a kill order. Whatever casts the spell at the top takes your turn away most often. Why it is not a property of the mob →
Named
| Mob | Damage dealt | Dropped |
|---|---|---|
| Arisen Thaumaturgistcasts: Shadow Vortex, Engulfing Darkness, Heat Blood, Fear, Negation of Life, Lesser Shielding | not measured | Pristine Studded Leather Bracer +1, Pristine Studded Leather Bracer +2, Thaumaturgist's Sash +1 |
| Asaka L`Reicasts: Lifespike, Harm Touch | not measured | Enchanted Fine Steel Morning Star +1, Ebon Scythe +1, Enchanted Fine Steel Morning Star +3, Enchanted Fine Steel Morning Star +2 |
| Baron Telyx V`Zhercasts: Healing, Furor, Stun, Lay on Hands, Root, Center | not measured | Pristine Studded Leather Tunic +1, The Baron's Blade +1, The Baron's Blade +2, Mote of Minor Potential |
| Boondin Babbinsbortcasts: Engulfing Darkness, Heat Blood, Cancelling of Life | not measured | — |
| Footman of V`Zherno casts seen | 16.5 avg · 31 max | Pristine Studded Leather Gloves +1, Pristine Studded Leather Gloves +2, Mote of Minor Potential, Silver Plated War Sword +2, Pristine Studded Leather Gloves +3 |
| Gynok Moltorno casts seen | 6 avg · 16 max | Platinum Ring +1, Copper Ring +1, Platinum Ring +2, Mote of Minor Potential, Rusty Scimitar +2, Parrying Dagger +1 |
| Ice boned skeletoncasts: Healing, Searing Arrow, Root, Light Healing, Spirit Strike, Grasping Roots | 9.8 avg · 31 max | Mote of Minor Potential |
| Kahaptra Z`Tajcasts: Lightning Bolt, Instill, Leatherskin, Tishan's Clash, Lesser Shielding, Shielding | not measured | Golem Metal Wand +1, Enchanted Fine Steel Great Staff +1, Golem Metal Wand +2, Mote of Minor Potential, Enchanted Fine Steel Great Staff +2 |
| Knight V`Talcasts: Lifespike, Harm Touch, Engulfing Darkness, Cancelling of Life, Fear | 10.4 avg · 39 max | Enchanted Fine Steel Long Sword +1, Enchanted Fine Steel Bastard Sword +1, Enchanted Fine Steel Long Sword +2, Enchanted Fine Steel Bastard Sword +3, Mote of Lesser Potential |
| Korven Nisereno casts seen | not measured | Enchanted Fine Steel Rapier +1, Shimmering Ruby Stiletto +1, Enchanted Fine Steel Rapier +2 |
| Priest Amiazcasts: Lifespike, Bone Walk, Lesser Shielding, Cancelling of Life, Fear, Poison Bolt | not measured | Blackened Wand +1, Blackened Wand +2, Dark Elf Parts, Bronze Rapier +1, Bronze Shortened Spear +1, Bloodstone Ring +1 |
| Priest Amiaz petcasts: Lifespike, Harm Touch, Disease Cloud | not measured | — |
| Soldier of V`Zherno casts seen | 19 avg · 37 max | Pristine Studded Leather Leggings +1, Pristine Studded Leather Sleeves +2, Pristine Studded Leather Sleeves +1, Mote of Lesser Potential, Pristine Studded Leather Leggings +2 |
Ordinary mobs are not itemised here. These ordinary mobs backstab: a Teir`Dal rogue. Backstab is a rogue ability, so ordinary mobs here carry class kits. A backstab averages more damage than the same mob’s melee.
What this is and is not. Observations, not rates. A drop seen once is not a drop rate, and nothing here is a probability. Damage is what the mob dealt against the armour it met, so treat the maximum as the shape of the hit rather than a constant. What a log can and cannot tell you →